The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2015-09-27 04:23 pm
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Universal Remote [Open to All]

Here's an interesting scene: the dreamers of Manhattan are on a pirate ship. Or perhaps they're standing in a busy ER, wearing scrubs and holding a scalpel they may or may not know how to use. Or perhaps they've found themselves in the middle of a world cup championship game, or an old-fashioned highway robbery, or an interstellar dogfight, or a dramatic, 'unscripted' showdown between arguably attractive people they've never seen before in their lives.
Whatever the situation, rest assured: it probably won't last long.
Maybe the Rift is bored. That might explain why the dream keeps changing, as if someone were idly flicking through the channels and switching up the genre. The poor dreamers are just along for the ride, the only constant amidst a shifting array of scenery, clothing, and overall mood. Perhaps, if things are sufficiently interesting, the dream might settle a little to see how things play out. But given the Rift's definition of 'interesting,' that might not be a good thing for whoever is providing the entertainment.
[OOC: the usual dream party rules apply. All are welcome, regardless of whether they're in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion. Dreamers' clothes may change to reflect whatever scene they're in, but their memories and personalities will remain intact... though the overall mood of the setting might influence their mood, as well. Feel free to throw NPCs into whatever scene you find yourself in, with bonus points added if said characters treat the dreamers as if they're established parts of the 'canon.']
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"Well, you seem to have caught its interest," she says, a faint undercurrent of bitterness in her tone. It's hardly an honor. Then again, considering what could have happened to her, perhaps she shouldn't complain.
She gives the cat another cautious once-over, then offers, "I'm Greta." If it really is some messenger of the Rift playing with her, then it already knows her name; no sense in hiding it. And if it's not, she supposes an introduction is only polite.
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He steps down from the armrest, walks over to sniff the woman, then leaps up onto the back of the sofa to pace.
"You are the only thing in this place that is real. It is very much like a dream."
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"Powerful work. I wonder if I shall wake up at all."
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"I should hope so," she says with a little frown. "People usually do."
Should she even be counting the cat as 'people'?
Greta purses her lips, then turns to face the creature. "What are you, if you don't mind my asking?"
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"I am a cat."
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It probably doesn't help that the only other talking cats she's encountered are Rift-related, but even back home, it wasn't unheard of for animals to speak their minds. None of them had ever done so to her, though.
"Some sort of magic, then?" she hazards. That, too, is something she has some experience with.
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"I am also a constellation."
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That would make it old, wouldn't it? Most of the stories about the constellations back home go back for generations, handed down since who knows when. She can't recall any cat-shaped ones, though, and she'd like to think she'd remember a tale of a talking cat with violet eyes who ended up in the stars.
How do you talk to a constellation? She has the sudden, slightly absurd urge to get up and curtsy. "I've never met a constellation before," she says instead, which is no less absurd.
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"Most mortals have not," he says agreeably.
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What else would a constellation do with its time? Just... float about in the sky, looking down at people? Sounds a bit tiresome. Maybe it's so calm because being sucked into a dream is better entertainment than it usually gets.
"Most, but not all," she guesses, peering at the cat's fur and noticing, for the first time, it's celestial shimmer. It's a little dizzying if she pays too much attention to it. "I suppose being stuck in the sky would make it hard to socialize." Then, "Are you normally stuck in the sky?"
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"Which is what makes this place so interesting."
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And, she thinks with a pang of bitterness and lingering sorrow, it's not as if she has anyplace else to go.
"The dreams aren't so hard to escape," she says with a flippancy that belies how awful her own deliberate waking was. "You just have to die."