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It might be winter in the waking world, but tonight, the dreamers will find themselves wrapped in the warmth of a blazing August afternoon. Here, it is summer - and what's more, the Carnival has come to town!

Whatever the dreamer's tastes, there should be something to amuse them. There are rides that tend towards the rickety, wooden end of the spectrum, a petting zoo occupied - for the most part - by tolerant farm animals, food stalls selling every kind of carnival faire you'd imagine, and an arcade full of rigged games. Inquisitive dreamers might find that some of the wares tend towards the esoteric, and some of the stalls might seem a little out of place, but it's all the sort of thing that might show up in a carnival somewhere. Look, no one's perfect.

Overall, though, it's a modest set-up. The once brightly colored canvas has been faded by the sun, and the paint is peeling in a few places. But the gentle wear lends everything an air of comfort (as opposed to an air of a lawsuit waiting to happen). Whether you're riding the ferris wheel, petting a goat, or trying to win a stuffed animal the size of a small child, the only harm the dreamers can expect is the kind they might dole out themselves.

 photo carnival_dream_zpskwfvxg87.jpg


[OOC: oh, you all know the drill by now.]
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Tonight, the dreamers will find themselves in a forest. Or an office. Or a suburban living room. Or a castle tower. Or a grocery store. The dream is a patchwork of assorted settings, each one blurring inelegantly into the next, most of them only claiming half an acre or so. The hodgepodge makes for quite a sight.

Or it would, if the dreamers could see anything. Natural light is in short supply. In fact, there isn't any light at all, not even a faint twinkle of starlight; you might as well be deep inside a cave. No matter how good their eyes might be, the dreamers won't be able to see their own hands in front of their faces - not unless they can fashion some sort of light source out of whatever they might manage to find. The dream isn't inclined to make things easy; any appliances or electrical light sources the dreamers stumble over won't be plugged in, and any walls, however solid they might seem, won't contain any wiring. A small fire might be the best bet - presuming you can find any means of lighting one.

But there's good news. Each of the dreamers will find themselves with a second set of dubiously useful eyes, because they'll be joined - again, or for the first time - by their dæmons. Granted, said dæmons won't have much more luck seeing in the total darkness than anyone else, but at least no one will have to feel alone.

Just… move carefully. You wouldn't want to trip over someone else's dæmon by mistake. Imagine how awkward that would be.

[ooc: y'all know the drill. Characters don't have to be apped or in the game to show up, and dreamers can remember or forget the events of the dream at the player's discretion. This particular dream isn't a power nerf - a character with the ability to create light could still do so - but the range will be extremely localized, as if the darkness is a solid thing that doesn't want to be pushed back.]
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Tonight the dreamers of Manhattan will not know where it is they find themselves, nor how they got there…nor where they came from. They will not remember that they have been taken from their homes by the whims of a capricious Rift, and they will remember neither the people they've lost nor those they've met.

Tonight, the dreamers of Manhattan will not remember who they are at all.

What remains is a sense of how the world should be, minus an understanding of whom one is within that world. Some will know the hospital in which they find themselves for what it is, though they will not remember how they know. The long halls are lined with patients' rooms, doctors' offices, and locked doors to supply rooms and labs. Here and there one finds a common room or cafeteria with furniture that might almost be comfortable if only everything weren't so sterile.

The staff are largely absent; the only people who might explain matters are the minders at each door to the outside, but they aren't inclined to provide explanations. If asked, they will only say that the dreamers are here for their own safety. Attempts to leave will be gently but firmly blocked. Insistence on leaving will be dangerous to the dreamers, though the minders will be more than ready to grab anyone who actually makes it through one of the doors before they can float away into the void that's waiting for them on the other side.

They're all here for their own safety and good, after all. Too bad no one will say why that is.




[Semi-standard dream rules apply: players and their characters are not required to be members of this community in order to participate in the party. Unlike usual, however, all characters will forget the events of the dream upon waking.]
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YOU GET THREE.


That's what the signs posted all over this enormous shopping mall say, anyway. The signs are impossible to miss. They're posted in every store, on every escalator, and even in the bathrooms. They're on the gates to the rides in the indoor amusement park and taped to the glass in the aquarium. Those three words appear over and over, standing as some kind of invitation to the dreamers…or is it a warning?

It could mean three of anything, really. The mall is empty aside from the dreamers, no shop clerks or attraction attendants to clarify the rules, nor crowds of shoppers to lead by example. Could it be three items from the shops? Three items from each shop? Or maybe it means three soft pretzels. It could even mean three sharks. It probably doesn't mean three sharks. No one knows!

Sooner or later, though, someone is bound to figure it out by accident. Everyone who finds themselves in this dream will get three wishes to do with what they please. They may find themselves a little more inclined than usual to phrase their desires in I wish statements, but there's no real indication until it happens that that's what they're supposed to do. Surely nothing can go wrong with that.


[OOC: Standard dream party rules apply: you and/or your character don't need to be a member of the community in order to participate, and characters will remember or forget the events of the dream at their players' discretion. Characters may make any wishes they like and have those wishes granted, but the effects of potentially game-breaking wishes (ones that would alter the setting of the entire dream, for instance) will be limited to the threads in which those wishes are made.]

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The Big Applesauce Dreaming

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