boneshaker: (Default)
[personal profile] boneshaker
Hotwiring the car was the work of a moment. He's feeling pretty fucking pleased with himself right now. He's never done this, but hey, he's seen movies. Now the engine sputters to life and he sits up, both hands gripping the wheel, staring through the dust-caked windshield with a burst of exhilaration.

The regime will have noted their escape by now. They probably only have minutes before there's a small army on their tail, and miles of desert to rip through. He's not scared. He just hotwired a car. He's got a partner in crime. This is going to be awesome.

He revs the engine once and looks to the passenger seat, where his partner is loading a shotgun. He has no idea who this guy is, but he's here, and he's hot, and that's pretty much all he could ask for.

He grins. "Ready?"


[soundtrack]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers will find themselves at a dinner party. It is an elegant dinner party, for the most elegant people in all of New York. That seems to be the general idea, at least, going by the upscale interior, immaculate table settings, mood lighting, and the small fact that the dreamers are all dressed to the nines. There's even an open bar! Look, they've had worse dreams. It's hard to complain. If anything, they ought to be thankful. That's the reason for the season, after all.

Which isn't to say they'll have nothing to complain about. It won't take the dreamers very long to realize that their thoughts and actions are accompanied by a steady stream of mild, audible narration. It politely cuts out whenever they speak, but if they fall silent, it picks up again. The mystery speakers' voices vary from dreamer to dreamer, but all of them are generally pleasant and inoffensive to the ear. They don't seem inclined towards arguing with their assignees - in fact, they don't even seem to notice when they're being addressed. Are they even conscious? It's not clear. What is clear is that they just. won't. stop.

The good news is that the dreamers won't be subjected to everyone's personal narration at once. The only disembodied voice they'll be able to hear with complete consistency is their own. However, they will find that if they engage in conversation with someone else, they'll start to pick up on their partner's narration, as well.

It probably won't be awkward at all.

 photo dream party dinnah pahty_zps1itcrlmo.jpg


[OOC: the usual dream party rules apply. Characters do not have to be apped to the game to play, and dreamers can remember or forget the events of the dream at the player's discretion. For the sake of clarity, audible narration will be enclosed in colons as opposed to quotation marks :a-like so: - this will keep it from getting muddled with the dialogue or confused with the non-audible narrative phrases you'd typically use in a tag.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo zombie dream party_zpsbb0hfksu.jpg


The city has been abandoned.

Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.

The city has been abandoned, but it is not empty.

What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.

There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you. They're probably living on a nice farm somewhere.

One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.

[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.

Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
applesaucemod: (Default)
[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
applesaucemod: (Default)
[personal profile] applesaucemod
 photo treehouse banner 02_zpsauguouyv.jpg

Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.
applesaucemod: (Default)
[personal profile] applesaucemod
Has this ever happened to you?

All you're trying to do is have an uneventful night's sleep, but you find yourself in a sprawling labyrinth of interconnected rooms, each one a transplant from a bland, suburban home. You search and search for an exit, but just can't seem to find one! And even if you could - where did you park your car?

Oh, no! You're trapped in another dream event!

No matter what you do, everything just seems to turn out wrong. Open a cabinet - tupperware avalanche! Attempt to pour yourself a drink - disaster! No bowl of cheetos is safe from your sudden, embarrassing clumsiness! It's as if you can't do any simple task without it going horribly awry! What a mess!

That's right, dreamers: you're stuck in the desaturated Before Times of every terrible infomercial you've ever seen, and life is a sisyphean struggle.

 photo anigif_enhanced-buzz-31658-1352416027-1_zps41t0zihg.gif


[OOC: Standard dream party rules apply: all are welcome regardless of their membership in the game, and characters can remember or forget the events of the dream at the players' discretion. Backtag forever.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream party visual_zpsua3sjlqf.jpg



Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.


[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
eliotwaugh: (pensive | sad)
[personal profile] eliotwaugh
He doesn't remember how he got here, but here he undeniably is, sunlight all dappled across the mossy forest floor. Eliot looks around. What was he doing? There is a vague sense of unease despite the summer afternoon, and if Eliot could only remember where he was before this he might know what he was trying--he was trying to get away from something? That much seems clear to him, but what?

He takes a breath to steady his nerves. Of course he feels uneasy, he was probably brought here for something, and Ember and Umber are probably going to be lofty and cryptic and dire about it, and whatever paltry thing was on his mind before he came will just have to wait. It's not important now, he has a mission to get on with.

Because Eliot knows where he is, of course, the picturesque quality of his surroundings gives it away immediately, the colors all hyperpigmented and pristine. Like England, but moreso: he's in Fillory, and people don't get brought to Fillory unless there's something important to be done. He remembers that from childhood and reading battered copies of the books that had been thumbed through by countless children before him. Ugh, maybe that's where he was before here, stuck in the bleak church basement where his parents left him every week to try to force him to care about Jesus. He doesn't want to go back there. He doesn't want to go back there ever again.

Eliot needs to find out what his quest is, why the rams brought him here. Maybe if he does a very good job in helping to save Fillory from whatever danger is going to befall it, they'll let him stay.

He starts to walk though the woods, in search of a path or some landmark he'll remember from the books. It's slower going than he'd expected, though, because he keeps tripping over roots and leaves like he can't move correctly. Or maybe he's younger, somehow? Time works differently in Fillory, maybe he's a child again. But Eliot looks down at his hands, and picks up a leaf (perfect and gold and amber, and for all he knows maybe it is made of precious stone, stranger things happen here) and it looks like a normal size for a leaf against his palm.

A rustling sound startles him, and he turns sharply, his heart racing. The leaf he was holding drifts to the ground as slowly as if the air were made of oil. Eliot wishes he had a sword or something. This is Fillory, he should have a damn sword.

"Who's there?" he calls, trying to keep his voice from shaking.
applesaucemod: (Default)
[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]

Halfway

Aug. 1st, 2014 06:41 pm
applesaucemod: (Big Apple)
[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]

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The Big Applesauce Dreaming

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