applesaucemod: (Default)
[personal profile] applesaucemod
It might be winter in the waking world, but tonight, the dreamers will find themselves wrapped in the warmth of a blazing August afternoon. Here, it is summer - and what's more, the Carnival has come to town!

Whatever the dreamer's tastes, there should be something to amuse them. There are rides that tend towards the rickety, wooden end of the spectrum, a petting zoo occupied - for the most part - by tolerant farm animals, food stalls selling every kind of carnival faire you'd imagine, and an arcade full of rigged games. Inquisitive dreamers might find that some of the wares tend towards the esoteric, and some of the stalls might seem a little out of place, but it's all the sort of thing that might show up in a carnival somewhere. Look, no one's perfect.

Overall, though, it's a modest set-up. The once brightly colored canvas has been faded by the sun, and the paint is peeling in a few places. But the gentle wear lends everything an air of comfort (as opposed to an air of a lawsuit waiting to happen). Whether you're riding the ferris wheel, petting a goat, or trying to win a stuffed animal the size of a small child, the only harm the dreamers can expect is the kind they might dole out themselves.

 photo carnival_dream_zpskwfvxg87.jpg


[OOC: oh, you all know the drill by now.]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers will find themselves at a dinner party. It is an elegant dinner party, for the most elegant people in all of New York. That seems to be the general idea, at least, going by the upscale interior, immaculate table settings, mood lighting, and the small fact that the dreamers are all dressed to the nines. There's even an open bar! Look, they've had worse dreams. It's hard to complain. If anything, they ought to be thankful. That's the reason for the season, after all.

Which isn't to say they'll have nothing to complain about. It won't take the dreamers very long to realize that their thoughts and actions are accompanied by a steady stream of mild, audible narration. It politely cuts out whenever they speak, but if they fall silent, it picks up again. The mystery speakers' voices vary from dreamer to dreamer, but all of them are generally pleasant and inoffensive to the ear. They don't seem inclined towards arguing with their assignees - in fact, they don't even seem to notice when they're being addressed. Are they even conscious? It's not clear. What is clear is that they just. won't. stop.

The good news is that the dreamers won't be subjected to everyone's personal narration at once. The only disembodied voice they'll be able to hear with complete consistency is their own. However, they will find that if they engage in conversation with someone else, they'll start to pick up on their partner's narration, as well.

It probably won't be awkward at all.

 photo dream party dinnah pahty_zps1itcrlmo.jpg


[OOC: the usual dream party rules apply. Characters do not have to be apped to the game to play, and dreamers can remember or forget the events of the dream at the player's discretion. For the sake of clarity, audible narration will be enclosed in colons as opposed to quotation marks :a-like so: - this will keep it from getting muddled with the dialogue or confused with the non-audible narrative phrases you'd typically use in a tag.]
applesaucemod: (Default)
[personal profile] applesaucemod
Image and video hosting by TinyPic


Tonight, the dreamers will find themselves in a forest. Or an office. Or a suburban living room. Or a castle tower. Or a grocery store. The dream is a patchwork of assorted settings, each one blurring inelegantly into the next, most of them only claiming half an acre or so. The hodgepodge makes for quite a sight.

Or it would, if the dreamers could see anything. Natural light is in short supply. In fact, there isn't any light at all, not even a faint twinkle of starlight; you might as well be deep inside a cave. No matter how good their eyes might be, the dreamers won't be able to see their own hands in front of their faces - not unless they can fashion some sort of light source out of whatever they might manage to find. The dream isn't inclined to make things easy; any appliances or electrical light sources the dreamers stumble over won't be plugged in, and any walls, however solid they might seem, won't contain any wiring. A small fire might be the best bet - presuming you can find any means of lighting one.

But there's good news. Each of the dreamers will find themselves with a second set of dubiously useful eyes, because they'll be joined - again, or for the first time - by their dæmons. Granted, said dæmons won't have much more luck seeing in the total darkness than anyone else, but at least no one will have to feel alone.

Just… move carefully. You wouldn't want to trip over someone else's dæmon by mistake. Imagine how awkward that would be.

[ooc: y'all know the drill. Characters don't have to be apped or in the game to show up, and dreamers can remember or forget the events of the dream at the player's discretion. This particular dream isn't a power nerf - a character with the ability to create light could still do so - but the range will be extremely localized, as if the darkness is a solid thing that doesn't want to be pushed back.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo formal gardens rp_zpsmcfczhgw.png


Dreamers of Manhattan, you've lucked out. Rather than finding yourselves in some kind of dystopian nightmare, you'll end up in a series of formal gardens on a lovely day, the air filled with birdsong and a cloud-scattered sky arching overhead. Some of the gardens look a bit wilder than others, in an artful sort of way, but it's clear that all of the gardens are well kept and frequently tended. Aside from each other, dreamers aren't likely to run into any creature larger than a rabbit. True, there are no actual exits - every doorway or arbor leads to another garden - but that's hardly a problem. It's beautiful, it's safe... what could go wrong?

Well, that depends on the dreamer's honesty. No uncomfortable truths will drop unbidden from anyone's mouths like last time, but the dreamers will find that any time they attempt to lie or prevaricate, they'll be beset by a sneezing fit. A tiny lie by omission might only prompt that uncomfortable feeling of an impending sneeze; a larger, more significant (or more stubborn) fib will lead to a sneeze attack so crippling that the dreamer might just need to sit down for a minute.

You could try to pass it off as allergies, if you could get the words out without making everything worse. But while telling the truth is not compulsory, lying is punishable - and pretty well obscured - by sneezes.

[OOC: Usual dream party rules apply. All are welcome to participate regardless of whether they've been apped in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion.]
postictal: (peekaboo | masked)
[personal profile] postictal
[Takes place after the events here.]

They drift without purchase and run without purpose.

Something is missing.

They are not whole. But they are and they must be; they can see themselves, they can hear the warped susurrus of their thoughts as they run without running, spun and torn from the body that is not theirs, except for the times where it is.

But where is it. Where are they.

It is too dark and they run, sluicing through forest and trees, searching for the splash of red on brown and black that is their friend, or even the slash of black and the pale glow of white that would denote the thing that follows them, the thing that they hate. But there is nothing. Simply black, endless, a formless landscape stitched over the murmur of a ragged-torn mind. Trees loom, jagged. Always those burned-black sheathes of wood and leaves, stretching ever upward, obscuring all light, branches to sky.

They run in a blur of gray and white and black, their form ashen, their face bright and smooth, dark eyes staring.

There is something ahead.

There is something ahead, and they slam into it, feral and frantic and afraid.


L̙͖̦̫ͩͬͦ̏̀o̸͕͇̒ͨͦ̉o̰̺̠̳̮̤͗͑ͯ́k͖̯̑̏̔̇͂ͬ̉ ̷͈̉͆́̋̇̓̊b̋̃͒ͬ̅ͯ͆ë̗̩̖̺̹̎͐͒̓̿̈h̘͂ͦ̄̍̄̐͆i͙̳̤͛̌ͥͧ̈́̃n̖̠d̯̺̥̗ͪ́̆ ̯̺͈̟ͫ͆̈̃ͫ̏̇ỹ̹̣͙̂ͪ̅͟o̗̯̟̗u̬͉̼̼͓͇͑͢ͅ

[ooc: Tim's other self has currently been detached from his body and is now roaming about the dreamspace - mostly in the interest of avoiding the cats, who are curious as to what they're about. They'll come into your dreams. They'll come into anyone's dreams. Or you might end up in theirs. It's up to you, really. They're not likely to be pleased about it either way.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo zombie dream party_zpsbb0hfksu.jpg


The city has been abandoned.

Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.

The city has been abandoned, but it is not empty.

What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.

There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you. They're probably living on a nice farm somewhere.

One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.

[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.

Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
johnny_truant: (numb)
[personal profile] johnny_truant
He dreams more and more of the house, more like the days before the rift when it haunted him almost every night and he stopped knowing the difference between sleep and hallucination. Sometimes he doesn't know they're dreams; often he does, and he knows there's help to be summoned if he wants it, but he doesn't want it. He deserves this. It's drawing him in, growing larger and larger at the back of his head, fed by too much probing and rearranging, fed by his own unwillingness to escape.

Tonight he knows. He stands in a massive, almost decadent foyer, never what Zampanò described, this would never be the house that Will Navidson and Karen Green moved their children into, but it doesn't matter, because the house can look like whatever it wants.

He stands for a moment, noting the stairways and the halls feeding into other rooms, and the various choices of doors. Just stands and observes, calmly, impassively, like he's memorizing it for something.

He has to pick a direction. He has to go somewhere.

His body tilts gently and pivots him to his left, toward the door that should be a coat closet, and he knows is not.

He opens it and steps through, letting himself cross into the belly of the beast, the true house interior, where everything is dark and ashen and quiet and cold. He moves forward, dread weighing him down heavily but not enough to pull him back, afraid but not enough to run. He moves like he's in a trance, like he has no choice (and he doesn't). The house is pulling him in, like it always does, it wants so heavily, so hungrily, and for whatever fucking reason it wants him.

He walks into the darkening, narrowing passage until he finds stairs, and then he descends.
applesaucemod: (Default)
[personal profile] applesaucemod
Welcome to another ordinary day in Manhattan. This barely even qualifies as a dream at all, it's so like waking life. The dreamers will find that they're their own perfectly normal selves going about their perfectly normal business and thwarting perfectly normal crimes in their perfectly normal spandex outfits.




What's that? No, of course it's normal to wear spandex (or leather, for the more chic among you) and go around beating up muggers and thwarting your villainous counterparts, don't be silly. What else would you do with your afternoon, not use your superpowers to better the world? That's grossly irresponsible of you; don't you know that with great power comes great responsibility?

So get out there and make the world a better place -- and be sure not to let that disguise slip if you do make it in to work today. Wouldn't want anyone to learn your secret identity, after all.



[OOC: Characters will find themselves thrust into the role of superhero...or at least, super-powered human. Whether they'd use those powers for good or evil (or use them at all), they'll think they've always been this way (or maybe just since that time they fell in toxic waste and developed cancer telekinesis). Usual dream party rules apply: all players and characters welcome regardless of membership status. Characters will remember or forget the events of the dream at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream banner 05 2015_zps6lx9lelt.jpg


The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.

It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.

Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time. It's all fun and games until someone loses an eye.

[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
applesaucemod: (Default)
[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
applesaucemod: (Default)
[personal profile] applesaucemod
 photo treehouse banner 02_zpsauguouyv.jpg

Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.
applesaucemod: (Default)
[personal profile] applesaucemod
Has this ever happened to you?

All you're trying to do is have an uneventful night's sleep, but you find yourself in a sprawling labyrinth of interconnected rooms, each one a transplant from a bland, suburban home. You search and search for an exit, but just can't seem to find one! And even if you could - where did you park your car?

Oh, no! You're trapped in another dream event!

No matter what you do, everything just seems to turn out wrong. Open a cabinet - tupperware avalanche! Attempt to pour yourself a drink - disaster! No bowl of cheetos is safe from your sudden, embarrassing clumsiness! It's as if you can't do any simple task without it going horribly awry! What a mess!

That's right, dreamers: you're stuck in the desaturated Before Times of every terrible infomercial you've ever seen, and life is a sisyphean struggle.

 photo anigif_enhanced-buzz-31658-1352416027-1_zps41t0zihg.gif


[OOC: Standard dream party rules apply: all are welcome regardless of their membership in the game, and characters can remember or forget the events of the dream at the players' discretion. Backtag forever.]
lottawork: (nightmare)
[personal profile] lottawork
[warning: this dream deals with claustrophobia, hydrophobia/drowning, suicide ideation, mental invasion, alien abduction, and related medical squicks.]

where is the ship

Immediately Rush knows where he is, and the thought fills him with indescribable horror.

He would struggle but he can only drift without purchase, resist without means for resistance. He has no cognitive self-defense. His mind is flayed and open - they have stripped his neurological architecture bare and reassembled it with fascinated laziness, they have analyzed everything he is biologically, fundamentally, psychologically, they know his blood type and the sensation of a hammer slamming over his fingers in the steel mills of Glasgow and the disordered burst of sympathetic nervous overload that generates panic. They've shredded into his head, they've come shrieking into his silence; nothing can be kept in isolation as they eviscerate his subconscious, invade each molecule, unmake his construction, unbury his core, shear into what he cannot hide from them, intimately, with sleek, strategic tendrils of thought that are alien, malformed, wrong.

He is floating in a tank of ionized water in a spectrum of blue-silver-grays. He's kept nothing from them, save what they want to know most.

where is the ship

There is the weight of water pressing down and all around him, the dull tingle of cold against the bare skin of his neck, head, arms. The thing keeping him alive is wrapped around his face and rammed partially down his throat, a silver breathing apparatus clamped over his mouth, silencing him, muzzling him. He is floating in a tank of ionized water and wishing he could breathe the water, fill his lungs with blissful icy fluid and end the endless sequence of prolonged neural attacks. That language, their language, is high-pitched and chittering and utterly unintelligible, an irradiating aural torment that sluices into the layers of his brain tissue and strangles his dread into utter numbness, they will never allow him death, they will never allow him death, they will never allow him death.

He is floating in a tank of ionized water, freezing and alone and psychically paralyzed. One hand slams against the vitreous walls of the tank in frenzied, fruitless desperation, the distressingly impenetrable surface spread beneath his fingers. He hammers at his prison and wishes he could drown.

where is the ship

The water is ionized. The water is conductive. The water is transparent, and so is the glass. A silvered flare of bubbles flutters upward, darting between the tubes trailing out from the subcutaneous entry points beneath his clavicle. Every movement is hopelessly inhibited by the thickness of water resistance, pulling at his clothes and his hair as they fan out in slow drifts. He remembers breaking out. He remembers his prison shattering under application of blunt force and pressure, and he remembers tearing away the mess of tubing and the breathing mechanism and the telepathic entry point stapled to his head, and he remembers wriggling free, getting on a ship, getting out. He remembers this. He remembers it. He remembers Manhattan. It must have happened. It must have. So much has elapsed since then, that cannot all have possibly been manufactured. Unless he has simply never left, and they courteously let him believe otherwise. They could have distorted his perception of that. They're capable of it.

He breathes through a breathing apparatus in a tank of ionized water and his only defense is his hatred of his captors.

where is the ship

They leave him in aching silence. Time drags. It's impossible to tell its passing, until Rush can finally reconstruct his bearings, his physical position, his own name. He is floating in a tank of ionized water, and this time he has no escape. If he were allowed an open mouth, he would howl. If he could thrash at his confinement, he would slam himself into the clear walls with claustrophobic ferocity. All he can do, now, is knock an open hand feebly against the glass and wait for dissolution.

[ooc: this is a recurring nightmare for Rush, so just pick a date if you tag in for dream-y funtimes. For context: Rush has been kept on an alien ship for some time and he sure would like to get off that wild ride. The aliens that took him look like this - cw for unnaturally tall or skinny things - and he's being held in a thingy that looks like this - cw for people jars.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream party visual_zpsua3sjlqf.jpg



Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.


[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
andhiswife: (frightened)
[personal profile] andhiswife
Greta dreams of falling (again, and again).

The path ends abruptly. Maybe there never was a path, only a deceptive stretch of ground, free of any undergrowth, that looked like it could be one. Either way, she's left standing on the edge of a sheer cliff, looking down at the leaf-strewn forest floor far below her. A small rock tumbles down, as if for the sole purpose of illustrating the length of the drop. It seems to take ages to reach the bottom, clattering off exposed roots and finally thudding to the ground.

There's a roaring in her ears like a great wind, but it isn't the wind. The earth shudders beneath her feet. She reaches out wildly for something on which to steady herself, knowing even as she does so that she'll miss; she always misses, it's so stupid. Maybe she deserves whatever comes next.

But she doesn't miss. Her hand closes around something - not a branch. An arm? Whatever it is, she isn't letting go.


[ooc: whoops, Greta's dropped into your dream. Or you've dropped into hers. Whether you want them both to be in her giant-plagued forest or in a setting more familiar to your character is up to you. Poor Greta's just gonna have to roll with it either way.]
eliotwaugh: (melancholy)
[personal profile] eliotwaugh
He doesn't remember how he got here, but here he undeniably is, sunlight all dappled across the mossy forest floor. Eliot looks around. What was he doing? There is a vague sense of unease despite the summer afternoon, and if Eliot could only remember where he was before this he might know what he was trying--he was trying to get away from something? That much seems clear to him, but what?

He takes a breath to steady his nerves. Of course he feels uneasy, he was probably brought here for something, and Ember and Umber are probably going to be lofty and cryptic and dire about it, and whatever paltry thing was on his mind before he came will just have to wait. It's not important now, he has a mission to get on with.

Because Eliot knows where he is, of course, the picturesque quality of his surroundings gives it away immediately, the colors all hyperpigmented and pristine. Like England, but moreso: he's in Fillory, and people don't get brought to Fillory unless there's something important to be done. He remembers that from childhood and reading battered copies of the books that had been thumbed through by countless children before him. Ugh, maybe that's where he was before here, stuck in the bleak church basement where his parents left him every week to try to force him to care about Jesus. He doesn't want to go back there. He doesn't want to go back there ever again.

Eliot needs to find out what his quest is, why the rams brought him here. Maybe if he does a very good job in helping to save Fillory from whatever danger is going to befall it, they'll let him stay.

He starts to walk though the woods, in search of a path or some landmark he'll remember from the books. It's slower going than he'd expected, though, because he keeps tripping over roots and leaves like he can't move correctly. Or maybe he's younger, somehow? Time works differently in Fillory, maybe he's a child again. But Eliot looks down at his hands, and picks up a leaf (perfect and gold and amber, and for all he knows maybe it is made of precious stone, stranger things happen here) and it looks like a normal size for a leaf against his palm.

A rustling sound startles him, and he turns sharply, his heart racing. The leaf he was holding drifts to the ground as slowly as if the air were made of oil. Eliot wishes he had a sword or something. This is Fillory, he should have a damn sword.

"Who's there?" he calls, trying to keep his voice from shaking.
applesaucemod: (Default)
[personal profile] applesaucemod
Somewhere in the cosmos, there is something bright, and young, and playful. Somewhere, this being watches over their little flock and does their best to make those people safe and happy. Somewhere, that godling and their flock celebrate the winter holidays in the happiest of dreams.

And somewhere closer at hand, a sleeping giant stirs.

The bright tapestry of dream threads gathered by Zephyr is suddenly yanked hard enough to pull it from its temporary mooring. Something entirely unlike the little godling reels in the dreamers so neatly gathered and packaged up for it, bringing its own toys back to their proper place and taking all the others it can with them. Unsatisfied, it reaches out again and again, dragging in dreamers from all across the multiverse. It will snare them, all of them, and then it will possess them completely.

Perhaps it's fitting that when the stolen dreamers arrive in this new shared mindscape, they'll find they've been designated the Rift's Christmas gifts to itself. Each might awaken inside a dark box, or cocooned in…is that tissue paper? When they claw their way out they'll be greeted by the sight of an enormous evergreen tree laden with twinkling lights and kitschy knickknacks looming overhead. Beyond the shadow of the tree the rest of the world -- that is, the living room -- is just as large. Or is it that the dreamers have just become very small? Giant packages wrapped in bright paper form an obstacle course, but the wooden floor of the room is wide open between the tree and the hearth where an enormous plate of cookies and glass of milk await a cataclysmic Santa Claus.

All in all, things are fairly normal as far as the rift's dream gatherings go…at least on the surface. The more telepathically sensitive among the dreamers may notice an undercurrent of something darker, more urgent, and more possessive than normal. The rift isn't just sampling the wares of other worlds tonight; this time it means to play for keeps.


[OOC: This is the second part of our crossover with [community profile] wethelost! Part one can be found here. Usual dream party rules apply: all players and characters are welcome regardless of whether they are currently in the game, and characters may remember or forget the events of the dream party at the discretion of their players.

For reference, characters of average human height are roughly four inches tall according to the scale of their current surroundings. There is an entire giant house beyond the living room; characters will find a kitchen and dining room on the same floor, a staircase outside the door of the living room that leads up to a second floor with two bedrooms and a bathroom, and another staircase off the kitchen that goes to an unfinished basement. Feel free to add details as needed!

This event takes place on evening of August 8th/morning of August 9th in Applesauce time, and December 31 in WtL time.]
johnny_truant: (startled rabbit)
[personal profile] johnny_truant
Johnny is drifting.

Big deal, he's done it before. Made a lifetime out of it. A big colorful sob story, colorful even without the birds of paradise. Not so colorful now, his eyes shining little pinpricks of black in the fathomless darkness. He's in the house of course, he finally found it, now he's following Navidson's path through it like he was probably always meant to. If only he had some books to burn

Johnny is drifting. Johnny is wandering. Johnny is truant. He cracks a smile hard enough to cut glass and laughs, dry as paper.

The void is formless, so imagine his surprise when there's a form that comes out of it. He was supposed to be alone here. It's behind him but he sees it anyway (he always looks) and he sweeps around, expecting - the Beast? Zagreus? Something unknown, unearned, unnamed?

It's none of those. It's better. It's worse.

"Fuck," he says amiably. "I didn't want you to see me like this."
erratic_hematic: (scrutinizing)
[personal profile] erratic_hematic
It's New York, but it's not the one you're used to. Grand Central Terminal is covered in grime and everywhere else is covered in graffiti. It's 1974, and everything is dirtier.

Most of the people here don't seem to take notice of anything but what they're doing and where they're going. They move by quickly, or lounge across benches, turning their heads to ignore passersby. Sometimes they seem even to lack faces altogether. Every sound seems muted somehow. It's impossible to be noticed. There's a crowd, but no ones cares, and no one sees. No one, except one man.

It takes a while for you to notice, but the man is watching you. The man is following you.


[ooc: the first of spike's weird dreams! This is Spike pre-soul, alone in New York, and hungry. He's going to eat you. Good luck with that. Feel free to be anywhere in the subway system- train or terminal. ALSO suffice to say, there will be violence and blood herein.]
applesaucemod: (Default)
[personal profile] applesaucemod
The sleeping rifties might have a difficult time realizing they're dreaming this evening, in part because tonight's dreams are atypically vivid, even compared to the rift's usual efforts. Perhaps that is because it's drawing so heavily from the memories of the dreamers, themselves, and using that information to recreate their home worlds in stunning detail. And that is the real reason the dreamers might not be eager to accept the unreality of the situation: the situation is one that many of them have been hoping for for months or even years. In their dreams tonight, the rifties are going home.

Perhaps they arrive in the same moment that they left. Perhaps months have passed at home, or they might even find themselves arriving before their departure point. But those are small details when compared to the overwhelming realization that they're back where they belong.

They're not alone. Many dreamers will find the rift has given them a companion for the return trip. Well, an uncomplicated return home is probably more than anyone could have hoped for, anyway. And for the unwitting visitor, perhaps another universal displacement will be easier to bear with the addition of a local guide.

[ooc: usual dream party rules apply; all are welcome, and dreamers can remember or forget the events of the dream at the players' discretion. Also at the players' discretion: when their character arrives in their 'home universe,' and how many (if any) locals they'd want to run into.]

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The Big Applesauce Dreaming

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