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applesaucemod) wrote in
applesaucedream2013-08-30 07:33 pm
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The Fortress of Many Turnings [open]
Welcome to Caerdroia. Though at first glance this world seems calm, even idyllic, closer inspection will reveal a startling lack of linearity. A doorway in one place can suddenly lead to another entirely, the locals going about their business seem totally unaware of your presence, and you may find reminders of home that are less than welcome -- and less than safe.
The countryside seems almost designed to set one at one's ease. Gentle, rolling hills overlook a town in the near distance, and herds of friendly cows cluster here and there (with unknown intent).
The Garden of Curiosities is a walled-off park. Inside, streams and paths wind through beautiful landscaping, and animals can be found on the loose everywhere. For the most part, these creatures are friendly (or at least indifferent) toward visitors, though their appearance might perturb. One might see an animal one has never encountered before, or one might find the garden inhabited by creatures from one's own world that are somehow changed, whether in size, color, or behavior. And, of course, one might find something rather more predatory has taken up residence….
The town hall never seems to be in the same place twice. Finding your way through the streets to any one particular building is an exercise in frustration, as the town seems to shift and change whenever part of it is out of your sight. The hall itself isn't much better once you get inside; stairwells have a habit of appearing on the ceiling, hallways turn into dead ends while your back is turned, and floors are liable to open up into fathomless pits.
The Labyrinth is where many journeys seem destined to end. The way out is, more often than not, the way in. Try to leave one part of Caerdroia, and the doorway might very well open into the labyrinth. And, like any good labyrinth, this one is home to a Minotaur. And, like any good Minotaur, this one would be more than happy to tear you to pieces.
[OOC: Once again, the shared dream is open to all characters, including those not currently in the game and those belonging to players who are not currently members. Once again, too, players are free to choose whether their characters see the dream for what it is, whether they are forced to abide by its rules, and whether they will remember this in the morning.]
The countryside seems almost designed to set one at one's ease. Gentle, rolling hills overlook a town in the near distance, and herds of friendly cows cluster here and there (
The Garden of Curiosities is a walled-off park. Inside, streams and paths wind through beautiful landscaping, and animals can be found on the loose everywhere. For the most part, these creatures are friendly (or at least indifferent) toward visitors, though their appearance might perturb. One might see an animal one has never encountered before, or one might find the garden inhabited by creatures from one's own world that are somehow changed, whether in size, color, or behavior. And, of course, one might find something rather more predatory has taken up residence….
The town hall never seems to be in the same place twice. Finding your way through the streets to any one particular building is an exercise in frustration, as the town seems to shift and change whenever part of it is out of your sight. The hall itself isn't much better once you get inside; stairwells have a habit of appearing on the ceiling, hallways turn into dead ends while your back is turned, and floors are liable to open up into fathomless pits.
The Labyrinth is where many journeys seem destined to end. The way out is, more often than not, the way in. Try to leave one part of Caerdroia, and the doorway might very well open into the labyrinth. And, like any good labyrinth, this one is home to a Minotaur. And, like any good Minotaur, this one would be more than happy to tear you to pieces.
[OOC: Once again, the shared dream is open to all characters, including those not currently in the game and those belonging to players who are not currently members. Once again, too, players are free to choose whether their characters see the dream for what it is, whether they are forced to abide by its rules, and whether they will remember this in the morning.]
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She's held up for a moment by the beast, who only lingers long enough to pry the left front leg off of the bench. Tail wagging, it carries the bit of iron scrollwork in its jaws as it follows her over to the potted plant. She drops into a crouch a few feet away, keeping her movements slower than usual so she doesn't startle him. "How'd you end up here?"
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"I was just...." he starts, ready to recount the whole story. Sadly, he draws a blak. "I...wandered out of the apartment?" he suggests, digging up the explanation he's unconsciously assumed to be the case, though why he would have done so is a mystery. "I can't find my way back."
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"Maybe the rift brought us here." Except she doesn't remember that happening, and she's not sure if the rift is in the habit of giving people a little amnesia on top of its other shenanigans.
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The beast, realizing they're not going anywhere for a few minutes, settles in to gnaw on the bench leg.
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Supposedly.
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"You don't know what sort of rift-related abilities anyone else might have," she points out, frowning down at him. "Someone could be able to knock us unconscious from the hallway outside, just by thinking about it."
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She doesn't know much about the rebels, but she knows plenty of less-than-flattering things about human nature. If some rebel faction is determined to make things unpleasant for Romac, she doubts they'd care if a few bystanders got caught up in it.
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"Climb aboard," she says, tugging down her hem to bring the pocket even closer to the ground than it is already. He ought to be able to climb in without any accidental size swapping.
Just finished reading Shades of Grey. Upsetting! Want sequels.
"Just don't forget and put your wallet in with me,"he chuckles nervously, toddling over and making the climb. When he reaches the lip of her pocket there's a moment of awkward repositioning before he loses his balance and simply tumbles inside.
I believe there is a prequel set to come out in 2015.
"I'll be careful," she promises, neglecting to mention that she's far more likely to just stuff her hand in there, which would be worse for both of them (and quite possibly ruinous for her pocket). She sits up a bit straighter once he's in, but doesn't move to get up. "Let me know when you're ready."
unnnngghhhh
I knooowww.
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