applesaucemod: (Default)
[personal profile] applesaucemod
 photo formal gardens rp_zpsmcfczhgw.png


Dreamers of Manhattan, you've lucked out. Rather than finding yourselves in some kind of dystopian nightmare, you'll end up in a series of formal gardens on a lovely day, the air filled with birdsong and a cloud-scattered sky arching overhead. Some of the gardens look a bit wilder than others, in an artful sort of way, but it's clear that all of the gardens are well kept and frequently tended. Aside from each other, dreamers aren't likely to run into any creature larger than a rabbit. True, there are no actual exits - every doorway or arbor leads to another garden - but that's hardly a problem. It's beautiful, it's safe... what could go wrong?

Well, that depends on the dreamer's honesty. No uncomfortable truths will drop unbidden from anyone's mouths like last time, but the dreamers will find that any time they attempt to lie or prevaricate, they'll be beset by a sneezing fit. A tiny lie by omission might only prompt that uncomfortable feeling of an impending sneeze; a larger, more significant (or more stubborn) fib will lead to a sneeze attack so crippling that the dreamer might just need to sit down for a minute.

You could try to pass it off as allergies, if you could get the words out without making everything worse. But while telling the truth is not compulsory, lying is punishable - and pretty well obscured - by sneezes.

[OOC: Usual dream party rules apply. All are welcome to participate regardless of whether they've been apped in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo zombie dream party_zpsbb0hfksu.jpg


The city has been abandoned.

Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.

The city has been abandoned, but it is not empty.

What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.

There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you. They're probably living on a nice farm somewhere.

One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.

[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.

Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
applesaucemod: (Default)
[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
applesaucemod: (Default)
[personal profile] applesaucemod
 photo treehouse banner 02_zpsauguouyv.jpg

Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.
erratic_hematic: (scrutinizing)
[personal profile] erratic_hematic
It's New York, but it's not the one you're used to. Grand Central Terminal is covered in grime and everywhere else is covered in graffiti. It's 1974, and everything is dirtier.

Most of the people here don't seem to take notice of anything but what they're doing and where they're going. They move by quickly, or lounge across benches, turning their heads to ignore passersby. Sometimes they seem even to lack faces altogether. Every sound seems muted somehow. It's impossible to be noticed. There's a crowd, but no ones cares, and no one sees. No one, except one man.

It takes a while for you to notice, but the man is watching you. The man is following you.


[ooc: the first of spike's weird dreams! This is Spike pre-soul, alone in New York, and hungry. He's going to eat you. Good luck with that. Feel free to be anywhere in the subway system- train or terminal. ALSO suffice to say, there will be violence and blood herein.]
applesaucemod: (Default)
[personal profile] applesaucemod
The sleeping rifties might have a difficult time realizing they're dreaming this evening, in part because tonight's dreams are atypically vivid, even compared to the rift's usual efforts. Perhaps that is because it's drawing so heavily from the memories of the dreamers, themselves, and using that information to recreate their home worlds in stunning detail. And that is the real reason the dreamers might not be eager to accept the unreality of the situation: the situation is one that many of them have been hoping for for months or even years. In their dreams tonight, the rifties are going home.

Perhaps they arrive in the same moment that they left. Perhaps months have passed at home, or they might even find themselves arriving before their departure point. But those are small details when compared to the overwhelming realization that they're back where they belong.

They're not alone. Many dreamers will find the rift has given them a companion for the return trip. Well, an uncomplicated return home is probably more than anyone could have hoped for, anyway. And for the unwitting visitor, perhaps another universal displacement will be easier to bear with the addition of a local guide.

[ooc: usual dream party rules apply; all are welcome, and dreamers can remember or forget the events of the dream at the players' discretion. Also at the players' discretion: when their character arrives in their 'home universe,' and how many (if any) locals they'd want to run into.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo spookydream_zps6b871cec.jpeg


The woods are dark and deep, but not particularly lovely. If anything, they feel dangerous, as if something terrible might come lurching out from behind any given tree and tear into the nearest warm body. What that terrible thing might be is anyone's guess. A cat with hands? Slenderman? Stegosaurus? Actual cannibal Shia LaBeouf? All of the above in a horrible mob? It's anyone's guess. But every dreamer will be absolutely convinced that there is something unspeakable out there, and that it's after them.

The dreamers have two things on their side. The first is that there is actually nothing dangerous lurking in these woods (with the possible exception of other dreamers). The pervasive terror the dreamers are feeling is just that: a rift-given feeling, nothing more and nothing less. That snapping twig or rustle in the undergrowth is almost certainly just a squirrel or something else equally harmless.

The second is that no dreamer is alone. They all will be reunited with - or introduced to - their dæmons, a source of comfort in this dark, intimidating wilderness. However frightened the dreamers might be, at least they have someone with them who definitely doesn't want them dead.

[OOC: as ever, any and all are welcome! You don't have to be in the game to join the fun. Dreamers can remember or forget the events of the dream at the players' discretion. And the party only stops when you want it to; feel free to backtag forever.]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]
brink: (Upset | Scared | Betrayed)
[personal profile] brink
Topher's having a nightmare. It's the first nightmare he's had in over eight months. Really, Topher's having many nightmares. Being suddenly robbed of his powers while in the Dreaming, instantly his lucidity is gone, his dream control is gone, and he's unable to wake up when he wants.

The Rift takes this opportunity to throw multiple other dreamers at him, one after the other, each with their own nightmare scenario. There's eight months worth of nightmares to catch up with, after all.


[OOC: Tag in with the number of the scenario you want, and I'll write a longer dream introduction/setting in reply. Multiple people can totally claim the same scenario, but, yanno, variety is fun.

1. The apocalypse is here. No civilization, no power. All the people are either blank slates wandering aimlessly, or ravaging killing machines, both groups equally mindless.

2. Alpha awakens. Bloody, mutilated bodies are littering the rooms of the Dollhouse, and the only guards to be seen are already dead. And Alpha is on the hunt.

3. Trapped inside Romac. Escaping from a cell after having been experimented on, running through sterile underground rooms. If the guards don't get you, perhaps one of the other prisoners will, and they've been locked inside for a reason.

4. Rift invasion. Manhattan is under attack. Endless amounts of monsters and alien creatures and appearing in the park and roaming the streets, attacking anything in sight.

5. Overstimulation hell. There's people everywhere, the sun is too bright, everything is too loud, the smell of smoke and sewers and traffic permeates the air, there's nowhere to hide and breathe, and you've forgotten where you're even going.

6. High School panic. Yep, one of those.

7. Wildcard. Make up a scenario yourself or discuss one with me privately.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg


The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.

Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.

Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.

At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.

Welcome to the Quarter Quell.


[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
applesaucemod: (Default)
[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
The communal dreams of Manhattan have been downright pleasant lately, haven't they? Here's another sunny day for dreamers to enjoy in their sleep, though of course the tropical climate may prove just a little uncomfortable for northerners. The verdant jungle has its own sort of charm, though, teeming as it is with all sorts of exotic animals.

Make that very exotic animals.

Those who arrive close by any of the old buildings or fences will see that it's been a long time since the humans that made them disappeared. Everything here was once sleek, shiny, and state of the art. Now formerly electric fences stand bent and torn, automated SUVs sit rusting on their tracks or lie smashed to pieces where they were thrown by some enormous creature, and the jungle slowly works to reclaim a mildewy hotel and visitors' center.

Whether one finds oneself in the formless jungle that was once paddocks, in the aviary that would have housed a luxury resort, or even in the halls of what should by all rights be the most heavily fortified hotel in the world, one is always in danger here. The barriers that once separated human from dinosaur have long since fallen. Here dinosaurs have eked out a new ecosystem, the carnivores not particularly bothered about eating herbivores from entirely different epochs…or, for that matter, the funny little hairless apes that have appeared here on occasion. Here one is always in danger of running afoul of hungry tyrannosaurs, stampeding triceratops, or cunning deinonychus velociraptors (they're totally velociraptors, yup). Enjoy the eye-searing venom of that strangely undersized dilophosaurus, by the way, as well as the toxic bite of the swarms of compsognathus. Or maybe the dreamers will luck out, and the worst they'll encounter is an indifferent, bumbling brachiosaurus or an unassuming microceratops. Who here is ever that lucky, though?

Welcome to Jurassic Park.



[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
applesaucemod: (Default)
[personal profile] applesaucemod
It's Wednesday night, and the rift has once again pushed and pulled the dreamers of Manhattan and beyond, gathering them together for its own mysterious purposes.

Why, for instance, have the dreamers been placed in an office building? And why, for that matter, is everyone weightless? Everything is weightless, for that matter, which might make maneuvering a little difficult with all those floating tables, chairs, and office supplies floating about. There's nothing stopping anyone from leaving the building and exploring the parking lot and green spaces nearby, but is a wide open space really where one wants to be right now?

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion.]

Profile

applesaucedream: (Default)
The Big Applesauce Dreaming

Tags

Page generated Jul. 28th, 2017 06:49 pm
Powered by Dreamwidth Studios