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[personal profile] applesaucemod
Welcome to another ordinary day in Manhattan. This barely even qualifies as a dream at all, it's so like waking life. The dreamers will find that they're their own perfectly normal selves going about their perfectly normal business and thwarting perfectly normal crimes in their perfectly normal spandex outfits.




What's that? No, of course it's normal to wear spandex (or leather, for the more chic among you) and go around beating up muggers and thwarting your villainous counterparts, don't be silly. What else would you do with your afternoon, not use your superpowers to better the world? That's grossly irresponsible of you; don't you know that with great power comes great responsibility?

So get out there and make the world a better place -- and be sure not to let that disguise slip if you do make it in to work today. Wouldn't want anyone to learn your secret identity, after all.



[OOC: Characters will find themselves thrust into the role of superhero...or at least, super-powered human. Whether they'd use those powers for good or evil (or use them at all), they'll think they've always been this way (or maybe just since that time they fell in toxic waste and developed cancer telekinesis). Usual dream party rules apply: all players and characters welcome regardless of membership status. Characters will remember or forget the events of the dream at players' discretion.]

Halfway

Aug. 1st, 2014 06:41 pm
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[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]
brink: (Upset | Scared | Betrayed)
[personal profile] brink
Topher's having a nightmare. It's the first nightmare he's had in over eight months. Really, Topher's having many nightmares. Being suddenly robbed of his powers while in the Dreaming, instantly his lucidity is gone, his dream control is gone, and he's unable to wake up when he wants.

The Rift takes this opportunity to throw multiple other dreamers at him, one after the other, each with their own nightmare scenario. There's eight months worth of nightmares to catch up with, after all.


[OOC: Tag in with the number of the scenario you want, and I'll write a longer dream introduction/setting in reply. Multiple people can totally claim the same scenario, but, yanno, variety is fun.

1. The apocalypse is here. No civilization, no power. All the people are either blank slates wandering aimlessly, or ravaging killing machines, both groups equally mindless.

2. Alpha awakens. Bloody, mutilated bodies are littering the rooms of the Dollhouse, and the only guards to be seen are already dead. And Alpha is on the hunt.

3. Trapped inside Romac. Escaping from a cell after having been experimented on, running through sterile underground rooms. If the guards don't get you, perhaps one of the other prisoners will, and they've been locked inside for a reason.

4. Rift invasion. Manhattan is under attack. Endless amounts of monsters and alien creatures and appearing in the park and roaming the streets, attacking anything in sight.

5. Overstimulation hell. There's people everywhere, the sun is too bright, everything is too loud, the smell of smoke and sewers and traffic permeates the air, there's nowhere to hide and breathe, and you've forgotten where you're even going.

6. High School panic. Yep, one of those.

7. Wildcard. Make up a scenario yourself or discuss one with me privately.]
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[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
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[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg


The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
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[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
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[personal profile] applesaucemod
The communal dreams of Manhattan have been downright pleasant lately, haven't they? Here's another sunny day for dreamers to enjoy in their sleep, though of course the tropical climate may prove just a little uncomfortable for northerners. The verdant jungle has its own sort of charm, though, teeming as it is with all sorts of exotic animals.

Make that very exotic animals.

Those who arrive close by any of the old buildings or fences will see that it's been a long time since the humans that made them disappeared. Everything here was once sleek, shiny, and state of the art. Now formerly electric fences stand bent and torn, automated SUVs sit rusting on their tracks or lie smashed to pieces where they were thrown by some enormous creature, and the jungle slowly works to reclaim a mildewy hotel and visitors' center.

Whether one finds oneself in the formless jungle that was once paddocks, in the aviary that would have housed a luxury resort, or even in the halls of what should by all rights be the most heavily fortified hotel in the world, one is always in danger here. The barriers that once separated human from dinosaur have long since fallen. Here dinosaurs have eked out a new ecosystem, the carnivores not particularly bothered about eating herbivores from entirely different epochs…or, for that matter, the funny little hairless apes that have appeared here on occasion. Here one is always in danger of running afoul of hungry tyrannosaurs, stampeding triceratops, or cunning deinonychus velociraptors (they're totally velociraptors, yup). Enjoy the eye-searing venom of that strangely undersized dilophosaurus, by the way, as well as the toxic bite of the swarms of compsognathus. Or maybe the dreamers will luck out, and the worst they'll encounter is an indifferent, bumbling brachiosaurus or an unassuming microceratops. Who here is ever that lucky, though?

Welcome to Jurassic Park.



[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]

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The Big Applesauce Dreaming

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