applesaucemod: (Default)
[personal profile] applesaucemod
 photo gothic halloween party_zpshzlnzwra.jpg

This might not be the first time a given dreamer has found themselves at a fancy party in a large mansion, and dressed in something they wouldn't typically wear. If the architecture is more gothic than usual, well, that could just be a coincidence… but it's probably no coincidence that the dreamers are all wearing Halloween costumes that they decidedly did not pick themselves. 'Tis the season! They might look fancy, they might look slapdash; either way, it shouldn't be too difficult for the dreamers to figure out who - or what - they're supposed to be.

The evening's festivities are centered around a grand ballroom. Music is emanating from somewhere or other, and numerous chandeliers are aglow with warm candlelight. Tables line the perimeter, and they're piled with seasonal snacks and bowls of punch. If dancing isn't your thing, there's a whole mansion and extensive grounds to explore.

Those who venture forth will notice that the farther they wander from the party, the less friendly things seem. Tidy rooms with fires in the hearths will give way to dark, dusty corridors and neglected spaces. Manicured lawns grow into tangled hedges. As the music fades out of earshot, the house's settling groans and the hiss of the wind through the ivy will be impossible to ignore.

(It was just the house, wasn't it? Sure it was. It was probably your own footsteps that made that floorboard creak, too. And that rustle on the other side of the hedge was just a rabbit.)

All things considered, it might be more comfortable to just stay in the ballroom, where it's warm and cheerful and there are plenty of snacks. A note about the snacks, though: the dreamers will find that the more punch they consume, the more their own identities seem to fade away in favor of a persona more in line with their costumes. A dreamer dressed as a tiger might find themselves inclined to hide behind a curtain and pounce on passersby. A dreamer dressed as a mummy might adopt a stiff-legged gait and dole out a curse or two. A dreamer dressed as a robot might start speaking binary.

At least no one will actually turn into anything. That would just be embarrassing.

The good news is that eating any of the available food will counteract the punch's effects, so it's possible to have a fine time and still keep ahold of yourself. But what's the fun in that?

[ooc: the usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters can remember or forget the events of the dream at the players' discretion. Any punch-drinking dreamers will take on the personality characteristics - and potentially the magical/supernatural capabilities - of whatever or whoever they're dressed as, though their physical appearance will remain the same.]
applesaucemod: (Default)
[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream party visual_zpsua3sjlqf.jpg

Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.

[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
andhiswife: (frightened)
[personal profile] andhiswife
Greta dreams of falling (again, and again).

The path ends abruptly. Maybe there never was a path, only a deceptive stretch of ground, free of any undergrowth, that looked like it could be one. Either way, she's left standing on the edge of a sheer cliff, looking down at the leaf-strewn forest floor far below her. A small rock tumbles down, as if for the sole purpose of illustrating the length of the drop. It seems to take ages to reach the bottom, clattering off exposed roots and finally thudding to the ground.

There's a roaring in her ears like a great wind, but it isn't the wind. The earth shudders beneath her feet. She reaches out wildly for something on which to steady herself, knowing even as she does so that she'll miss; she always misses, it's so stupid. Maybe she deserves whatever comes next.

But she doesn't miss. Her hand closes around something - not a branch. An arm? Whatever it is, she isn't letting go.

[ooc: whoops, Greta's dropped into your dream. Or you've dropped into hers. Whether you want them both to be in her giant-plagued forest or in a setting more familiar to your character is up to you. Poor Greta's just gonna have to roll with it either way.]
applesaucemod: (Default)
[personal profile] applesaucemod
Somewhere in the cosmos, there is something bright, and young, and playful. Somewhere, this being watches over their little flock and does their best to make those people safe and happy. Somewhere, that godling and their flock celebrate the winter holidays in the happiest of dreams.

And somewhere closer at hand, a sleeping giant stirs.

The bright tapestry of dream threads gathered by Zephyr is suddenly yanked hard enough to pull it from its temporary mooring. Something entirely unlike the little godling reels in the dreamers so neatly gathered and packaged up for it, bringing its own toys back to their proper place and taking all the others it can with them. Unsatisfied, it reaches out again and again, dragging in dreamers from all across the multiverse. It will snare them, all of them, and then it will possess them completely.

Perhaps it's fitting that when the stolen dreamers arrive in this new shared mindscape, they'll find they've been designated the Rift's Christmas gifts to itself. Each might awaken inside a dark box, or cocooned in…is that tissue paper? When they claw their way out they'll be greeted by the sight of an enormous evergreen tree laden with twinkling lights and kitschy knickknacks looming overhead. Beyond the shadow of the tree the rest of the world -- that is, the living room -- is just as large. Or is it that the dreamers have just become very small? Giant packages wrapped in bright paper form an obstacle course, but the wooden floor of the room is wide open between the tree and the hearth where an enormous plate of cookies and glass of milk await a cataclysmic Santa Claus.

All in all, things are fairly normal as far as the rift's dream gatherings go…at least on the surface. The more telepathically sensitive among the dreamers may notice an undercurrent of something darker, more urgent, and more possessive than normal. The rift isn't just sampling the wares of other worlds tonight; this time it means to play for keeps.

[OOC: This is the second part of our crossover with [community profile] wethelost! Part one can be found here. Usual dream party rules apply: all players and characters are welcome regardless of whether they are currently in the game, and characters may remember or forget the events of the dream party at the discretion of their players.

For reference, characters of average human height are roughly four inches tall according to the scale of their current surroundings. There is an entire giant house beyond the living room; characters will find a kitchen and dining room on the same floor, a staircase outside the door of the living room that leads up to a second floor with two bedrooms and a bathroom, and another staircase off the kitchen that goes to an unfinished basement. Feel free to add details as needed!

This event takes place on evening of August 8th/morning of August 9th in Applesauce time, and December 31 in WtL time.]
i_jones: indiefairy @ LJ (guys there's all this pizza and turtles)
[personal profile] i_jones
Imagine a street in New York City. Well, you're not imagining it, someone else is. One of those long avenues where you could stand on the sidewalk in Harlem and see all the way down to the Statue of Liberty, if you could see that far. Which you can't. I mean, you literally can't see that far, but you also can't see an end to this avenue. It just keeps going, which is scary sort of in the way that the expanding universe is. What is it expanding into? Is there an edge? Is it really donut-shaped infinity? You read about that somewhere.

If you explore further, you find that it is sort of donut-shaped, or it must be, because you keep coming back to the same block. Or maybe you never leave it. Every window is - not dark, precisely, but the stores aren't open, and the apartment dwellers are asleep. Actually, not every window. Two wide windows frame a glass door and they're all spilling warm, welcoming light onto the sidewalk from underneath the scalloped hat of an awning. You can't read it if you try, and yet you know that it's inviting you into a diner. It's a really nice looking diner. Not nice like fancy, but nice like, that's exactly the sort of diner you'd like to go to late at night. Hey, it's nighttime. It's so quiet for the nighttime, especially for New York City.

You want to go to that diner, don't you? Yeah, you do. You might see through the window, or as you walk in, that it's full of worn and comfortable (but empty) leather-cushioned booths. Stools (also empty) file along the linoleum-topped counters. Nothing is dirty, but it doesn't look clean, either, like everything from the 70s. And there's just... there's a lot of pie. You probably noticed that first. Some diners might have a choice of two pies, or even three, but this one just might be run by someone who can reanimate things by touching them. It's not, don't get excited. But it could be. That's how dedicated this diner is to pie. They probably serve other food too, since it's a diner. Or they would if there was anyone to serve it. Looks like you're stuck with pie.

What? You don't like pie? Well, you're wrong. But that's okay. Ianto does. He'll eat it for you, after he's finished eating the slice he's picking at in the booth halfway down. Have you met him before? Does he even go here? You know what, it's hard to remember.
applesaucemod: (Default)
[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.

[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg

The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.

[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
theoldgirl: (I am part of history)
[personal profile] theoldgirl
The TARDIS is feeling her insides burst. Something has grabbed hold of her, pulling at her with a force as violent and unpredictable as a torrent, and for some reason that she can't quite remember all her shields are offline. She is vulnerable and she is being gutted. Corridors are on fire, rooms are filling with toxic fumes, fuel is running out and choking and burning her like blood-filled lungs. As she writhes in agony, the flow of time and her dimensions twist with her, and suddenly there are creatures in her that don't belong, pained, furious things, but she has no thought to waste on them. They roam her halls unchecked, skulking in the dark and the debris and the unsteady flashes of emergency lighting, taking their clue from the destruction they were born into.

Her only thought now is to keep the Doctor safe. So she struggles to control her panic and the chaos, to hold herself together, to hold onto... something, yes, there's something she mustn't let go of, but her memory is failing her again and everything hurts. The Doctor is back now, she pushed him away but he came back to her, of course he wouldn't let her die alone. He brought someone with him and she hates them immediately, smells the greed in their minds, like scavengers eager to tear apart their prey while she's still alive. She wants them out, but the Doctor isn't listening to her and maybe that's why she pushed him away, because he can't bear to listen to her cries and she didn't want him to hear. He's talking about the girl instead, another thing she can't quite remember, though hardly surprising; there's always a girl. A hot flash of bitterness is cut short by a hotter explosion as the last fuel cell tears up her interior, and her tenuous control wavers.

She knows she's clinging to something so important, but it feels like pressing down on glass splinters, piercing and ripping her hold. She's screaming, and her  screams turn into the reverberating voice of a heavy grim bell, tolling doom throughout her structures and into the void.
applesaucemod: (Default)
[personal profile] applesaucemod

As far as dreams go, this seems surprisingly...normal. True, the dreamers of Manhattan and beyond will find themselves stranded in the middle of the ocean on a fairly deserted rocky island, but it's nothing so unusual as the labyrinth from last time, and no one appears to have become an animal or reverted to an insane past (or future) version of themself. Besides, well, rocks and grass, there's nothing here but an abandoned lighthouse, the doors and windows broken, and the spare furniture worn by the weather. You can go up the spiral staircase to look at the view, but there's nothing to see but the endless ocean. One might almost think tonight was a night for simple socializing via the telepathic current.

As if anything to do with the rift is ever that simple, you silly bumpkin. How quickly each person realizes what is unusual about tonight's dream will depend in large part on their personality. Some might go the entire night without noticing (except from the distress of others, naturally), but some will find out the instant they open their mouths to converse with another dreamer. You see, each and every dreamer will be completely unable to tell a lie for as long as the dream lasts. The truth might be evaded by omission, but any attempt to say that which is untrue will result in the corresponding truth emerging instead.

Good thing it's just a dream and everyone's going to forget in the morning, right? Right??

[Mod note: As usual, players can choose to have their characters remember or forget anything that happens in the Dreaming. As per usual party rules, both members and non-members are welcome to play any character in this post, regardless of whether that character is currently in the game. Unlike usual, tonight's theme is not optional; all characters will be subject to the enforced truth-telling. Have fun!]
applesaucemod: (Krissy 4)
[personal profile] applesaucemod
The rift has gotten bored, and has decided it's time to bring people together for another dream party.

This time, when you find yourself within the dream, you'll be somewhere familiar. Perhaps somewhere you feel safe or at home, some place you miss, or were particularly happy at some point in your life. It might not be the same place every time you come back here, though.

There will also be a door where there didn't use to be one, even if there's no wall to surround it. If you go through this door, you will find yourself in endless simple corridor, lined with unmarked doors. And if you go through them, you'll pay a visit to someone else's room.

[There will monthly Dreaming party post like this. Same procedure as last time. Non-members welcome to tag in!]
i_jones: (well)
[personal profile] i_jones

Ianto stares into his teacup and takes a sip of his tea, cold and bitter and blue. The Doctor fusses with the console, purposefully avoiding his eyes. Fitz watches him sadly. Ianto watches himself stare into his teacup. In a rush of realization, he thinks, this is a dream. I am dreaming.

Out of the corner of his eye, Zagreus says, "yes," slowly, obviously, affably acerbic. 

"Good," Ianto thinks, simultaneously enlightened and distracted, and takes a sip of his tea. Zagreus watches him irritably from the other side of the table.

"Good?" he queries. "Had I known you were a masochist, this would've gone differently."

"It means I can wake up," Ianto clarifies, and takes another sip of his tea, but there's nothing left to sip - the dregs have dried to the inside of the cup, cracked and clinging. There's something important he should be doing, but it's slipped away, nebulous and inconsequential. He knows he is alone, although he can't pinpoint how long it's been or how long it'll be. The sun streams through the glass, the wind makes patterns in the grass, quietly. He waits. He knows this is his kitchen in his house, but it isn't at all. It's closed off. It's too old-fashioned, too bright, too cold. It isn't his kitchen, but it is.

"If you had a headache, you only needed to say," Zagreus chides, pouring the bottle of paracetamol down the drain. The pills plink against the steel. He pats Ianto's head fondly. He needs to wash the taste away, but there's nothing left except mold, black and white and blue, and that isn't helpful at all. He stares into his teacup.

applesaucemod: (Kathryn 1)
[personal profile] applesaucemod
Sometimes the rift only gives the denizens of Manhattan strange dreams. Sometimes, two people will find themselves together in the Dreaming. And other times? Other times, the Dreaming takes hold of dozens of people at once, throwing them all together into one shared mental space while they sleep.

Tonight is one of those nights -- what's more, the rift has outdone itself this time, telepathic tendrils reaching out through the rift into other universes to pull in even those who haven't been physically transported to this world...yet. You might meet a stranger from another world, or you might run into your next-door neighbor. You might notice right away that this isn't the waking world and that you are not alone, or you may drift through blissfully unaware that anything is out of the ordinary. You might not even remember this in the morning at all.

And that's probably going to be fortunate for at least a few people, because what you will notice is the overwhelming desire to get cozy with someone. It's chilly in this big house where you've found yourself, but luckily for you, there are beds, beanbags, and blankets galore, all of them just perfect for getting cuddly with your new friends. Consider yourself lucky that dream-world cameras can't upload photos to the real-world internet.

[It's a Dreaming party, and everyone is welcome! Tag a friend, tag a stranger, whatever! Everyone who's been pulled in will be feeling unusually friendly and cuddly, so get a-snuggling. Some characters (particularly those with strong telepathic defenses) may not be as strongly affected as others; the extent of the Dreaming's effect on each character is up to the mun's discretion.

Also, when we say everyone, we mean everyone. Non-members are welcome to tag into this post, so feel free to voice-test new characters here, and to invite friends who aren't in the game to come do some meeting and greeting. If you've come upon this post and aren't a member of this game, you are welcome to tag into this post.

For those who are familiar with the brbG parties, this is basically like that. Post a tag with your character's arrival and await replies. Time is bendy in here, so each character can have multiple replies/threads. Have fun!]


applesaucedream: (Default)
The Big Applesauce Dreaming


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