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[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]

Halfway

Aug. 1st, 2014 06:41 pm
applesaucemod: (Big Apple)
[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg


The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
rae_of_sun: (listening - sidelong)
[personal profile] rae_of_sun
As if to make up for the previous evening's kali horror show, Sunshine's dream is warm and familiar. She's in a bakery - her bakery in her stepdad's coffeehouse, though elements of her new workplace sneak in here and there. She hardly notices the inconsistencies as she churns out trays of muffins and sheets of cookies. Charlie's working the register, Mel's in the kitchen, Mary's waitressing, and her mom is probably in her office giving someone hell over the phone. All is as it should be.

If she knew she was dreaming, she would probably think it fitting that anyone drop in, relax, and eat some cookies (well, okay, if she knew she was dreaming she might not recommend eating anything, but whatever, she breaks that rule all the time). Last night was rough, and people deserve a break - and a toxic sugar concoction or two. As it is, she's not paying any particular attention to the customers as she carries out a tray of Killer Zebras and transfers them into a display case.
applesaucemod: (Default)
[personal profile] applesaucemod
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.

Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.

Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.

At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.

Welcome to the Quarter Quell.


[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
applesaucemod: (Default)
[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
The communal dreams of Manhattan have been downright pleasant lately, haven't they? Here's another sunny day for dreamers to enjoy in their sleep, though of course the tropical climate may prove just a little uncomfortable for northerners. The verdant jungle has its own sort of charm, though, teeming as it is with all sorts of exotic animals.

Make that very exotic animals.

Those who arrive close by any of the old buildings or fences will see that it's been a long time since the humans that made them disappeared. Everything here was once sleek, shiny, and state of the art. Now formerly electric fences stand bent and torn, automated SUVs sit rusting on their tracks or lie smashed to pieces where they were thrown by some enormous creature, and the jungle slowly works to reclaim a mildewy hotel and visitors' center.

Whether one finds oneself in the formless jungle that was once paddocks, in the aviary that would have housed a luxury resort, or even in the halls of what should by all rights be the most heavily fortified hotel in the world, one is always in danger here. The barriers that once separated human from dinosaur have long since fallen. Here dinosaurs have eked out a new ecosystem, the carnivores not particularly bothered about eating herbivores from entirely different epochs…or, for that matter, the funny little hairless apes that have appeared here on occasion. Here one is always in danger of running afoul of hungry tyrannosaurs, stampeding triceratops, or cunning deinonychus velociraptors (they're totally velociraptors, yup). Enjoy the eye-searing venom of that strangely undersized dilophosaurus, by the way, as well as the toxic bite of the swarms of compsognathus. Or maybe the dreamers will luck out, and the worst they'll encounter is an indifferent, bumbling brachiosaurus or an unassuming microceratops. Who here is ever that lucky, though?

Welcome to Jurassic Park.



[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
applesaucemod: (Default)
[personal profile] applesaucemod
It's Wednesday night, and the rift has once again pushed and pulled the dreamers of Manhattan and beyond, gathering them together for its own mysterious purposes.

Why, for instance, have the dreamers been placed in an office building? And why, for that matter, is everyone weightless? Everything is weightless, for that matter, which might make maneuvering a little difficult with all those floating tables, chairs, and office supplies floating about. There's nothing stopping anyone from leaving the building and exploring the parking lot and green spaces nearby, but is a wide open space really where one wants to be right now?

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
To what dark realm will the rift bring the dreamers of Manhattan tonight? Another dark, craggy island? A deathly, abandoned place where they will be forced to confront their deepest, darkest demons?

No, not so much. Tonight the dreamers of Manhattan will find themselves alighting in a beautiful, sunlit zoological park. Well-kept paths wind between spacious enclosures, state of the art habitat design allowing visitors close-up views of the animals without depriving the latter of room to roam. One might wander into the indoor aquarium with its tropical microclimate, or go for a stroll in a shady arboretum. Food stands dot the pathways, each one serving up a variety of oddly themed foodstuffs, free of charge. It's hard not to be happy in such a wondrous place.

No, really, it's hard not to be happy. Feelings of well-being permeate the air and the people and animals breathing it -- one has so much to be thankful for, after all.

Oh, and those animals? Probably not what one would expect to find at a typical, earthly zoo. Creatures of myth and fantasy occupy the many enclosures: sea serpents in the aquarium, winged horses in the aviaries, and everything that flies or crawls or slithers through the imagination of the universe's many cultures in the various enclosures.


[Mod Note: Once again it's time for a shared dream! We're back to optional themes this month, so players are free to choose whether and how much to have the happiness whammy apply to their characters. As always, all players and all characters are welcome, including players who are not members and characters who are not in the game. Memories of this and of all dreaming threads may be retained or forgotten at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod


Spring is in the air, and monsters are in your head. It will be hard to run from your fears tonight, though -- for you see, you are the thing lurking in your nightmares. Whether it's something that goes bump in the night, a ferocious animal, or even a person you find intimidating, you have become that which frightens you. Anyone who encounters you in this dreamscape will see the shape of you nightmares, and should you look into a mirror, well....

Dreamers will find themselves in an oversized funhouse whose twists, turns, and intersections turn it into a maze. There is no entrance and there is no exit, only branching hallways, tunnels, and ladders that divide and rejoin in baffling combinations. By the look of it, the funhouse has been here for years, slowly falling into decay as its lights burn out one by one and the bright paint chips and fades. The machinery, however, is still working, still ready to surprise these new guests. Hallways end suddenly in long, steep slides back down into the depths, floors lurch under dreamers' feet, and entire corridors spin horizontally. Elsewhere, dreamers might become lost in the mirror maze or get dropped into a vast ball pit.


[Mod note: Usual dream party rules are a go: apply the dream's transformation to your character(s) as you see fit, and decide for yourself whether they will remember these experiences in the morning. Both members and non-members are welcome to play all characters on this post, including those which are not currently part of the game's cast. Have at!]
applesaucemod: (Default)
[personal profile] applesaucemod


As far as dreams go, this seems surprisingly...normal. True, the dreamers of Manhattan and beyond will find themselves stranded in the middle of the ocean on a fairly deserted rocky island, but it's nothing so unusual as the labyrinth from last time, and no one appears to have become an animal or reverted to an insane past (or future) version of themself. Besides, well, rocks and grass, there's nothing here but an abandoned lighthouse, the doors and windows broken, and the spare furniture worn by the weather. You can go up the spiral staircase to look at the view, but there's nothing to see but the endless ocean. One might almost think tonight was a night for simple socializing via the telepathic current.

As if anything to do with the rift is ever that simple, you silly bumpkin. How quickly each person realizes what is unusual about tonight's dream will depend in large part on their personality. Some might go the entire night without noticing (except from the distress of others, naturally), but some will find out the instant they open their mouths to converse with another dreamer. You see, each and every dreamer will be completely unable to tell a lie for as long as the dream lasts. The truth might be evaded by omission, but any attempt to say that which is untrue will result in the corresponding truth emerging instead.

Good thing it's just a dream and everyone's going to forget in the morning, right? Right??


[Mod note: As usual, players can choose to have their characters remember or forget anything that happens in the Dreaming. As per usual party rules, both members and non-members are welcome to play any character in this post, regardless of whether that character is currently in the game. Unlike usual, tonight's theme is not optional; all characters will be subject to the enforced truth-telling. Have fun!]
applesaucemod: (Default)
[personal profile] applesaucemod
Welcome to Caerdroia. Though at first glance this world seems calm, even idyllic, closer inspection will reveal a startling lack of linearity. A doorway in one place can suddenly lead to another entirely, the locals going about their business seem totally unaware of your presence, and you may find reminders of home that are less than welcome -- and less than safe.

The countryside seems almost designed to set one at one's ease. Gentle, rolling hills overlook a town in the near distance, and herds of friendly cows cluster here and there (with unknown intent).

The Garden of Curiosities is a walled-off park. Inside, streams and paths wind through beautiful landscaping, and animals can be found on the loose everywhere. For the most part, these creatures are friendly (or at least indifferent) toward visitors, though their appearance might perturb. One might see an animal one has never encountered before, or one might find the garden inhabited by creatures from one's own world that are somehow changed, whether in size, color, or behavior. And, of course, one might find something rather more predatory has taken up residence….

The town hall never seems to be in the same place twice. Finding your way through the streets to any one particular building is an exercise in frustration, as the town seems to shift and change whenever part of it is out of your sight. The hall itself isn't much better once you get inside; stairwells have a habit of appearing on the ceiling, hallways turn into dead ends while your back is turned, and floors are liable to open up into fathomless pits.

The Labyrinth is where many journeys seem destined to end. The way out is, more often than not, the way in. Try to leave one part of Caerdroia, and the doorway might very well open into the labyrinth. And, like any good labyrinth, this one is home to a Minotaur. And, like any good Minotaur, this one would be more than happy to tear you to pieces.

[OOC: Once again, the shared dream is open to all characters, including those not currently in the game and those belonging to players who are not currently members. Once again, too, players are free to choose whether their characters see the dream for what it is, whether they are forced to abide by its rules, and whether they will remember this in the morning.]
watchesthebeans: (misc | greenery)
[personal profile] watchesthebeans
Though he had that strange dream in which he explored a bar, Aglet hasn't really had the experience of meeting another rifty in his dreams. He's not cognizant of that being something that can even happen to him. When he lays down to sleep, therefor, it never enters his head that he might be about to enter someone else's head.

The touch of his mind on that of whomever he encounters will be a small, ticklish thing. From Aglet's perspective, he's exploring the backways in the walls of the shop where his cousins live. It will only slowly dawn on him that things look different to how he remembers them, that he doesn't know where he is or the way back. What seems to be a hidden, twisting passageway, too, might well turn out to deposit him right under the nose of the dreamer -- or might allow him to observe unseen.
applesaucemod: (Krissy 4)
[personal profile] applesaucemod
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.

Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.



[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.

For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
applesaucemod: (Default)
[personal profile] applesaucemod
It's that time again! The rift has caught the good little dreamers of New York (and beyond) in its currents and washed them ashore on a desert island in a dream wonderland. This time, however, quite a noticeable change has come over each of the attendees of this nocturnal party.

All the people who arrive in this shared mindspace will find that they have been transformed into some sort of animal they find familiar or that resembles them. They will find that they can still communicate with one another and that they still have all their mental faculties, but might be a little…well…influenced by the forms they have taken on.

They will also find that they have been deposited in the middle of the largest, most elaborate playground they have ever seen. Climbing equipment and slides of the sort meant for human children are in evidence, but so are cat trees, meadows, tunnels, pools and ponds, aerial obstacle courses, and anything else the mind can imagine, for as far as the eye can see.



[OOC: The usual dream party rules apply: players apply the party's theme (in this case, transformation) to their characters according to their own discretion, and both members and non-members are more than welcome to use this post to try out characters not yet in the game. Usual dreaming rules also apply, in that players can choose whether or not their characters will remember this in the morning. Have at!]
applesaucemod: (Kathryn 1)
[personal profile] applesaucemod
Sometimes the rift only gives the denizens of Manhattan strange dreams. Sometimes, two people will find themselves together in the Dreaming. And other times? Other times, the Dreaming takes hold of dozens of people at once, throwing them all together into one shared mental space while they sleep.

Tonight is one of those nights -- what's more, the rift has outdone itself this time, telepathic tendrils reaching out through the rift into other universes to pull in even those who haven't been physically transported to this world...yet. You might meet a stranger from another world, or you might run into your next-door neighbor. You might notice right away that this isn't the waking world and that you are not alone, or you may drift through blissfully unaware that anything is out of the ordinary. You might not even remember this in the morning at all.

And that's probably going to be fortunate for at least a few people, because what you will notice is the overwhelming desire to get cozy with someone. It's chilly in this big house where you've found yourself, but luckily for you, there are beds, beanbags, and blankets galore, all of them just perfect for getting cuddly with your new friends. Consider yourself lucky that dream-world cameras can't upload photos to the real-world internet.


[It's a Dreaming party, and everyone is welcome! Tag a friend, tag a stranger, whatever! Everyone who's been pulled in will be feeling unusually friendly and cuddly, so get a-snuggling. Some characters (particularly those with strong telepathic defenses) may not be as strongly affected as others; the extent of the Dreaming's effect on each character is up to the mun's discretion.

Also, when we say everyone, we mean everyone. Non-members are welcome to tag into this post, so feel free to voice-test new characters here, and to invite friends who aren't in the game to come do some meeting and greeting. If you've come upon this post and aren't a member of this game, you are welcome to tag into this post.

For those who are familiar with the brbG parties, this is basically like that. Post a tag with your character's arrival and await replies. Time is bendy in here, so each character can have multiple replies/threads. Have fun!]

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The Big Applesauce Dreaming

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