johnny_truant: (numb)
[personal profile] johnny_truant
He dreams more and more of the house, more like the days before the rift when it haunted him almost every night and he stopped knowing the difference between sleep and hallucination. Sometimes he doesn't know they're dreams; often he does, and he knows there's help to be summoned if he wants it, but he doesn't want it. He deserves this. It's drawing him in, growing larger and larger at the back of his head, fed by too much probing and rearranging, fed by his own unwillingness to escape.

Tonight he knows. He stands in a massive, almost decadent foyer, never what Zampanò described, this would never be the house that Will Navidson and Karen Green moved their children into, but it doesn't matter, because the house can look like whatever it wants.

He stands for a moment, noting the stairways and the halls feeding into other rooms, and the various choices of doors. Just stands and observes, calmly, impassively, like he's memorizing it for something.

He has to pick a direction. He has to go somewhere.

His body tilts gently and pivots him to his left, toward the door that should be a coat closet, and he knows is not.

He opens it and steps through, letting himself cross into the belly of the beast, the true house interior, where everything is dark and ashen and quiet and cold. He moves forward, dread weighing him down heavily but not enough to pull him back, afraid but not enough to run. He moves like he's in a trance, like he has no choice (and he doesn't). The house is pulling him in, like it always does, it wants so heavily, so hungrily, and for whatever fucking reason it wants him.

He walks into the darkening, narrowing passage until he finds stairs, and then he descends.
applesaucemod: (Default)
[personal profile] applesaucemod
 photo spookydream_zps6b871cec.jpeg


The woods are dark and deep, but not particularly lovely. If anything, they feel dangerous, as if something terrible might come lurching out from behind any given tree and tear into the nearest warm body. What that terrible thing might be is anyone's guess. A cat with hands? Slenderman? Stegosaurus? Actual cannibal Shia LaBeouf? All of the above in a horrible mob? It's anyone's guess. But every dreamer will be absolutely convinced that there is something unspeakable out there, and that it's after them.

The dreamers have two things on their side. The first is that there is actually nothing dangerous lurking in these woods (with the possible exception of other dreamers). The pervasive terror the dreamers are feeling is just that: a rift-given feeling, nothing more and nothing less. That snapping twig or rustle in the undergrowth is almost certainly just a squirrel or something else equally harmless.

The second is that no dreamer is alone. They all will be reunited with - or introduced to - their dæmons, a source of comfort in this dark, intimidating wilderness. However frightened the dreamers might be, at least they have someone with them who definitely doesn't want them dead.

[OOC: as ever, any and all are welcome! You don't have to be in the game to join the fun. Dreamers can remember or forget the events of the dream at the players' discretion. And the party only stops when you want it to; feel free to backtag forever.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]

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The Big Applesauce Dreaming

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