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[personal profile] applesaucemod
 photo gothic halloween party_zpshzlnzwra.jpg


This might not be the first time a given dreamer has found themselves at a fancy party in a large mansion, and dressed in something they wouldn't typically wear. If the architecture is more gothic than usual, well, that could just be a coincidence… but it's probably no coincidence that the dreamers are all wearing Halloween costumes that they decidedly did not pick themselves. 'Tis the season! They might look fancy, they might look slapdash; either way, it shouldn't be too difficult for the dreamers to figure out who - or what - they're supposed to be.

The evening's festivities are centered around a grand ballroom. Music is emanating from somewhere or other, and numerous chandeliers are aglow with warm candlelight. Tables line the perimeter, and they're piled with seasonal snacks and bowls of punch. If dancing isn't your thing, there's a whole mansion and extensive grounds to explore.

Those who venture forth will notice that the farther they wander from the party, the less friendly things seem. Tidy rooms with fires in the hearths will give way to dark, dusty corridors and neglected spaces. Manicured lawns grow into tangled hedges. As the music fades out of earshot, the house's settling groans and the hiss of the wind through the ivy will be impossible to ignore.

(It was just the house, wasn't it? Sure it was. It was probably your own footsteps that made that floorboard creak, too. And that rustle on the other side of the hedge was just a rabbit.)

All things considered, it might be more comfortable to just stay in the ballroom, where it's warm and cheerful and there are plenty of snacks. A note about the snacks, though: the dreamers will find that the more punch they consume, the more their own identities seem to fade away in favor of a persona more in line with their costumes. A dreamer dressed as a tiger might find themselves inclined to hide behind a curtain and pounce on passersby. A dreamer dressed as a mummy might adopt a stiff-legged gait and dole out a curse or two. A dreamer dressed as a robot might start speaking binary.

At least no one will actually turn into anything. That would just be embarrassing.

The good news is that eating any of the available food will counteract the punch's effects, so it's possible to have a fine time and still keep ahold of yourself. But what's the fun in that?


[ooc: the usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters can remember or forget the events of the dream at the players' discretion. Any punch-drinking dreamers will take on the personality characteristics - and potentially the magical/supernatural capabilities - of whatever or whoever they're dressed as, though their physical appearance will remain the same.]
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[personal profile] applesaucemod
 photo zombie dream party_zpsbb0hfksu.jpg


The city has been abandoned.

Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.

The city has been abandoned, but it is not empty.

What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.

There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you. They're probably living on a nice farm somewhere.

One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.

[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.

Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
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[personal profile] applesaucemod
 photo dream banner 05 2015_zps6lx9lelt.jpg


The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.

It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.

Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time. It's all fun and games until someone loses an eye.

[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
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[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
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[personal profile] applesaucemod
 photo treehouse banner 02_zpsauguouyv.jpg

Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.
applesaucemod: (Default)
[personal profile] applesaucemod
Has this ever happened to you?

All you're trying to do is have an uneventful night's sleep, but you find yourself in a sprawling labyrinth of interconnected rooms, each one a transplant from a bland, suburban home. You search and search for an exit, but just can't seem to find one! And even if you could - where did you park your car?

Oh, no! You're trapped in another dream event!

No matter what you do, everything just seems to turn out wrong. Open a cabinet - tupperware avalanche! Attempt to pour yourself a drink - disaster! No bowl of cheetos is safe from your sudden, embarrassing clumsiness! It's as if you can't do any simple task without it going horribly awry! What a mess!

That's right, dreamers: you're stuck in the desaturated Before Times of every terrible infomercial you've ever seen, and life is a sisyphean struggle.

 photo anigif_enhanced-buzz-31658-1352416027-1_zps41t0zihg.gif


[OOC: Standard dream party rules apply: all are welcome regardless of their membership in the game, and characters can remember or forget the events of the dream at the players' discretion. Backtag forever.]
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[personal profile] applesaucemod
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.

Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.

Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.

At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.

Welcome to the Quarter Quell.


[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
applesaucemod: (Default)
[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
applesaucemod: (Default)
[personal profile] applesaucemod
To what dark realm will the rift bring the dreamers of Manhattan tonight? Another dark, craggy island? A deathly, abandoned place where they will be forced to confront their deepest, darkest demons?

No, not so much. Tonight the dreamers of Manhattan will find themselves alighting in a beautiful, sunlit zoological park. Well-kept paths wind between spacious enclosures, state of the art habitat design allowing visitors close-up views of the animals without depriving the latter of room to roam. One might wander into the indoor aquarium with its tropical microclimate, or go for a stroll in a shady arboretum. Food stands dot the pathways, each one serving up a variety of oddly themed foodstuffs, free of charge. It's hard not to be happy in such a wondrous place.

No, really, it's hard not to be happy. Feelings of well-being permeate the air and the people and animals breathing it -- one has so much to be thankful for, after all.

Oh, and those animals? Probably not what one would expect to find at a typical, earthly zoo. Creatures of myth and fantasy occupy the many enclosures: sea serpents in the aquarium, winged horses in the aviaries, and everything that flies or crawls or slithers through the imagination of the universe's many cultures in the various enclosures.


[Mod Note: Once again it's time for a shared dream! We're back to optional themes this month, so players are free to choose whether and how much to have the happiness whammy apply to their characters. As always, all players and all characters are welcome, including players who are not members and characters who are not in the game. Memories of this and of all dreaming threads may be retained or forgotten at players' discretion.]
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[personal profile] applesaucemod


Spring is in the air, and monsters are in your head. It will be hard to run from your fears tonight, though -- for you see, you are the thing lurking in your nightmares. Whether it's something that goes bump in the night, a ferocious animal, or even a person you find intimidating, you have become that which frightens you. Anyone who encounters you in this dreamscape will see the shape of you nightmares, and should you look into a mirror, well....

Dreamers will find themselves in an oversized funhouse whose twists, turns, and intersections turn it into a maze. There is no entrance and there is no exit, only branching hallways, tunnels, and ladders that divide and rejoin in baffling combinations. By the look of it, the funhouse has been here for years, slowly falling into decay as its lights burn out one by one and the bright paint chips and fades. The machinery, however, is still working, still ready to surprise these new guests. Hallways end suddenly in long, steep slides back down into the depths, floors lurch under dreamers' feet, and entire corridors spin horizontally. Elsewhere, dreamers might become lost in the mirror maze or get dropped into a vast ball pit.


[Mod note: Usual dream party rules are a go: apply the dream's transformation to your character(s) as you see fit, and decide for yourself whether they will remember these experiences in the morning. Both members and non-members are welcome to play all characters on this post, including those which are not currently part of the game's cast. Have at!]
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[personal profile] applesaucemod


As far as dreams go, this seems surprisingly...normal. True, the dreamers of Manhattan and beyond will find themselves stranded in the middle of the ocean on a fairly deserted rocky island, but it's nothing so unusual as the labyrinth from last time, and no one appears to have become an animal or reverted to an insane past (or future) version of themself. Besides, well, rocks and grass, there's nothing here but an abandoned lighthouse, the doors and windows broken, and the spare furniture worn by the weather. You can go up the spiral staircase to look at the view, but there's nothing to see but the endless ocean. One might almost think tonight was a night for simple socializing via the telepathic current.

As if anything to do with the rift is ever that simple, you silly bumpkin. How quickly each person realizes what is unusual about tonight's dream will depend in large part on their personality. Some might go the entire night without noticing (except from the distress of others, naturally), but some will find out the instant they open their mouths to converse with another dreamer. You see, each and every dreamer will be completely unable to tell a lie for as long as the dream lasts. The truth might be evaded by omission, but any attempt to say that which is untrue will result in the corresponding truth emerging instead.

Good thing it's just a dream and everyone's going to forget in the morning, right? Right??


[Mod note: As usual, players can choose to have their characters remember or forget anything that happens in the Dreaming. As per usual party rules, both members and non-members are welcome to play any character in this post, regardless of whether that character is currently in the game. Unlike usual, tonight's theme is not optional; all characters will be subject to the enforced truth-telling. Have fun!]
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[personal profile] stronglikebear
It's unusual for Yuri to dream on the night of the full moon. That's less because weres don't dream -- they certainly do -- and more because weres generally don't sleep while under the lunar influence. It's hard for him to sleep even in the days leading up to a change with how keyed-up it makes him feel, so to drift off while in bear form without someone there to calm him (or drugs to knock him out) is out of the ordinary.

And, too, up until now he's never left the safety of his own head while snoozing in bear form. The rift has an impertinent sense of humor, though, so perhaps it was only a matter of time until it happened. So, in the small hours of the morning, a dreamer or two might encounter a shaggy form lumbering through their dreams, snuffling at the scenery and looking for something (or someone) to attack or destroy.
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[personal profile] applesaucemod
Welcome to Caerdroia. Though at first glance this world seems calm, even idyllic, closer inspection will reveal a startling lack of linearity. A doorway in one place can suddenly lead to another entirely, the locals going about their business seem totally unaware of your presence, and you may find reminders of home that are less than welcome -- and less than safe.

The countryside seems almost designed to set one at one's ease. Gentle, rolling hills overlook a town in the near distance, and herds of friendly cows cluster here and there (with unknown intent).

The Garden of Curiosities is a walled-off park. Inside, streams and paths wind through beautiful landscaping, and animals can be found on the loose everywhere. For the most part, these creatures are friendly (or at least indifferent) toward visitors, though their appearance might perturb. One might see an animal one has never encountered before, or one might find the garden inhabited by creatures from one's own world that are somehow changed, whether in size, color, or behavior. And, of course, one might find something rather more predatory has taken up residence….

The town hall never seems to be in the same place twice. Finding your way through the streets to any one particular building is an exercise in frustration, as the town seems to shift and change whenever part of it is out of your sight. The hall itself isn't much better once you get inside; stairwells have a habit of appearing on the ceiling, hallways turn into dead ends while your back is turned, and floors are liable to open up into fathomless pits.

The Labyrinth is where many journeys seem destined to end. The way out is, more often than not, the way in. Try to leave one part of Caerdroia, and the doorway might very well open into the labyrinth. And, like any good labyrinth, this one is home to a Minotaur. And, like any good Minotaur, this one would be more than happy to tear you to pieces.

[OOC: Once again, the shared dream is open to all characters, including those not currently in the game and those belonging to players who are not currently members. Once again, too, players are free to choose whether their characters see the dream for what it is, whether they are forced to abide by its rules, and whether they will remember this in the morning.]
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[personal profile] applesaucemod
The residents of Manhattan will once again find themselves drawn into the currents of the rift when they sleep tonight. Once again, too, the rift is drawing in people from other worlds, both those who might one day find themselves pulled through in waking life and those who might yet escape its grasp.

Tonight, it seems, a celebration is in order. The ballroom of a country manor is the setting for tonight's gathering. Wood and marble gleam in the gas lighting, and a bar at one end of the room provides the, ahem, social lubricant some guests may require. At the other end, a staircase leads to a walkway that runs the entire parameter of the room, allowing guests to watch the dancing from above. While the party is localized in the ballroom, who knows what secret passages and hidden ways a grand old house like this one might conceal?

Those who appear here will find themselves wearing a disguise on arrival. Should the rift cause one to appear in a costume not of their liking (as it is fairly likely to do), an enormous wardrobe can be found through a door near the bar. In it, guests will find a seemingly infinite assortment of costumes and masks of all sizes and varieties ready for their use.


[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no, and players can choose whether to have their characters remember this in the morning.]
applesaucemod: (Default)
[personal profile] applesaucemod
It's that time again! The rift has caught the good little dreamers of New York (and beyond) in its currents and washed them ashore on a desert island in a dream wonderland. This time, however, quite a noticeable change has come over each of the attendees of this nocturnal party.

All the people who arrive in this shared mindspace will find that they have been transformed into some sort of animal they find familiar or that resembles them. They will find that they can still communicate with one another and that they still have all their mental faculties, but might be a little…well…influenced by the forms they have taken on.

They will also find that they have been deposited in the middle of the largest, most elaborate playground they have ever seen. Climbing equipment and slides of the sort meant for human children are in evidence, but so are cat trees, meadows, tunnels, pools and ponds, aerial obstacle courses, and anything else the mind can imagine, for as far as the eye can see.



[OOC: The usual dream party rules apply: players apply the party's theme (in this case, transformation) to their characters according to their own discretion, and both members and non-members are more than welcome to use this post to try out characters not yet in the game. Usual dreaming rules also apply, in that players can choose whether or not their characters will remember this in the morning. Have at!]
applesaucemod: (Krissy 4)
[personal profile] applesaucemod
The rift has gotten bored, and has decided it's time to bring people together for another dream party.

This time, when you find yourself within the dream, you'll be somewhere familiar. Perhaps somewhere you feel safe or at home, some place you miss, or were particularly happy at some point in your life. It might not be the same place every time you come back here, though.

There will also be a door where there didn't use to be one, even if there's no wall to surround it. If you go through this door, you will find yourself in endless simple corridor, lined with unmarked doors. And if you go through them, you'll pay a visit to someone else's room.


[There will monthly Dreaming party post like this. Same procedure as last time. Non-members welcome to tag in!]

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The Big Applesauce Dreaming

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