The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2015-05-31 11:47 am
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Entry tags:
- character: asmodia antarion,
- character: daine sarrasri,
- character: gabriel,
- character: greta baker,
- character: iman asadi,
- character: johnny truant,
- character: lucifer,
- character: rashad durant,
- character: spike,
- character: sunshine,
- character: the balladeer,
- dropped: mako mori,
- dropped: nicholas rush,
- dropped: seth,
- dropped: tim wright,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: crowley,
- retired: melanie,
- retired: peter vincent,
- retired: yuri kostoglodov
Here You Are, Stick Figure and a Busted Grin [Open to All]

The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.
It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.
Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time.
[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
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No matter. It will be repaired, or it will not matter when he de-manifests. It only matters that he hold the child still and force him to drop the knife.
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He keeps swinging, squirming, throwing every raw ounce of kin - of kaen - of kinetic energy into getting away from the stupid knob. Let him go let him go let him go.
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It is very difficult to concentrate on forming a glorious (if severely abridged -- no need to burn the little thing's mind out) vision of the inner workings of the universe to send into the child's mind while he's also trying to hold on with hands increasingly slippery with his own manifestation's blood and simultaneously avoid any further injury to them both. Perhaps he should have begun with the vision and worked from there. For a brief moment he thinks he has it, but just as he tries to send over the first little packet of information the boy gives a particularly violent thrash that yanks him out of Nhodd's grip and sends the angel scrabbling to recover him.
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It's the only window he needs. He's fair fucking fast when he needs to be, always has been. Always has had to be. He stops only to jerk two fingers up in a defiant 'V' before facilitating his escape by pitching himself over the edge of the slide. He lands in a flurry of sawdust and scrawny limbs but picks himself up immediately, scrambling off and away.
no subject