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[personal profile] applesaucemod
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The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.

It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.

Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time. It's all fun and games until someone loses an eye.

[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
applesaucemod: (Default)
[personal profile] applesaucemod
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.

The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.

Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.

And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returnedagain. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
applesaucemod: (Default)
[personal profile] applesaucemod
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Hello, dreamers of Manhattan. The Rift knows that things have been kind of rough, lately. The last dream didn't go as well as it had hoped. Consider this an apology of sorts, and a hearkening back to the good times you've shared.

It's a grand old (and potentially familiar) cabin house that the dreamers will find themselves wandering. The furniture is plentiful and comfortable, the floors are strewn with cushions and blankets, and there are cheerful fires burning in the grates. It seems a little odd that the house still manages to be on the chilly side despite looking so warm, yet it is.

Oh, well. You'll just have to find another dreamer or two and spoon up and fall asleep like little baby cats get cozy. It shouldn't be difficult; most of the dreamers (excepting those with strong telepathic defenses or deeply ingrained cuddle-averse personalities) will find themselves feeling friendlier than usual, along with an almost overwhelming desire to snuggle up to someone. How convenient that the house seems designed for that very purpose!

And if some of the cushions are Hello Kitty themed, well, that's just coincidence.


[OOC: Standard dream party rules apply. Characters will be affected by the dream-whammy to whatever degree makes the most sense for them, and will remember or forget the events of the dream at the player's discretion. Backtag into infinity.]
peacefulexplorer: (Flashback | Abydos | Ascended)
[personal profile] peacefulexplorer
He knows it is a dream when he opens his eyes and breathes the air, hot and dry and granular, and closes his eyes again to the blazing familiarity of the suns that shower him with photons in duplicate. He knows the spread of alien sand in its spectrum of oranges and yellows and golds, the watery white cast of the cloudless sky, the trails of dust that hiss over his clothes and his hands and his face and the unkempt fringe of his hair that is long like it was years ago, in every rush of arid wind.

He knows it is a dream because for the first time since Manhattan, Daniel dreams of Abydos.

The sand dunes are infinite in context; finite here, in the parts of his mind that haven’t been compartmentalized by quiet avoidance of unavoidable memories, an impulse shadowed by the inescapable nature of his old grief. Abydos exists as he best remembers it, appearing uniform but merging, seamless, from one sheen of melancholic gold-bronze to another.

Everything is bright here. The suns rebound their radiant energy off the sand’s receptive topology in vast, sweeping arcs. Even here, in the shaded slope of the pyramid’s entrance, Daniel can feel the thickness of the atmosphere in xeric acuity. He breathes it in with lungs that only exist for as long as this place does, which is objectively not very long at all. Dreams here are distorted, but their dissipation upon waking is axiom.

He doesn’t want to look behind him at the pyramid’s interior, nor does he want to see the smooth silvered arch of the ‘gate he knows lies within, imposing and inert with its chevrons that are dead, unlit. He doesn’t want to think of the doorway they thought they closed that he knows will open again with disastrous results before it swallows him back to Earth in a flare of vortical bright-blue, a dragging backwards slide away from everything. Away from home. His personal definition of the concept shouldn’t be so transient and dead, but here it is, in flat defiance of the typicalities.

Quiet footsteps solidify the ache of familiarity. He doesn't turn around. He doesn't. He knows who he'll see.

His eyes slide closed, and the pharyngeal constriction of grief is almost too much to bear.
johnny_truant: (startled rabbit)
[personal profile] johnny_truant
Johnny is drifting.

Big deal, he's done it before. Made a lifetime out of it. A big colorful sob story, colorful even without the birds of paradise. Not so colorful now, his eyes shining little pinpricks of black in the fathomless darkness. He's in the house of course, he finally found it, now he's following Navidson's path through it like he was probably always meant to. If only he had some books to burn

Johnny is drifting. Johnny is wandering. Johnny is truant. He cracks a smile hard enough to cut glass and laughs, dry as paper.

The void is formless, so imagine his surprise when there's a form that comes out of it. He was supposed to be alone here. It's behind him but he sees it anyway (he always looks) and he sweeps around, expecting - the Beast? Zagreus? Something unknown, unearned, unnamed?

It's none of those. It's better. It's worse.

"Fuck," he says amiably. "I didn't want you to see me like this."
applesaucemod: (Default)
[personal profile] applesaucemod
The sleeping rifties might have a difficult time realizing they're dreaming this evening, in part because tonight's dreams are atypically vivid, even compared to the rift's usual efforts. Perhaps that is because it's drawing so heavily from the memories of the dreamers, themselves, and using that information to recreate their home worlds in stunning detail. And that is the real reason the dreamers might not be eager to accept the unreality of the situation: the situation is one that many of them have been hoping for for months or even years. In their dreams tonight, the rifties are going home.

Perhaps they arrive in the same moment that they left. Perhaps months have passed at home, or they might even find themselves arriving before their departure point. But those are small details when compared to the overwhelming realization that they're back where they belong.

They're not alone. Many dreamers will find the rift has given them a companion for the return trip. Well, an uncomplicated return home is probably more than anyone could have hoped for, anyway. And for the unwitting visitor, perhaps another universal displacement will be easier to bear with the addition of a local guide.

[ooc: usual dream party rules apply; all are welcome, and dreamers can remember or forget the events of the dream at the players' discretion. Also at the players' discretion: when their character arrives in their 'home universe,' and how many (if any) locals they'd want to run into.]
bibliophale: (dubious | wary)
[personal profile] bibliophale
[ooc: Aziraphale is having his very first nightmare, and it's about Lucifer - not the REAL Lucifer, just a figment of his newly discovered imagination, but Aziraphale won't realize that right away. This thread is going to be unpleasant. Cruelty, light violence/torture, culminating in some zombie gore. Tag-specific trigger warnings to follow. If you want to follow about how it will impact his relationship with Melanie without having to read this stuff, there's a companion waking-world post just over yonder. Tread with care, friends.]


There's something wrong.

He's in his shop, but it's changed somehow, it's more like the one he used to have back in England. Or was it always like this? Well, of course it was. Is. He's here, isn't he?

But he's not sitting and reading or drinking, like he should be. The shop is a shambles, more than it usually is. Shelves knocked over, books strewn about, lights flickering ominously. The floor is wet, faded old rugs soaked and wood glistening underneath. That'll be because of the fire, of course. He hadn't been here for that, or he thought he hadn't, but now...

He tries to move and finds that he can't, at least not how he'd like, because his arms are bound to the wall, spread in a parody of spanned wings; his actual wings are folded back and trailing uncomfortably against the floor, while his feet can't quite reach it. Panic seizes hold of him as he tries to free himself and cannot - not even with divine power, he cannot - and he remembers why this is so familiar and realizes what must have happened.

This is what Crowley did to him.

The wards must have failed. Or he found a way past them. Lucifer lied to them, which should come as no surprise. Or if he doesn't intend to kill Aziraphale when he's through here, then he will uphold the agreement by only the thinnest interpretation, the letter of the law.

He raises his head slowly, facing the figure who has always been there, if he'd only noticed before.
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[personal profile] applesaucemod
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The woods are dark and deep, but not particularly lovely. If anything, they feel dangerous, as if something terrible might come lurching out from behind any given tree and tear into the nearest warm body. What that terrible thing might be is anyone's guess. A cat with hands? Slenderman? Stegosaurus? Actual cannibal Shia LaBeouf? All of the above in a horrible mob? It's anyone's guess. But every dreamer will be absolutely convinced that there is something unspeakable out there, and that it's after them.

The dreamers have two things on their side. The first is that there is actually nothing dangerous lurking in these woods (with the possible exception of other dreamers). The pervasive terror the dreamers are feeling is just that: a rift-given feeling, nothing more and nothing less. That snapping twig or rustle in the undergrowth is almost certainly just a squirrel or something else equally harmless.

The second is that no dreamer is alone. They all will be reunited with - or introduced to - their dæmons, a source of comfort in this dark, intimidating wilderness. However frightened the dreamers might be, at least they have someone with them who definitely doesn't want them dead.

[OOC: as ever, any and all are welcome! You don't have to be in the game to join the fun. Dreamers can remember or forget the events of the dream at the players' discretion. And the party only stops when you want it to; feel free to backtag forever.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
applesaucemod: (Default)
[personal profile] applesaucemod
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The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]

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The Big Applesauce Dreaming

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