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[personal profile] applesaucemod
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Tonight, the dreamers will find themselves in a forest. Or an office. Or a suburban living room. Or a castle tower. Or a grocery store. The dream is a patchwork of assorted settings, each one blurring inelegantly into the next, most of them only claiming half an acre or so. The hodgepodge makes for quite a sight.

Or it would, if the dreamers could see anything. Natural light is in short supply. In fact, there isn't any light at all, not even a faint twinkle of starlight; you might as well be deep inside a cave. No matter how good their eyes might be, the dreamers won't be able to see their own hands in front of their faces - not unless they can fashion some sort of light source out of whatever they might manage to find. The dream isn't inclined to make things easy; any appliances or electrical light sources the dreamers stumble over won't be plugged in, and any walls, however solid they might seem, won't contain any wiring. A small fire might be the best bet - presuming you can find any means of lighting one.

But there's good news. Each of the dreamers will find themselves with a second set of dubiously useful eyes, because they'll be joined - again, or for the first time - by their dæmons. Granted, said dæmons won't have much more luck seeing in the total darkness than anyone else, but at least no one will have to feel alone.

Just… move carefully. You wouldn't want to trip over someone else's dæmon by mistake. Imagine how awkward that would be.

[ooc: y'all know the drill. Characters don't have to be apped or in the game to show up, and dreamers can remember or forget the events of the dream at the player's discretion. This particular dream isn't a power nerf - a character with the ability to create light could still do so - but the range will be extremely localized, as if the darkness is a solid thing that doesn't want to be pushed back.]
applesaucemod: (Default)
[personal profile] applesaucemod
Welcome to another ordinary day in Manhattan. This barely even qualifies as a dream at all, it's so like waking life. The dreamers will find that they're their own perfectly normal selves going about their perfectly normal business and thwarting perfectly normal crimes in their perfectly normal spandex outfits.




What's that? No, of course it's normal to wear spandex (or leather, for the more chic among you) and go around beating up muggers and thwarting your villainous counterparts, don't be silly. What else would you do with your afternoon, not use your superpowers to better the world? That's grossly irresponsible of you; don't you know that with great power comes great responsibility?

So get out there and make the world a better place -- and be sure not to let that disguise slip if you do make it in to work today. Wouldn't want anyone to learn your secret identity, after all.



[OOC: Characters will find themselves thrust into the role of superhero...or at least, super-powered human. Whether they'd use those powers for good or evil (or use them at all), they'll think they've always been this way (or maybe just since that time they fell in toxic waste and developed cancer telekinesis). Usual dream party rules apply: all players and characters welcome regardless of membership status. Characters will remember or forget the events of the dream at players' discretion.]
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[personal profile] applesaucemod
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The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.

It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.

Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time. It's all fun and games until someone loses an eye.

[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
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[personal profile] applesaucemod
 photo treehouse banner 02_zpsauguouyv.jpg

Don't worry, dreamers of Manhattan. There will be no humiliating episodes of sudden-onset-clumsiness tonight - at least, nothing more severe than what you might experience naturally. Your physical and mental faculties will be left perfectly intact. What a treat! And what luck, because if you do lose your footing, it's a long way down to the forest floor.

But hey, who wants to be on the boring old ground when there are so many wonderful treehouses to explore? There are dozens of them spread throughout the surrounding forest, connected by a series of bridges and catwalks (some, admittedly, a bit more stable than others). It's easy to forget - or fail to notice - that there really is no easy or conventional way down to the ground when you're surrounded by such splendor.

The houses' styles range from charming and rustic to modern and sleek, with many falling somewhere in between. There are viewing platforms for bird-watching or simply taking in the scenery (trees, mostly, though if you venture high enough, you'll be treated the sight of the forest canopy stretched across a valley far below). But the insides of the treehouses are comfortably furnished to varying degrees as well, so there's no need to immerse yourself in nature if you'd really rather not. Some are complete houses in their own right, with all the amenities of a Manhattan apartment and then some.

Go for a climb, or kick back and relax. The only enemies you'll find here are other dreamers... and, potentially, gravity.
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream party visual_zpsua3sjlqf.jpg



Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.


[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
applesaucemod: (Default)
[personal profile] applesaucemod
Somewhere in the cosmos, there is something bright, and young, and playful. Somewhere, this being watches over their little flock and does their best to make those people safe and happy. Somewhere, that godling and their flock celebrate the winter holidays in the happiest of dreams.

And somewhere closer at hand, a sleeping giant stirs.

The bright tapestry of dream threads gathered by Zephyr is suddenly yanked hard enough to pull it from its temporary mooring. Something entirely unlike the little godling reels in the dreamers so neatly gathered and packaged up for it, bringing its own toys back to their proper place and taking all the others it can with them. Unsatisfied, it reaches out again and again, dragging in dreamers from all across the multiverse. It will snare them, all of them, and then it will possess them completely.

Perhaps it's fitting that when the stolen dreamers arrive in this new shared mindscape, they'll find they've been designated the Rift's Christmas gifts to itself. Each might awaken inside a dark box, or cocooned in…is that tissue paper? When they claw their way out they'll be greeted by the sight of an enormous evergreen tree laden with twinkling lights and kitschy knickknacks looming overhead. Beyond the shadow of the tree the rest of the world -- that is, the living room -- is just as large. Or is it that the dreamers have just become very small? Giant packages wrapped in bright paper form an obstacle course, but the wooden floor of the room is wide open between the tree and the hearth where an enormous plate of cookies and glass of milk await a cataclysmic Santa Claus.

All in all, things are fairly normal as far as the rift's dream gatherings go…at least on the surface. The more telepathically sensitive among the dreamers may notice an undercurrent of something darker, more urgent, and more possessive than normal. The rift isn't just sampling the wares of other worlds tonight; this time it means to play for keeps.


[OOC: This is the second part of our crossover with [community profile] wethelost! Part one can be found here. Usual dream party rules apply: all players and characters are welcome regardless of whether they are currently in the game, and characters may remember or forget the events of the dream party at the discretion of their players.

For reference, characters of average human height are roughly four inches tall according to the scale of their current surroundings. There is an entire giant house beyond the living room; characters will find a kitchen and dining room on the same floor, a staircase outside the door of the living room that leads up to a second floor with two bedrooms and a bathroom, and another staircase off the kitchen that goes to an unfinished basement. Feel free to add details as needed!

This event takes place on evening of August 8th/morning of August 9th in Applesauce time, and December 31 in WtL time.]
applesaucemod: (Default)
[personal profile] applesaucemod
The sleeping rifties might have a difficult time realizing they're dreaming this evening, in part because tonight's dreams are atypically vivid, even compared to the rift's usual efforts. Perhaps that is because it's drawing so heavily from the memories of the dreamers, themselves, and using that information to recreate their home worlds in stunning detail. And that is the real reason the dreamers might not be eager to accept the unreality of the situation: the situation is one that many of them have been hoping for for months or even years. In their dreams tonight, the rifties are going home.

Perhaps they arrive in the same moment that they left. Perhaps months have passed at home, or they might even find themselves arriving before their departure point. But those are small details when compared to the overwhelming realization that they're back where they belong.

They're not alone. Many dreamers will find the rift has given them a companion for the return trip. Well, an uncomplicated return home is probably more than anyone could have hoped for, anyway. And for the unwitting visitor, perhaps another universal displacement will be easier to bear with the addition of a local guide.

[ooc: usual dream party rules apply; all are welcome, and dreamers can remember or forget the events of the dream at the players' discretion. Also at the players' discretion: when their character arrives in their 'home universe,' and how many (if any) locals they'd want to run into.]
peacefulexplorer: (Flashback | Floppy | geek)
[personal profile] peacefulexplorer
Loose change can only take one so far in terms of public transport and it's well past noon and Daniel hasn't even eaten today, so he elects to walk even if it is, as his luck would have it, raining very heavily. The present downpour is a great deal more copious than is fair considering the streak of abysmal events that have led him along to this unremarkable moment in his life.

In an effort to avoid the downpour he ducks into the closest establishment he can find, a cramped-looking café or deli sort of place that probably doesn't appreciate him dripping all over the faded blue tile floors and maneuvering awkwardly around the tables so he can get to the farthest, most out-of-the-way corner booth he can find. Shaking wet hair from his eyes, he shoves his two bags beneath it with less care than is really warranted. Both bags are already battered and falling apart at the corners enough, and they hold every possession Daniel has left in the world.

The sole barista at the counter doesn't look happy to (a) be maintaining an almost empty establishment on a spectacularly rainy late afternoon or (b) have to deal with the colony of puddles steadily collecting beneath Daniel's table as he hunches his shoulders and tries to count out his change to see if he has enough to avoid being thrown out for loitering. It's not looking optimistic. He wilts a little at the realization and shoots a nervous glance at the barista who has ceased her mechanical wiping of the countertop to level a simmering glower at him, fingers drumming, silently daring Daniel to think of a reason for why he should be the least bit welcome here. At the present moment, he's coming up empty. He swallows hard and returns to recounting his change in the blind hope that he's miscalculated.

Five minutes and seven recounts later, Daniel deposits the change onto the booth table with a shower of wet clinks and stares at the little pile of coins miserably. Ladies and gentlemen, we present to the board Dr. Daniel Jackson, thirty-one and already the archaeological hack of the decade, homeless and in debt and probably about to get thrown back out into the rain very soon on account of him being unable to afford even a cup of coffee to alleviate the pounding headache drilling itself into the center of his forehead.
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[personal profile] applesaucemod
 photo spookydream_zps6b871cec.jpeg


The woods are dark and deep, but not particularly lovely. If anything, they feel dangerous, as if something terrible might come lurching out from behind any given tree and tear into the nearest warm body. What that terrible thing might be is anyone's guess. A cat with hands? Slenderman? Stegosaurus? Actual cannibal Shia LaBeouf? All of the above in a horrible mob? It's anyone's guess. But every dreamer will be absolutely convinced that there is something unspeakable out there, and that it's after them.

The dreamers have two things on their side. The first is that there is actually nothing dangerous lurking in these woods (with the possible exception of other dreamers). The pervasive terror the dreamers are feeling is just that: a rift-given feeling, nothing more and nothing less. That snapping twig or rustle in the undergrowth is almost certainly just a squirrel or something else equally harmless.

The second is that no dreamer is alone. They all will be reunited with - or introduced to - their dæmons, a source of comfort in this dark, intimidating wilderness. However frightened the dreamers might be, at least they have someone with them who definitely doesn't want them dead.

[OOC: as ever, any and all are welcome! You don't have to be in the game to join the fun. Dreamers can remember or forget the events of the dream at the players' discretion. And the party only stops when you want it to; feel free to backtag forever.]
fucking_ebay: (frightened | hit in the head)
[personal profile] fucking_ebay
When he comes to himself, Peter cannot see. He gasps into awareness, his own breath rasping loudly in his ears, and it takes him several moments of straining to understand that he is not blinded but blindfolded. His wrists are heavy when he reaches up to tear away the cloth tied over his eyes, and when one stops partway to his face, halted by tension, he realizes that he has been chained. Hurriedly, almost panicking, he yanks off the blindfold with the hand that can reach to find himself blinking in the dim light of a stone room.

On either side of him is a man in a similar predicament, one of Peter's wrists connected to one of the wrists of each by a chain about two feet long. Each man's other wrist is chained in turn to a bolt in the crumbling walls of either side of the cell, and each is similarly blindfolded -- or was. Peter recognizes both of them as he turns his head back and forth to stare at each in disbelief -- first Seth on his right and then on his left --

"Oh, come on!"
powerdealer: (73)
[personal profile] powerdealer
Seth is having a familiar dream. He's sitting in an underground interrogation room, cuffed hands resting on the cold metal table. Head bowed, eyes fixed on the table. Waiting. He's alone, but who knows who's on the other side of a one-way mirror next to him.

Elsewhere, as Daniel enters the dream, Seth casts him as someone being shown around the rebel base, perhaps as some sort of inspector, or someone who's just gotten their security clearance upped. The man showing him around is some sort of doctor, or a supervisor, probably both.

"Our next prisoner, J-19, has been working with us for three and a half months now. Doing good work, mostly compliant these days, though he can get a bit unruly sometimes," the man says, leading the way down one of the many underground corridors.


[Warning: ...I don't even know what all to warn for. Imprisonment, abuse, torture, temporary paralysis, NPC death, guns, a lot of emotions, sensory overload, suicide mentions... It's heavy.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]

Halfway

Aug. 1st, 2014 06:41 pm
applesaucemod: (Big Apple)
[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]
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[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
powerdealer: (10 | Angry | Brooding)
[personal profile] powerdealer
Seth sits in his bed, back against the wall, facing the door.

This is not his current room. No trace of the sleek, clean style he favours. No decorations, no furniture at all except for the bed. The walls are brick and stone, the floor dirty cement, the air musty and heavy, with just a hint of smell from the sewers coming from the toilet in the corner. There's a constricting feeling of anxiety and dread, his attentions focused on the heavy, bolted door.

There used to be books and writing equipment at least, but they took that away before they returned him here. They even took away his nice blanket. It's funny the simple things you get attached to when there's nothing else.

Any moment now, he knows, one of the rebels will come through that door and discipline him. Tell him he'll do as they say, or else. He wonders what it is he did this time. There's been quite a few times over the more than three months they kept him here that he didn't want to do what they told him to.

He's had this dream before. He doesn't quite know it's a dream yet, but it'll soon come to him. And while it's not a nightmare that makes him wake with a start and a strangled scream, it's the sort that weighs heavily on him the entire following day, like a weight on his chest, making it hard to breathe, making any small room feel like a trap.

The door opens, and someone steps in, the door closing heavily behind them.

[This is a recurring dream for Seth, so he can have a different visitor on different nights. If you tag in, merely pick a date.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
applesaucemod: (Default)
[personal profile] applesaucemod


As far as dreams go, this seems surprisingly...normal. True, the dreamers of Manhattan and beyond will find themselves stranded in the middle of the ocean on a fairly deserted rocky island, but it's nothing so unusual as the labyrinth from last time, and no one appears to have become an animal or reverted to an insane past (or future) version of themself. Besides, well, rocks and grass, there's nothing here but an abandoned lighthouse, the doors and windows broken, and the spare furniture worn by the weather. You can go up the spiral staircase to look at the view, but there's nothing to see but the endless ocean. One might almost think tonight was a night for simple socializing via the telepathic current.

As if anything to do with the rift is ever that simple, you silly bumpkin. How quickly each person realizes what is unusual about tonight's dream will depend in large part on their personality. Some might go the entire night without noticing (except from the distress of others, naturally), but some will find out the instant they open their mouths to converse with another dreamer. You see, each and every dreamer will be completely unable to tell a lie for as long as the dream lasts. The truth might be evaded by omission, but any attempt to say that which is untrue will result in the corresponding truth emerging instead.

Good thing it's just a dream and everyone's going to forget in the morning, right? Right??


[Mod note: As usual, players can choose to have their characters remember or forget anything that happens in the Dreaming. As per usual party rules, both members and non-members are welcome to play any character in this post, regardless of whether that character is currently in the game. Unlike usual, tonight's theme is not optional; all characters will be subject to the enforced truth-telling. Have fun!]
applesaucemod: (Krissy 4)
[personal profile] applesaucemod
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.

Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.



[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.

For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]

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