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applesaucemod) wrote in
applesaucedream2013-08-30 07:33 pm
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The Fortress of Many Turnings [open]
Welcome to Caerdroia. Though at first glance this world seems calm, even idyllic, closer inspection will reveal a startling lack of linearity. A doorway in one place can suddenly lead to another entirely, the locals going about their business seem totally unaware of your presence, and you may find reminders of home that are less than welcome -- and less than safe.
The countryside seems almost designed to set one at one's ease. Gentle, rolling hills overlook a town in the near distance, and herds of friendly cows cluster here and there (with unknown intent).
The Garden of Curiosities is a walled-off park. Inside, streams and paths wind through beautiful landscaping, and animals can be found on the loose everywhere. For the most part, these creatures are friendly (or at least indifferent) toward visitors, though their appearance might perturb. One might see an animal one has never encountered before, or one might find the garden inhabited by creatures from one's own world that are somehow changed, whether in size, color, or behavior. And, of course, one might find something rather more predatory has taken up residence….
The town hall never seems to be in the same place twice. Finding your way through the streets to any one particular building is an exercise in frustration, as the town seems to shift and change whenever part of it is out of your sight. The hall itself isn't much better once you get inside; stairwells have a habit of appearing on the ceiling, hallways turn into dead ends while your back is turned, and floors are liable to open up into fathomless pits.
The Labyrinth is where many journeys seem destined to end. The way out is, more often than not, the way in. Try to leave one part of Caerdroia, and the doorway might very well open into the labyrinth. And, like any good labyrinth, this one is home to a Minotaur. And, like any good Minotaur, this one would be more than happy to tear you to pieces.
[OOC: Once again, the shared dream is open to all characters, including those not currently in the game and those belonging to players who are not currently members. Once again, too, players are free to choose whether their characters see the dream for what it is, whether they are forced to abide by its rules, and whether they will remember this in the morning.]
The countryside seems almost designed to set one at one's ease. Gentle, rolling hills overlook a town in the near distance, and herds of friendly cows cluster here and there (
The Garden of Curiosities is a walled-off park. Inside, streams and paths wind through beautiful landscaping, and animals can be found on the loose everywhere. For the most part, these creatures are friendly (or at least indifferent) toward visitors, though their appearance might perturb. One might see an animal one has never encountered before, or one might find the garden inhabited by creatures from one's own world that are somehow changed, whether in size, color, or behavior. And, of course, one might find something rather more predatory has taken up residence….
The town hall never seems to be in the same place twice. Finding your way through the streets to any one particular building is an exercise in frustration, as the town seems to shift and change whenever part of it is out of your sight. The hall itself isn't much better once you get inside; stairwells have a habit of appearing on the ceiling, hallways turn into dead ends while your back is turned, and floors are liable to open up into fathomless pits.
The Labyrinth is where many journeys seem destined to end. The way out is, more often than not, the way in. Try to leave one part of Caerdroia, and the doorway might very well open into the labyrinth. And, like any good labyrinth, this one is home to a Minotaur. And, like any good Minotaur, this one would be more than happy to tear you to pieces.
[OOC: Once again, the shared dream is open to all characters, including those not currently in the game and those belonging to players who are not currently members. Once again, too, players are free to choose whether their characters see the dream for what it is, whether they are forced to abide by its rules, and whether they will remember this in the morning.]
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"Of course not," she says with as much dignity as she can muster. Because yes, a few months ago, she wouldn't have given any thought to animals on other planets. Her own realm's native creatures - and the newly arrived immortals - had been more than enough to keep her occupied.
"Some of the immortals are a bit tricky to talk to," she admits, not quite sure if that means she'll have an easier time with alien creatures, or a harder time. "Like the griffins. Numair had to shield me before I could sort out what they were saying."
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The comment about them speaking Gallifreyan is, to Daine's mind, almost too silly to be worth a response. It's not as if the animals she talks to are speaking English, after all. "Just as well I'll have you to translate, then," she says, biting back a grin.
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"Are they speaking any sort of codified language?" he asks, suddenly more attentive. "Or is it...not feelings, I don't imagine, but...not...language." Frowning at his inability to communicate the experience of communicating mind to mind sans symbols corresponding to verbal language, he waits for her reply.
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"It's language," Daine says, "and it sounds like English to me, but the People don't really speak English. Elsewise they wouldn't need me to translate when other two-leggers are talking, and they do." Granted, some animals are able to pick up a few words, but not enough to really converse with regular humans.
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Eating people who can speak back to you isn't exactly unheard of in the cosmos, but it's not exactly something Andrew wants to imagine happening all over Earth every single day.
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That's under normal circumstances, of course. She well remembers how unnerved she felt when Brokefang had taken the initiative to talk to some of the prey animals in Dunlath. It'd been a good idea - just not the sort of idea he would have ever had without her influence.
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She'd made sure of that. Even when she'd forgotten herself, she'd remembered that Cloud was family, and made sure the wolves had let the pony alone.
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"I've spoken to some crocodiles, once, who said they'd be happy to eat any two-leggers who came their way. But no animals have tried to eat me." She tries for a smile. "A couple years ago, a sea lion bowled me over. He didn't realize who I was - thought I was a rival male. He was very nice once he realized his mistake, though, and invited me to visit his stretch of the beach and see all of his pups."
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Something else has been on his mind for a while, though. He gives her a pensive look, then decides to finally just ask.
"Daine, do you remember the last time we met up in a dream?"
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Her brow furrows at Andrew's question, and she thinks back. "The one where there was a pony version of you?" she guesses. She's pretty sure that's the last one they all shared, as she doesn't tend to forget the big ones - or even the smaller one she and Andrew had shared before.
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She stops in her tracks, struggling to keep her expression neutral (and probably doing a poor job of it). No. She can't have been. She doesn't - that doesn't happen anymore.
It would explain why you don't remember, some part of her supplies, and she gives her head a mutinous little shake. It's wrong. He must be wrong.
"Maybe it was someone else," she says, aware that it's a lame excuse. Suddenly inspired, she adds, "Or some trick of the rift." That one actually makes more sense than it doesn't.
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"The entire shared dream is a trick of the rift," he points out. He hesitates a moment before he adds, "I don't think it was just you. I met a man named Topher in that dream and quite frankly, he was almost entirely incoherent. Raving. Sad, really. Then I met him in the waking world, ooh, yesterday, and he was fine." Except for the part where he passed out on the kitchen floor and still can't be roused. Andrew winces again and decides not to share that bit.
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He studies her for a few seconds, debating how to wheedle information out of her. "Did it sound familiar?" he asks gently.
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Goddess, what else was she doing in this dream, then? Did she try to hurt him? She can't imagine she was inclined to trust him at all; she hadn't trusted anyone outside the Pack and Cloud at the time.
"It was a long time ago," she finally says, folding her arms. Three entire years, Andrew; that's ages. She can't help adding, with no small amount of resentment, "You shouldn't've seen it."
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WHOOPS STILL AWAKE
Her face flushes, and she tugs her hand free. "Is that supposed to help?" she asks tersely, her eyes beginning to sting. Wonderful. Crying would just make this so much better. Thoroughly mortified, now, she ducks her head, hiding behind her curls.
*FAILS AT TAGGING*
It's okay, I was across the street all evening, anyway.
<3
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