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applesaucemod) wrote in
applesaucedream2016-01-29 08:14 pm
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Entry tags:
- character: asmodia antarion,
- character: castor el-saeid,
- character: cole,
- character: daine sarrasri,
- character: gabriel,
- character: greta baker,
- character: iman asadi,
- character: jack frost,
- character: james t. kirk,
- character: jess mariano,
- character: johnny truant,
- character: king richard,
- character: rashad durant,
- character: steven universe,
- character: sunshine,
- character: the balladeer,
- dropped: seth,
- party post
It's a Waste of Time, Chasing in the Dark

Tonight, the dreamers will find themselves in a forest. Or an office. Or a suburban living room. Or a castle tower. Or a grocery store. The dream is a patchwork of assorted settings, each one blurring inelegantly into the next, most of them only claiming half an acre or so. The hodgepodge makes for quite a sight.
Or it would, if the dreamers could see anything. Natural light is in short supply. In fact, there isn't any light at all, not even a faint twinkle of starlight; you might as well be deep inside a cave. No matter how good their eyes might be, the dreamers won't be able to see their own hands in front of their faces - not unless they can fashion some sort of light source out of whatever they might manage to find. The dream isn't inclined to make things easy; any appliances or electrical light sources the dreamers stumble over won't be plugged in, and any walls, however solid they might seem, won't contain any wiring. A small fire might be the best bet - presuming you can find any means of lighting one.
But there's good news. Each of the dreamers will find themselves with a second set of
Just… move carefully. You wouldn't want to trip over someone else's dæmon by mistake. Imagine how awkward that would be.
[ooc: y'all know the drill. Characters don't have to be apped or in the game to show up, and dreamers can remember or forget the events of the dream at the player's discretion. This particular dream isn't a power nerf - a character with the ability to create light could still do so - but the range will be extremely localized, as if the darkness is a solid thing that doesn't want to be pushed back.]
no subject
"It felt a little like Fusion," Steven says, reaching up to give Allirea a reassuring pat with one of his fingers. "But... also not."
"I'm sorry," Allirea pipes up from his hair. It wasn't much like Fusion, but even if it's only a little like it, that still probably means they should have asked, at least.
no subject
"Is that what Fusion feels like?" Beth ponders aloud, and then wonders why she said it. She's thinking about Garnet. Something like that, all the time? She flaps her wings again, hopping down to the Balladeer's shoulder as he tilts his head for her. "Maybe we should go set some more fires."
no subject
"At least it's supposed to," Allirea adds in an undertone. They're both thinking of Malachite. Steven can't imagine what that must feel like, and he isn't sure he wants to. It can't be good.
The suggestion that they get more fires going is a welcome distraction. Steven gives himself a little shake (though not enough to unseat Allirea), then nods. "Good idea. I don't know how far the light goes, but it has to go farther if there's more of it, right?"
no subject
"Sure!" the Balladeer agrees readily. "It's so dark, you should be able to see it for miles. But who knows how big this place is?" Dreams vary. "Besides, it feels like there's a ton of different places all mashed together here - it might be dangerous to go running around blind."