bluesuit_handy: (.misc | sneaky)
[personal profile] bluesuit_handy
Andrew is terribly, terribly alone.

He's also terribly, terribly naked. An enormous horizontal scar lines the bottom of his belly, bigger than it can possibly be in his real, waking life, but it doesn't occur to him to wonder why he's up and about or why it's not hurting him at the moment. Also unexplained is why he finds himself outside the ROMAC base, away from James and the rooms that have become their home, away from the medical wing from which he's only recently been discharged and where his tiny, premature children remain.

He's trying to find his way back there now, dreading being sucked back into that microcosm of white hallways and too-vigilant officials and dreading the possibility that he may not be able to get back in and get back to his family. He's in entirely the wrong place, wandering labyrinthine pathways darkened by overhanging trees that never seem to lead him out of the dusk-darkening park and back to the skyscrapers he can occasionally glimpse above the treeline. He moves furtively from one scrap of cover to another, pale skin standing out in the dim light.

A sound sends Andrew scurrying off the path and diving behind a handy boulder just a moment too late not to be seen. A moment later the top of his head pokes back up from the impromptu hiding spot, and Andrew stares at the newcomer with an air of mixed embarrassment at being seen this way and affront at the intrusion. "Ah," he says, knowing he's been spotted. "Hello."
applesaucemod: (Default)
[personal profile] applesaucemod
 photo dream party visual_zpsua3sjlqf.jpg



Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.


[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
applesaucemod: (Default)
[personal profile] applesaucemod
Somewhere in the cosmos, there is something bright, and young, and playful. Somewhere, this being watches over their little flock and does their best to make those people safe and happy. Somewhere, that godling and their flock celebrate the winter holidays in the happiest of dreams.

And somewhere closer at hand, a sleeping giant stirs.

The bright tapestry of dream threads gathered by Zephyr is suddenly yanked hard enough to pull it from its temporary mooring. Something entirely unlike the little godling reels in the dreamers so neatly gathered and packaged up for it, bringing its own toys back to their proper place and taking all the others it can with them. Unsatisfied, it reaches out again and again, dragging in dreamers from all across the multiverse. It will snare them, all of them, and then it will possess them completely.

Perhaps it's fitting that when the stolen dreamers arrive in this new shared mindscape, they'll find they've been designated the Rift's Christmas gifts to itself. Each might awaken inside a dark box, or cocooned in…is that tissue paper? When they claw their way out they'll be greeted by the sight of an enormous evergreen tree laden with twinkling lights and kitschy knickknacks looming overhead. Beyond the shadow of the tree the rest of the world -- that is, the living room -- is just as large. Or is it that the dreamers have just become very small? Giant packages wrapped in bright paper form an obstacle course, but the wooden floor of the room is wide open between the tree and the hearth where an enormous plate of cookies and glass of milk await a cataclysmic Santa Claus.

All in all, things are fairly normal as far as the rift's dream gatherings go…at least on the surface. The more telepathically sensitive among the dreamers may notice an undercurrent of something darker, more urgent, and more possessive than normal. The rift isn't just sampling the wares of other worlds tonight; this time it means to play for keeps.


[OOC: This is the second part of our crossover with [community profile] wethelost! Part one can be found here. Usual dream party rules apply: all players and characters are welcome regardless of whether they are currently in the game, and characters may remember or forget the events of the dream party at the discretion of their players.

For reference, characters of average human height are roughly four inches tall according to the scale of their current surroundings. There is an entire giant house beyond the living room; characters will find a kitchen and dining room on the same floor, a staircase outside the door of the living room that leads up to a second floor with two bedrooms and a bathroom, and another staircase off the kitchen that goes to an unfinished basement. Feel free to add details as needed!

This event takes place on evening of August 8th/morning of August 9th in Applesauce time, and December 31 in WtL time.]
applesaucemod: (Default)
[personal profile] applesaucemod
The sleeping rifties might have a difficult time realizing they're dreaming this evening, in part because tonight's dreams are atypically vivid, even compared to the rift's usual efforts. Perhaps that is because it's drawing so heavily from the memories of the dreamers, themselves, and using that information to recreate their home worlds in stunning detail. And that is the real reason the dreamers might not be eager to accept the unreality of the situation: the situation is one that many of them have been hoping for for months or even years. In their dreams tonight, the rifties are going home.

Perhaps they arrive in the same moment that they left. Perhaps months have passed at home, or they might even find themselves arriving before their departure point. But those are small details when compared to the overwhelming realization that they're back where they belong.

They're not alone. Many dreamers will find the rift has given them a companion for the return trip. Well, an uncomplicated return home is probably more than anyone could have hoped for, anyway. And for the unwitting visitor, perhaps another universal displacement will be easier to bear with the addition of a local guide.

[ooc: usual dream party rules apply; all are welcome, and dreamers can remember or forget the events of the dream at the players' discretion. Also at the players' discretion: when their character arrives in their 'home universe,' and how many (if any) locals they'd want to run into.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]
bluesuit_handy: (.worried | head scratch)
[personal profile] bluesuit_handy
Andrew can't find his children.

He's looked all around their flat, both the parts that are in New York and the parts that are in space. He's looked in the nursery, under the sink, between the couch cushions, and in the time rotor's casing, but they're nowhere to be found and he knows it's his own fault for being a terrible mother. He wasn't surprised in the slightest when he had a natural birth that resulted in a litter of kittens, but sometime between then and now he has the vague but pervasive idea that he forgot about them, neglected them, possibly for weeks. He certainly doesn't remember caring for them, only giving birth to half a dozen balls of fluff and then letting it slip his mind that they existed. Now that he remembers, of course, he's nothing but remorse, but they're long gone. James must hate him. Their children must hate him, if they even know they had a mother who was supposed to look after them.

Eyes rimmed red, belly flat without his brood, he wanders a disjointed domestic space that can't decide which of his many homes it is, trying the same places (or are they the same places?) again and again. "Please," he begs the rooms he finds painfully devoid of kittens. "Please, please, no."

Halfway

Aug. 1st, 2014 06:41 pm
applesaucemod: (Big Apple)
[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg


The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
powerdealer: (10 | Angry | Brooding)
[personal profile] powerdealer
Seth sits in his bed, back against the wall, facing the door.

This is not his current room. No trace of the sleek, clean style he favours. No decorations, no furniture at all except for the bed. The walls are brick and stone, the floor dirty cement, the air musty and heavy, with just a hint of smell from the sewers coming from the toilet in the corner. There's a constricting feeling of anxiety and dread, his attentions focused on the heavy, bolted door.

There used to be books and writing equipment at least, but they took that away before they returned him here. They even took away his nice blanket. It's funny the simple things you get attached to when there's nothing else.

Any moment now, he knows, one of the rebels will come through that door and discipline him. Tell him he'll do as they say, or else. He wonders what it is he did this time. There's been quite a few times over the more than three months they kept him here that he didn't want to do what they told him to.

He's had this dream before. He doesn't quite know it's a dream yet, but it'll soon come to him. And while it's not a nightmare that makes him wake with a start and a strangled scream, it's the sort that weighs heavily on him the entire following day, like a weight on his chest, making it hard to breathe, making any small room feel like a trap.

The door opens, and someone steps in, the door closing heavily behind them.

[This is a recurring dream for Seth, so he can have a different visitor on different nights. If you tag in, merely pick a date.]
applesaucemod: (Default)
[personal profile] applesaucemod
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.

Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.

Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.

At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.

Welcome to the Quarter Quell.


[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
applesaucemod: (Default)
[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
theoldgirl: (I am part of history)
[personal profile] theoldgirl
The TARDIS is feeling her insides burst. Something has grabbed hold of her, pulling at her with a force as violent and unpredictable as a torrent, and for some reason that she can't quite remember all her shields are offline. She is vulnerable and she is being gutted. Corridors are on fire, rooms are filling with toxic fumes, fuel is running out and choking and burning her like blood-filled lungs. As she writhes in agony, the flow of time and her dimensions twist with her, and suddenly there are creatures in her that don't belong, pained, furious things, but she has no thought to waste on them. They roam her halls unchecked, skulking in the dark and the debris and the unsteady flashes of emergency lighting, taking their clue from the destruction they were born into.

Her only thought now is to keep the Doctor safe. So she struggles to control her panic and the chaos, to hold herself together, to hold onto... something, yes, there's something she mustn't let go of, but her memory is failing her again and everything hurts. The Doctor is back now, she pushed him away but he came back to her, of course he wouldn't let her die alone. He brought someone with him and she hates them immediately, smells the greed in their minds, like scavengers eager to tear apart their prey while she's still alive. She wants them out, but the Doctor isn't listening to her and maybe that's why she pushed him away, because he can't bear to listen to her cries and she didn't want him to hear. He's talking about the girl instead, another thing she can't quite remember, though hardly surprising; there's always a girl. A hot flash of bitterness is cut short by a hotter explosion as the last fuel cell tears up her interior, and her tenuous control wavers.

She knows she's clinging to something so important, but it feels like pressing down on glass splinters, piercing and ripping her hold. She's screaming, and her  screams turn into the reverberating voice of a heavy grim bell, tolling doom throughout her structures and into the void.
heysoulsister: (game - young (scared))
[personal profile] heysoulsister
Jodie Holmes, age six, sits in an unfamiliar bed in an unfamiliar room. One wall is lined with a mirror that is not really a mirror. There are cameras mounted in the corners, their power lights like unblinking red eyes in the dimness (not darkness; they left the light in the hall on for her). She surveys the sparsely furnished room with her back against the headboard and her chin atop her teddy bear. There is a flashlight on her bedside table, and she knows Cole is just outside. They should be safe here, and she tries to be brave - brave for Aiden, whose fear shivers the tether that binds them.

"Don't be scared, Aiden," she says, hugging her teddy closer. "We're gonna go to sleep, and nothing bad is gonna happen." The phrase has a practiced cadence to it, like a prayer, or a magic spell. But God hasn't stopped the monsters, and she doesn't know if she believes in the good kind of magic anymore.

She pushes her legs beneath the covers, but she doesn't lie down. Something is coming. She can feel it.
applesaucemod: (Default)
[personal profile] applesaucemod
The communal dreams of Manhattan have been downright pleasant lately, haven't they? Here's another sunny day for dreamers to enjoy in their sleep, though of course the tropical climate may prove just a little uncomfortable for northerners. The verdant jungle has its own sort of charm, though, teeming as it is with all sorts of exotic animals.

Make that very exotic animals.

Those who arrive close by any of the old buildings or fences will see that it's been a long time since the humans that made them disappeared. Everything here was once sleek, shiny, and state of the art. Now formerly electric fences stand bent and torn, automated SUVs sit rusting on their tracks or lie smashed to pieces where they were thrown by some enormous creature, and the jungle slowly works to reclaim a mildewy hotel and visitors' center.

Whether one finds oneself in the formless jungle that was once paddocks, in the aviary that would have housed a luxury resort, or even in the halls of what should by all rights be the most heavily fortified hotel in the world, one is always in danger here. The barriers that once separated human from dinosaur have long since fallen. Here dinosaurs have eked out a new ecosystem, the carnivores not particularly bothered about eating herbivores from entirely different epochs…or, for that matter, the funny little hairless apes that have appeared here on occasion. Here one is always in danger of running afoul of hungry tyrannosaurs, stampeding triceratops, or cunning deinonychus velociraptors (they're totally velociraptors, yup). Enjoy the eye-searing venom of that strangely undersized dilophosaurus, by the way, as well as the toxic bite of the swarms of compsognathus. Or maybe the dreamers will luck out, and the worst they'll encounter is an indifferent, bumbling brachiosaurus or an unassuming microceratops. Who here is ever that lucky, though?

Welcome to Jurassic Park.



[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
bluesuit_handy: (.misc | trapped)
[personal profile] bluesuit_handy
It's been a long day of scanning the bunnies that appeared in the flat he shares with James for signs of dimensional instability and/or sinister intent. Or, alright, that part only took about half an hour, and since then they've been keeping the bunnies corralled in the living room and supplying them with lettuce while Andrew made a few calls to verify whether this was an isolated occurrence.

When he sleeps, it's the sleep of a man who has not found much in the way of answers. With bunnies on his mind, the rift overactive, and several personal problems elevating him to constant low-level anxiety, it's probably not much wonder that when he dreams, it's a dream wide open to intrusion.

And maybe it would be good if someone did intrude, because at the moment Andrew is struggling to dig himself out of a giant pile of fluffy bunnies. Every time he thinks he can glimpse light above him, the squirming pile shifts and he's shunted deeper, until all he can feel are warm bodies against him, smothering his attempts to emerge into fresh air.
applesaucemod: (Default)
[personal profile] applesaucemod
It's Wednesday night, and the rift has once again pushed and pulled the dreamers of Manhattan and beyond, gathering them together for its own mysterious purposes.

Why, for instance, have the dreamers been placed in an office building? And why, for that matter, is everyone weightless? Everything is weightless, for that matter, which might make maneuvering a little difficult with all those floating tables, chairs, and office supplies floating about. There's nothing stopping anyone from leaving the building and exploring the parking lot and green spaces nearby, but is a wide open space really where one wants to be right now?

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
To what dark realm will the rift bring the dreamers of Manhattan tonight? Another dark, craggy island? A deathly, abandoned place where they will be forced to confront their deepest, darkest demons?

No, not so much. Tonight the dreamers of Manhattan will find themselves alighting in a beautiful, sunlit zoological park. Well-kept paths wind between spacious enclosures, state of the art habitat design allowing visitors close-up views of the animals without depriving the latter of room to roam. One might wander into the indoor aquarium with its tropical microclimate, or go for a stroll in a shady arboretum. Food stands dot the pathways, each one serving up a variety of oddly themed foodstuffs, free of charge. It's hard not to be happy in such a wondrous place.

No, really, it's hard not to be happy. Feelings of well-being permeate the air and the people and animals breathing it -- one has so much to be thankful for, after all.

Oh, and those animals? Probably not what one would expect to find at a typical, earthly zoo. Creatures of myth and fantasy occupy the many enclosures: sea serpents in the aquarium, winged horses in the aviaries, and everything that flies or crawls or slithers through the imagination of the universe's many cultures in the various enclosures.


[Mod Note: Once again it's time for a shared dream! We're back to optional themes this month, so players are free to choose whether and how much to have the happiness whammy apply to their characters. As always, all players and all characters are welcome, including players who are not members and characters who are not in the game. Memories of this and of all dreaming threads may be retained or forgotten at players' discretion.]

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The Big Applesauce Dreaming

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