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This might not be the first time a given dreamer has found themselves at a fancy party in a large mansion, and dressed in something they wouldn't typically wear. If the architecture is more gothic than usual, well, that could just be a coincidence… but it's probably no coincidence that the dreamers are all wearing Halloween costumes that they decidedly did not pick themselves. 'Tis the season! They might look fancy, they might look slapdash; either way, it shouldn't be too difficult for the dreamers to figure out who - or what - they're supposed to be.

The evening's festivities are centered around a grand ballroom. Music is emanating from somewhere or other, and numerous chandeliers are aglow with warm candlelight. Tables line the perimeter, and they're piled with seasonal snacks and bowls of punch. If dancing isn't your thing, there's a whole mansion and extensive grounds to explore.

Those who venture forth will notice that the farther they wander from the party, the less friendly things seem. Tidy rooms with fires in the hearths will give way to dark, dusty corridors and neglected spaces. Manicured lawns grow into tangled hedges. As the music fades out of earshot, the house's settling groans and the hiss of the wind through the ivy will be impossible to ignore.

(It was just the house, wasn't it? Sure it was. It was probably your own footsteps that made that floorboard creak, too. And that rustle on the other side of the hedge was just a rabbit.)

All things considered, it might be more comfortable to just stay in the ballroom, where it's warm and cheerful and there are plenty of snacks. A note about the snacks, though: the dreamers will find that the more punch they consume, the more their own identities seem to fade away in favor of a persona more in line with their costumes. A dreamer dressed as a tiger might find themselves inclined to hide behind a curtain and pounce on passersby. A dreamer dressed as a mummy might adopt a stiff-legged gait and dole out a curse or two. A dreamer dressed as a robot might start speaking binary.

At least no one will actually turn into anything. That would just be embarrassing.

The good news is that eating any of the available food will counteract the punch's effects, so it's possible to have a fine time and still keep ahold of yourself. But what's the fun in that?


[ooc: the usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters can remember or forget the events of the dream at the players' discretion. Any punch-drinking dreamers will take on the personality characteristics - and potentially the magical/supernatural capabilities - of whatever or whoever they're dressed as, though their physical appearance will remain the same.]
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Here's an interesting scene: the dreamers of Manhattan are on a pirate ship. Or perhaps they're standing in a busy ER, wearing scrubs and holding a scalpel they may or may not know how to use. Or perhaps they've found themselves in the middle of a world cup championship game, or an old-fashioned highway robbery, or an interstellar dogfight, or a dramatic, 'unscripted' showdown between arguably attractive people they've never seen before in their lives.

Whatever the situation, rest assured: it probably won't last long.

Maybe the Rift is bored. That might explain why the dream keeps changing, as if someone were idly flicking through the channels and switching up the genre. The poor dreamers are just along for the ride, the only constant amidst a shifting array of scenery, clothing, and overall mood. Perhaps, if things are sufficiently interesting, the dream might settle a little to see how things play out. But given the Rift's definition of 'interesting,' that might not be a good thing for whoever is providing the entertainment.

[OOC: the usual dream party rules apply. All are welcome, regardless of whether they're in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion. Dreamers' clothes may change to reflect whatever scene they're in, but their memories and personalities will remain intact... though the overall mood of the setting might influence their mood, as well. Feel free to throw NPCs into whatever scene you find yourself in, with bonus points added if said characters treat the dreamers as if they're established parts of the 'canon.']
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[personal profile] applesaucemod
 photo formal gardens rp_zpsmcfczhgw.png


Dreamers of Manhattan, you've lucked out. Rather than finding yourselves in some kind of dystopian nightmare, you'll end up in a series of formal gardens on a lovely day, the air filled with birdsong and a cloud-scattered sky arching overhead. Some of the gardens look a bit wilder than others, in an artful sort of way, but it's clear that all of the gardens are well kept and frequently tended. Aside from each other, dreamers aren't likely to run into any creature larger than a rabbit. True, there are no actual exits - every doorway or arbor leads to another garden - but that's hardly a problem. It's beautiful, it's safe... what could go wrong?

Well, that depends on the dreamer's honesty. No uncomfortable truths will drop unbidden from anyone's mouths like last time, but the dreamers will find that any time they attempt to lie or prevaricate, they'll be beset by a sneezing fit. A tiny lie by omission might only prompt that uncomfortable feeling of an impending sneeze; a larger, more significant (or more stubborn) fib will lead to a sneeze attack so crippling that the dreamer might just need to sit down for a minute.

You could try to pass it off as allergies, if you could get the words out without making everything worse. But while telling the truth is not compulsory, lying is punishable - and pretty well obscured - by sneezes.

[OOC: Usual dream party rules apply. All are welcome to participate regardless of whether they've been apped in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion.]
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 photo zombie dream party_zpsbb0hfksu.jpg


The city has been abandoned.

Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.

The city has been abandoned, but it is not empty.

What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.

There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you. They're probably living on a nice farm somewhere.

One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.

[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.

Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
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The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.

It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.

Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time. It's all fun and games until someone loses an eye.

[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
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[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
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Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.

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The Big Applesauce Dreaming

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