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[personal profile] applesaucemod
It might be winter in the waking world, but tonight, the dreamers will find themselves wrapped in the warmth of a blazing August afternoon. Here, it is summer - and what's more, the Carnival has come to town!

Whatever the dreamer's tastes, there should be something to amuse them. There are rides that tend towards the rickety, wooden end of the spectrum, a petting zoo occupied - for the most part - by tolerant farm animals, food stalls selling every kind of carnival faire you'd imagine, and an arcade full of rigged games. Inquisitive dreamers might find that some of the wares tend towards the esoteric, and some of the stalls might seem a little out of place, but it's all the sort of thing that might show up in a carnival somewhere. Look, no one's perfect.

Overall, though, it's a modest set-up. The once brightly colored canvas has been faded by the sun, and the paint is peeling in a few places. But the gentle wear lends everything an air of comfort (as opposed to an air of a lawsuit waiting to happen). Whether you're riding the ferris wheel, petting a goat, or trying to win a stuffed animal the size of a small child, the only harm the dreamers can expect is the kind they might dole out themselves.

 photo carnival_dream_zpskwfvxg87.jpg


[OOC: oh, you all know the drill by now.]
applesaucemod: (Default)
[personal profile] applesaucemod
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Tonight, the dreamers will find themselves in a forest. Or an office. Or a suburban living room. Or a castle tower. Or a grocery store. The dream is a patchwork of assorted settings, each one blurring inelegantly into the next, most of them only claiming half an acre or so. The hodgepodge makes for quite a sight.

Or it would, if the dreamers could see anything. Natural light is in short supply. In fact, there isn't any light at all, not even a faint twinkle of starlight; you might as well be deep inside a cave. No matter how good their eyes might be, the dreamers won't be able to see their own hands in front of their faces - not unless they can fashion some sort of light source out of whatever they might manage to find. The dream isn't inclined to make things easy; any appliances or electrical light sources the dreamers stumble over won't be plugged in, and any walls, however solid they might seem, won't contain any wiring. A small fire might be the best bet - presuming you can find any means of lighting one.

But there's good news. Each of the dreamers will find themselves with a second set of dubiously useful eyes, because they'll be joined - again, or for the first time - by their dæmons. Granted, said dæmons won't have much more luck seeing in the total darkness than anyone else, but at least no one will have to feel alone.

Just… move carefully. You wouldn't want to trip over someone else's dæmon by mistake. Imagine how awkward that would be.

[ooc: y'all know the drill. Characters don't have to be apped or in the game to show up, and dreamers can remember or forget the events of the dream at the player's discretion. This particular dream isn't a power nerf - a character with the ability to create light could still do so - but the range will be extremely localized, as if the darkness is a solid thing that doesn't want to be pushed back.]
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[personal profile] applesaucemod
Tonight the dreamers of Manhattan will not know where it is they find themselves, nor how they got there…nor where they came from. They will not remember that they have been taken from their homes by the whims of a capricious Rift, and they will remember neither the people they've lost nor those they've met.

Tonight, the dreamers of Manhattan will not remember who they are at all.

What remains is a sense of how the world should be, minus an understanding of whom one is within that world. Some will know the hospital in which they find themselves for what it is, though they will not remember how they know. The long halls are lined with patients' rooms, doctors' offices, and locked doors to supply rooms and labs. Here and there one finds a common room or cafeteria with furniture that might almost be comfortable if only everything weren't so sterile.

The staff are largely absent; the only people who might explain matters are the minders at each door to the outside, but they aren't inclined to provide explanations. If asked, they will only say that the dreamers are here for their own safety. Attempts to leave will be gently but firmly blocked. Insistence on leaving will be dangerous to the dreamers, though the minders will be more than ready to grab anyone who actually makes it through one of the doors before they can float away into the void that's waiting for them on the other side.

They're all here for their own safety and good, after all. Too bad no one will say why that is.




[Semi-standard dream rules apply: players and their characters are not required to be members of this community in order to participate in the party. Unlike usual, however, all characters will forget the events of the dream upon waking.]
applesaucemod: (Default)
[personal profile] applesaucemod


YOU GET THREE.


That's what the signs posted all over this enormous shopping mall say, anyway. The signs are impossible to miss. They're posted in every store, on every escalator, and even in the bathrooms. They're on the gates to the rides in the indoor amusement park and taped to the glass in the aquarium. Those three words appear over and over, standing as some kind of invitation to the dreamers…or is it a warning?

It could mean three of anything, really. The mall is empty aside from the dreamers, no shop clerks or attraction attendants to clarify the rules, nor crowds of shoppers to lead by example. Could it be three items from the shops? Three items from each shop? Or maybe it means three soft pretzels. It could even mean three sharks. It probably doesn't mean three sharks. No one knows!

Sooner or later, though, someone is bound to figure it out by accident. Everyone who finds themselves in this dream will get three wishes to do with what they please. They may find themselves a little more inclined than usual to phrase their desires in I wish statements, but there's no real indication until it happens that that's what they're supposed to do. Surely nothing can go wrong with that.


[OOC: Standard dream party rules apply: you and/or your character don't need to be a member of the community in order to participate, and characters will remember or forget the events of the dream at their players' discretion. Characters may make any wishes they like and have those wishes granted, but the effects of potentially game-breaking wishes (ones that would alter the setting of the entire dream, for instance) will be limited to the threads in which those wishes are made.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo gothic halloween party_zpshzlnzwra.jpg


This might not be the first time a given dreamer has found themselves at a fancy party in a large mansion, and dressed in something they wouldn't typically wear. If the architecture is more gothic than usual, well, that could just be a coincidence… but it's probably no coincidence that the dreamers are all wearing Halloween costumes that they decidedly did not pick themselves. 'Tis the season! They might look fancy, they might look slapdash; either way, it shouldn't be too difficult for the dreamers to figure out who - or what - they're supposed to be.

The evening's festivities are centered around a grand ballroom. Music is emanating from somewhere or other, and numerous chandeliers are aglow with warm candlelight. Tables line the perimeter, and they're piled with seasonal snacks and bowls of punch. If dancing isn't your thing, there's a whole mansion and extensive grounds to explore.

Those who venture forth will notice that the farther they wander from the party, the less friendly things seem. Tidy rooms with fires in the hearths will give way to dark, dusty corridors and neglected spaces. Manicured lawns grow into tangled hedges. As the music fades out of earshot, the house's settling groans and the hiss of the wind through the ivy will be impossible to ignore.

(It was just the house, wasn't it? Sure it was. It was probably your own footsteps that made that floorboard creak, too. And that rustle on the other side of the hedge was just a rabbit.)

All things considered, it might be more comfortable to just stay in the ballroom, where it's warm and cheerful and there are plenty of snacks. A note about the snacks, though: the dreamers will find that the more punch they consume, the more their own identities seem to fade away in favor of a persona more in line with their costumes. A dreamer dressed as a tiger might find themselves inclined to hide behind a curtain and pounce on passersby. A dreamer dressed as a mummy might adopt a stiff-legged gait and dole out a curse or two. A dreamer dressed as a robot might start speaking binary.

At least no one will actually turn into anything. That would just be embarrassing.

The good news is that eating any of the available food will counteract the punch's effects, so it's possible to have a fine time and still keep ahold of yourself. But what's the fun in that?


[ooc: the usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters can remember or forget the events of the dream at the players' discretion. Any punch-drinking dreamers will take on the personality characteristics - and potentially the magical/supernatural capabilities - of whatever or whoever they're dressed as, though their physical appearance will remain the same.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo cropped-broadcast-room-panel_zpsapyqar5j.jpg


Here's an interesting scene: the dreamers of Manhattan are on a pirate ship. Or perhaps they're standing in a busy ER, wearing scrubs and holding a scalpel they may or may not know how to use. Or perhaps they've found themselves in the middle of a world cup championship game, or an old-fashioned highway robbery, or an interstellar dogfight, or a dramatic, 'unscripted' showdown between arguably attractive people they've never seen before in their lives.

Whatever the situation, rest assured: it probably won't last long.

Maybe the Rift is bored. That might explain why the dream keeps changing, as if someone were idly flicking through the channels and switching up the genre. The poor dreamers are just along for the ride, the only constant amidst a shifting array of scenery, clothing, and overall mood. Perhaps, if things are sufficiently interesting, the dream might settle a little to see how things play out. But given the Rift's definition of 'interesting,' that might not be a good thing for whoever is providing the entertainment.

[OOC: the usual dream party rules apply. All are welcome, regardless of whether they're in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion. Dreamers' clothes may change to reflect whatever scene they're in, but their memories and personalities will remain intact... though the overall mood of the setting might influence their mood, as well. Feel free to throw NPCs into whatever scene you find yourself in, with bonus points added if said characters treat the dreamers as if they're established parts of the 'canon.']
applesaucemod: (Default)
[personal profile] applesaucemod
 photo formal gardens rp_zpsmcfczhgw.png


Dreamers of Manhattan, you've lucked out. Rather than finding yourselves in some kind of dystopian nightmare, you'll end up in a series of formal gardens on a lovely day, the air filled with birdsong and a cloud-scattered sky arching overhead. Some of the gardens look a bit wilder than others, in an artful sort of way, but it's clear that all of the gardens are well kept and frequently tended. Aside from each other, dreamers aren't likely to run into any creature larger than a rabbit. True, there are no actual exits - every doorway or arbor leads to another garden - but that's hardly a problem. It's beautiful, it's safe... what could go wrong?

Well, that depends on the dreamer's honesty. No uncomfortable truths will drop unbidden from anyone's mouths like last time, but the dreamers will find that any time they attempt to lie or prevaricate, they'll be beset by a sneezing fit. A tiny lie by omission might only prompt that uncomfortable feeling of an impending sneeze; a larger, more significant (or more stubborn) fib will lead to a sneeze attack so crippling that the dreamer might just need to sit down for a minute.

You could try to pass it off as allergies, if you could get the words out without making everything worse. But while telling the truth is not compulsory, lying is punishable - and pretty well obscured - by sneezes.

[OOC: Usual dream party rules apply. All are welcome to participate regardless of whether they've been apped in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo zombie dream party_zpsbb0hfksu.jpg


The city has been abandoned.

Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.

The city has been abandoned, but it is not empty.

What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.

There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you. They're probably living on a nice farm somewhere.

One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.

[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.

Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream banner 05 2015_zps6lx9lelt.jpg


The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.

It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.

Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time. It's all fun and games until someone loses an eye.

[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
applesaucemod: (Default)
[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
lottawork: (lost)
[personal profile] lottawork
The sharp sting of the sea-smelling air and the pale blaze of tall, stately buildings are all tied to an inextricable specter of aching, deadened grief. Compared to the remainder of him, however, that which is flooded in ice and splintering exhaustion and the twisting contracture of agonized muscle, it is utter relief. He has torn his mind away to skid into a set of memories apart - an attempt at some blissful temporary landscape of subconscious manufacture, shrouded in stifling heat and glittering, crisply defined white buildings and disorganized stacks of yet-to-be-graded exams and a worn desk surface dense with the academic disarray of messily-scrawled papers and too many textbooks.

The point at which rational paranoia approaches irrationality is too subjective, too skewed by recent experience, and intuiting the correct order has become a crushing, pressing torture of navigating the wreckage left to rot in his own head. He is aware and he is present, but -

But he knows what will happen when he wakes. What is waiting for him.

The same that has been waiting for him for days. Assuming it has been days.

Temporal sequencing was never, in the light of humor and cruelty and irony - his forte.

He looks out beyond the scope of his office, into the hall that should maintain the uniform white interior but instead cuts cleanly to a corridor, smooth and faintly oxidized gray lit in a haze of blues and yellows. He exits his office and steps almost directly into the vast, overarching space of Destiny’s gateroom, rippled light thrown from the shimmering pale blue of the open gate.

The old walkways of academia, threaded seamlessly and incomprehensibly throughout the Ancient ship that’s long since been lost.

An imperfect interface for an imperfect state of mind.

He is shivering from the abrupt temperature shift, stepping from the too-warm, too-heated offices of a college campus to the overwhelming coolness of a ship's interior.

He closes his eyes.

He prefers this. He does. It will be brief, it will be transient, it will be - unbearably disorganized, this fracturing, easily shattered hell of two contexts interleaved on a single plane. The plane that exists within his head, or whatever state of disrepair it has been left in. He won't be able to hold onto it once he wakes. Once they make him wake.

He'll lose it all again, because he won't be able to hold onto it. He won't be able to hold onto anything.

It's better that way.
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[personal profile] applesaucemod
 photo treehouse banner 02_zpsauguouyv.jpg

Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.
applesaucemod: (Default)
[personal profile] applesaucemod
Has this ever happened to you?

All you're trying to do is have an uneventful night's sleep, but you find yourself in a sprawling labyrinth of interconnected rooms, each one a transplant from a bland, suburban home. You search and search for an exit, but just can't seem to find one! And even if you could - where did you park your car?

Oh, no! You're trapped in another dream event!

No matter what you do, everything just seems to turn out wrong. Open a cabinet - tupperware avalanche! Attempt to pour yourself a drink - disaster! No bowl of cheetos is safe from your sudden, embarrassing clumsiness! It's as if you can't do any simple task without it going horribly awry! What a mess!

That's right, dreamers: you're stuck in the desaturated Before Times of every terrible infomercial you've ever seen, and life is a sisyphean struggle.

 photo anigif_enhanced-buzz-31658-1352416027-1_zps41t0zihg.gif


[OOC: Standard dream party rules apply: all are welcome regardless of their membership in the game, and characters can remember or forget the events of the dream at the players' discretion. Backtag forever.]
lottawork: (nightmare)
[personal profile] lottawork
[warning: this dream deals with claustrophobia, hydrophobia/drowning, suicide ideation, mental invasion, alien abduction, and related medical squicks.]

where is the ship

Immediately Rush knows where he is, and the thought fills him with indescribable horror.

He would struggle but he can only drift without purchase, resist without means for resistance. He has no cognitive self-defense. His mind is flayed and open - they have stripped his neurological architecture bare and reassembled it with fascinated laziness, they have analyzed everything he is biologically, fundamentally, psychologically, they know his blood type and the sensation of a hammer slamming over his fingers in the steel mills of Glasgow and the disordered burst of sympathetic nervous overload that generates panic. They've shredded into his head, they've come shrieking into his silence; nothing can be kept in isolation as they eviscerate his subconscious, invade each molecule, unmake his construction, unbury his core, shear into what he cannot hide from them, intimately, with sleek, strategic tendrils of thought that are alien, malformed, wrong.

He is floating in a tank of ionized water in a spectrum of blue-silver-grays. He's kept nothing from them, save what they want to know most.

where is the ship

There is the weight of water pressing down and all around him, the dull tingle of cold against the bare skin of his neck, head, arms. The thing keeping him alive is wrapped around his face and rammed partially down his throat, a silver breathing apparatus clamped over his mouth, silencing him, muzzling him. He is floating in a tank of ionized water and wishing he could breathe the water, fill his lungs with blissful icy fluid and end the endless sequence of prolonged neural attacks. That language, their language, is high-pitched and chittering and utterly unintelligible, an irradiating aural torment that sluices into the layers of his brain tissue and strangles his dread into utter numbness, they will never allow him death, they will never allow him death, they will never allow him death.

He is floating in a tank of ionized water, freezing and alone and psychically paralyzed. One hand slams against the vitreous walls of the tank in frenzied, fruitless desperation, the distressingly impenetrable surface spread beneath his fingers. He hammers at his prison and wishes he could drown.

where is the ship

The water is ionized. The water is conductive. The water is transparent, and so is the glass. A silvered flare of bubbles flutters upward, darting between the tubes trailing out from the subcutaneous entry points beneath his clavicle. Every movement is hopelessly inhibited by the thickness of water resistance, pulling at his clothes and his hair as they fan out in slow drifts. He remembers breaking out. He remembers his prison shattering under application of blunt force and pressure, and he remembers tearing away the mess of tubing and the breathing mechanism and the telepathic entry point stapled to his head, and he remembers wriggling free, getting on a ship, getting out. He remembers this. He remembers it. He remembers Manhattan. It must have happened. It must have. So much has elapsed since then, that cannot all have possibly been manufactured. Unless he has simply never left, and they courteously let him believe otherwise. They could have distorted his perception of that. They're capable of it.

He breathes through a breathing apparatus in a tank of ionized water and his only defense is his hatred of his captors.

where is the ship

They leave him in aching silence. Time drags. It's impossible to tell its passing, until Rush can finally reconstruct his bearings, his physical position, his own name. He is floating in a tank of ionized water, and this time he has no escape. If he were allowed an open mouth, he would howl. If he could thrash at his confinement, he would slam himself into the clear walls with claustrophobic ferocity. All he can do, now, is knock an open hand feebly against the glass and wait for dissolution.

[ooc: this is a recurring nightmare for Rush, so just pick a date if you tag in for dream-y funtimes. For context: Rush has been kept on an alien ship for some time and he sure would like to get off that wild ride. The aliens that took him look like this - cw for unnaturally tall or skinny things - and he's being held in a thingy that looks like this - cw for people jars.]
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[personal profile] applesaucemod
 photo dream party visual_zpsua3sjlqf.jpg



Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.


[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
applesaucemod: (Default)
[personal profile] applesaucemod
Somewhere in the cosmos, there is something bright, and young, and playful. Somewhere, this being watches over their little flock and does their best to make those people safe and happy. Somewhere, that godling and their flock celebrate the winter holidays in the happiest of dreams.

And somewhere closer at hand, a sleeping giant stirs.

The bright tapestry of dream threads gathered by Zephyr is suddenly yanked hard enough to pull it from its temporary mooring. Something entirely unlike the little godling reels in the dreamers so neatly gathered and packaged up for it, bringing its own toys back to their proper place and taking all the others it can with them. Unsatisfied, it reaches out again and again, dragging in dreamers from all across the multiverse. It will snare them, all of them, and then it will possess them completely.

Perhaps it's fitting that when the stolen dreamers arrive in this new shared mindscape, they'll find they've been designated the Rift's Christmas gifts to itself. Each might awaken inside a dark box, or cocooned in…is that tissue paper? When they claw their way out they'll be greeted by the sight of an enormous evergreen tree laden with twinkling lights and kitschy knickknacks looming overhead. Beyond the shadow of the tree the rest of the world -- that is, the living room -- is just as large. Or is it that the dreamers have just become very small? Giant packages wrapped in bright paper form an obstacle course, but the wooden floor of the room is wide open between the tree and the hearth where an enormous plate of cookies and glass of milk await a cataclysmic Santa Claus.

All in all, things are fairly normal as far as the rift's dream gatherings go…at least on the surface. The more telepathically sensitive among the dreamers may notice an undercurrent of something darker, more urgent, and more possessive than normal. The rift isn't just sampling the wares of other worlds tonight; this time it means to play for keeps.


[OOC: This is the second part of our crossover with [community profile] wethelost! Part one can be found here. Usual dream party rules apply: all players and characters are welcome regardless of whether they are currently in the game, and characters may remember or forget the events of the dream party at the discretion of their players.

For reference, characters of average human height are roughly four inches tall according to the scale of their current surroundings. There is an entire giant house beyond the living room; characters will find a kitchen and dining room on the same floor, a staircase outside the door of the living room that leads up to a second floor with two bedrooms and a bathroom, and another staircase off the kitchen that goes to an unfinished basement. Feel free to add details as needed!

This event takes place on evening of August 8th/morning of August 9th in Applesauce time, and December 31 in WtL time.]
applesaucemod: (Default)
[personal profile] applesaucemod
The sleeping rifties might have a difficult time realizing they're dreaming this evening, in part because tonight's dreams are atypically vivid, even compared to the rift's usual efforts. Perhaps that is because it's drawing so heavily from the memories of the dreamers, themselves, and using that information to recreate their home worlds in stunning detail. And that is the real reason the dreamers might not be eager to accept the unreality of the situation: the situation is one that many of them have been hoping for for months or even years. In their dreams tonight, the rifties are going home.

Perhaps they arrive in the same moment that they left. Perhaps months have passed at home, or they might even find themselves arriving before their departure point. But those are small details when compared to the overwhelming realization that they're back where they belong.

They're not alone. Many dreamers will find the rift has given them a companion for the return trip. Well, an uncomplicated return home is probably more than anyone could have hoped for, anyway. And for the unwitting visitor, perhaps another universal displacement will be easier to bear with the addition of a local guide.

[ooc: usual dream party rules apply; all are welcome, and dreamers can remember or forget the events of the dream at the players' discretion. Also at the players' discretion: when their character arrives in their 'home universe,' and how many (if any) locals they'd want to run into.]
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[personal profile] applesaucemod
 photo spookydream_zps6b871cec.jpeg


The woods are dark and deep, but not particularly lovely. If anything, they feel dangerous, as if something terrible might come lurching out from behind any given tree and tear into the nearest warm body. What that terrible thing might be is anyone's guess. A cat with hands? Slenderman? Stegosaurus? Actual cannibal Shia LaBeouf? All of the above in a horrible mob? It's anyone's guess. But every dreamer will be absolutely convinced that there is something unspeakable out there, and that it's after them.

The dreamers have two things on their side. The first is that there is actually nothing dangerous lurking in these woods (with the possible exception of other dreamers). The pervasive terror the dreamers are feeling is just that: a rift-given feeling, nothing more and nothing less. That snapping twig or rustle in the undergrowth is almost certainly just a squirrel or something else equally harmless.

The second is that no dreamer is alone. They all will be reunited with - or introduced to - their dæmons, a source of comfort in this dark, intimidating wilderness. However frightened the dreamers might be, at least they have someone with them who definitely doesn't want them dead.

[OOC: as ever, any and all are welcome! You don't have to be in the game to join the fun. Dreamers can remember or forget the events of the dream at the players' discretion. And the party only stops when you want it to; feel free to backtag forever.]
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 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
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[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]

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The Big Applesauce Dreaming

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