The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2014-03-28 03:03 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: peeta mellark,
- character: spike,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: alianne,
- dropped: almondine,
- dropped: andrew noble,
- dropped: charley pollard,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: julian bashir,
- dropped: sandalia de rabiffano,
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: peter vincent,
- retired: yuri kostoglodov
Far Side of the Aurora Borealis
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!
Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.
And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.
What could possibly go wrong?
[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!
Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.
And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.
What could possibly go wrong?
[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
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"We'll follow you!" he calls. "Onward!"
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They don't have to wander too far before Sadie spies a metal handle gleaming in the lamplight, and closer inspection reveals said handle to be attached to a large, rectangular sliding door. "Frank, Gertrude, I believe we've found one!" Sadie cries as she slides the door open and shines the lamp inside.
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Augustine leaps lightly into the dumbwaiter and then onto the barrel. It seems that as Sadie's sobriety increases, so does her fox's dexterity. Piling in after him, Sadie scoops her fox into her arms, trying to make as much room for Frank and Gertrude as they can.
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"Cozy!" remarks Gertrude, nuzzling at Augustine.
"Ah, Sadie," says Frank lovingly. There's a pause. "How do you suppose we make this thing go?"
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Before any such thing can be located (if one or the other even existed), the dumbwaiter starts to rise of its own accord. "Ooh!" Augustine says. "Like magic!" It continues to rise for what feels like several stories, and then the door slides open to reveal what appears to be a serving girl with a startled-looking chipmunk-shaped soul perched on her shoulder.
"Oh!" the girl says, almost dropping the covered platter she's holding as she takes in the dumbwaiter's unanticipated contents. Her chipmunk squeaks and darts down into her apron pocket, then pokes his head back out to stare at them.
"Don't mind us, darling!" Sadie says, swanning out of the dumbwaiter with Augustine still wrapped in her arms. "We'll be out of your way in just a moment!"
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The girl's mouth drops open, but she recovers quickly, like any good serving girl who's ever had to deal with this kind of thing. "Right away," she says, mystified, and wanders off.
"What a polite young lady," says Frank.
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The serving girl returns a minute later with a wicker basket tucked under her arm. Inside said basket is a bowl and two glasses, all wrapped in linen napkins to keep them from rattling against one another. "Would you like me to carry these anywhere in particular?" she asks uncertainly.
"Oh, there's no need at all for you to trouble yourself," Sadie reassures her, reaching for the basket. "If you would just give me the basket, we'll be on our way. It'll be as if we were never here!"
The girl doesn't seem entirely convinced, but she also doesn't seem overeager to deal with these two strangers any more than she must. "If you're sure," she says, passing the basket to Sadie.
"Positive. Thank you, dear," Sadie says as she tucks the basket under her arm. The girl bobs a quick curtsy, then hurries off.
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He and Gertrude immediately set about rolling the barrel out of the kitchen and into this mysterious new world.