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applesaucemod) wrote in
applesaucedream2013-11-01 06:30 pm
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The Tomato in the Mirror

Spring is in the air, and monsters are in your head. It will be hard to run from your fears tonight, though -- for you see, you are the thing lurking in your nightmares. Whether it's something that goes bump in the night, a ferocious animal, or even a person you find intimidating, you have become that which frightens you. Anyone who encounters you in this dreamscape will see the shape of you nightmares, and should you look into a mirror, well....
Dreamers will find themselves in an oversized funhouse whose twists, turns, and intersections turn it into a maze. There is no entrance and there is no exit, only branching hallways, tunnels, and ladders that divide and rejoin in baffling combinations. By the look of it, the funhouse has been here for years, slowly falling into decay as its lights burn out one by one and the bright paint chips and fades. The machinery, however, is still working, still ready to surprise these new guests. Hallways end suddenly in long, steep slides back down into the depths, floors lurch under dreamers' feet, and entire corridors spin horizontally. Elsewhere, dreamers might become lost in the mirror maze or get dropped into a vast ball pit.
[Mod note: Usual dream party rules are a go: apply the dream's transformation to your character(s) as you see fit, and decide for yourself whether they will remember these experiences in the morning. Both members and non-members are welcome to play all characters on this post, including those which are not currently part of the game's cast. Have at!]
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"I thought they would have fixed this issue by now," he muses to himself. He perks up at Daine's exclamation, waving his rod-like 'arms' and firing the thrusters again despite knowing that neither will do him any good. "How do you know?" he asks, hopeful but wary.
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With that issue out of the way, she can focus on getting Andrew out of the awkward position he's currently in. She can imagine a few ways of righting him, but hurriedly dismisses any that involve producing web. She isn't entirely sure how, and more to the point, she has absolutely no desire to try. Instead, she resolutely plunges into the ball pit and flounders over to where Andrew is lying. Positioning herself opposite the thrusters, she uses her forelegs to grip the casing near his armored head. The rest of her numerous limbs are planted against the slightly springy floor at the bottom of the pit, and she commences pushing.
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He flails a little inside the casing, then belatedly engages his thrusters when her pushing makes him slide. The initial burst is too much, jolting him and threatening to send him flying into her, but after a moment of cutting power entirely he comes back with just enough to steady himself while she pushes. "This can't be how they have to do it," he grumbles. "Mind you, next time I run into any, I'm shoving them over."
This time when he nears upright, he'll levitate carefully into the open air above the balls, wobbling only very slightly as he gets the hang of it.
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After considering their options as far as escape routes go, she says, "I'm guessing you'd do better with the trap door than the slide. I might be able to open it."
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"Yeeeeeeah," he agrees, drawing the word out with more than a hint of sarcasm. He's not sure he could even fit in the slide unless he came out of the casing, and that is really, really not happening. "Or one of us could learn to control our dreams and we could stop doing this," he sighs. "Yeah, try the trap door."
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It's surprisingly easy for her to crawl up to the ceiling and examine the trap door. So long as she doesn't really think about what she's doing, it doesn't feel much different from crawling along the floor. In fact, the most telling clue that she's upside-down at all is that her hair isn't in her face.
Rather than puzzle over the actual trapdoor mechanism, Daine opts for wedging her clawed feet into the crack and muscling the door open. At least, that's what she intends. What actually happens is the door snapping off at the hinges, the springs that held it shut flying off at random angles. One tears through the net and clatters off the wall; the other buries itself in the ball pit.
"... Whoops." Eyes wide, Daine checks to make sure neither spring went through her anywhere before craning her neck to look at Andrew. "Nothing hit you, did it?"
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And up he goes..and bonks into the edge of the opening on the way up. With a long, metallic scraping sound, though, he manages to get through and land in the corridor above.
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Daine scoots backwards as he heads for the door, giving him plenty of time to get through before following him. One dubious perk of having so many limbs is that she's managed to keep hold of the door itself, and once she's made it up into the corridor, she sets it over the hole. She has to put it down sideways to stop it from just dropping right back into the pit, so the hole isn't covered completely, but she figures that's a better solution than just leaving the hole wide open.
She glances up and down the hallway, then looks to Andrew. "I don't suppose it matters which way we go next."
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Time to explore! He trundles off down the hall, the lights on his armor making the shadows shift as he passes.
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"Well, I'm not sure where we are, but it hasn't been cleaned in a while," she comments as she follows Andrew along. If she was in her human shape, she'd probably be trying to avoid touching the walls - or anything, really. As it is, she can't help touching everything with her superfluous limbs. Ugh.
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And then a burst of compressed air blasts against his armor and about fifteen alarms go off inside his casing. Flailing on the inside, Andrew drifts sideways and bangs into the wall.
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Daine's reaction to the compressed air is a good deal more outwardly dramatic than Andrew's, but that's only to be expected. She tries to leap away instinctively, which just results in her slamming into the opposite wall. In the same moment, also instinctively (because you couldn't have paid her to do it on purpose), she shoots a blast of sticky web material at the source of the air. It lands on the wall with a splat, and the part of Daine that isn't completely horrified notes that it must be the stinging web she shot instead of the sort spidrens use to actually spin webs. Her suspicions are confirmed when another shot of compressed air attempts to make it through the web: there's a muffled hiss, and a bulge appears before slowly deflating.
Ugh, ugh, ugh. Daine turns away with a shudder and focuses on Andrew, instead. "Are you okay?"
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"What was that?" This calls for spinning his dome in alarm to try to see where the projectile came from, and he's mildly embarrassed when all he sees is
a spidrenDaine. "...Ah. Right. Well. I'm -- oh!"Light has finally dawned! "It's a funhouse! Why didn't I see it before? But that's brilliant!"
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"This is meant to be fun?" she asks, brow furrowed dubiously.
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