The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2015-05-31 11:47 am
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Entry tags:
- character: asmodia antarion,
- character: daine sarrasri,
- character: gabriel,
- character: greta baker,
- character: iman asadi,
- character: johnny truant,
- character: lucifer,
- character: rashad durant,
- character: spike,
- character: sunshine,
- character: the balladeer,
- dropped: mako mori,
- dropped: nicholas rush,
- dropped: seth,
- dropped: tim wright,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: crowley,
- retired: melanie,
- retired: peter vincent,
- retired: yuri kostoglodov
Here You Are, Stick Figure and a Busted Grin [Open to All]

The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.
It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.
Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time.
[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
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That's alright, there are lots of other kids here. Peering over the railing of the high platform he's scaled, he spots someone down on the ground and calls out to them without the slightest hesitation or shyness. "Hey!" he shouts. "Hey, yoo! Wanna play tag?!"
[Peter's maybe five or six and does not remember a dang thing. Mmyep.]
oh lord I hope I can get this right
This place is very pretty but it's not home, and she doesn't know any of the kids here. Other kids are scary and they never want to play games her way. So she's on her own, waiting until momma or granddaddy come to fetch her. They'll come, surely.
She's making a circle of pebbles. It has to be perfect and nice. Otherwise it's ruined and she has to start over.
Someone's talking to her! Oh no, oh no. She covers her head with her arms, curling into a little ball, then peeks out, looking up at him. What's tag? What should she say? Maybe if she doesn't say anything he'll go away.
[Bee's around 4 or 5]
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"I don't know what that is," she says finally, meek and soft and still hiding.
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"Tag," he says again. "I tag you and then I run away and you try ta tag me."
He frowns, because this isn't going the way he thought it would. "Why're you doing that?"
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"Well, I'm not skeery," he says confidently.
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"I guess not," she mumbles. What does she do now? She's never been alone with a strange boy before. "My name's Bee," she ventures after a moment.
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He's not so quiet even now, really. He's not shouting...at least, not on purpose.
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"I'm making them all nice," she says after a moment. She picks up a few more and puts them in place.
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Well maybe it won't be so bad. She looks around and points at a nearby tree. "What about that?" she asks, looking up at him.