The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2014-09-28 06:38 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- character: daine sarrasri,
- character: desire,
- character: eliot waugh,
- character: gabriel,
- character: iman asadi,
- character: james t. kirk,
- character: johnny truant,
- character: lucifer,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: alianne,
- dropped: andrew noble,
- dropped: dana cardinal,
- dropped: daniel jackson,
- dropped: jodie holmes,
- dropped: seth,
- dropped: the doctor (12),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: crowley,
- retired: peter vincent
Encampment Under the Sea [Open to All]

Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.
The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.
Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.
Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.
[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
no subject
She starts down the corridor, slowly enough for Molly to have no trouble keeping up. It's not as if there's any hurry, anyway. "Sounds like good advice," she says approvingly. "Though it helps to be able to fight, if you have to. Or to have friends who can help you." She's benefitted from both, and while her universe is a very different place, she figures some things are true across the board. She's yet to be jumped by a mugger or anything like that, but it's comforting to know she could handle herself if she was.
no subject
She has no trouble keeping up with Daine, both because Daine's being considerate like that but also because Molly's honestly not that interested in sticking around that same place anymore. There's a more resigned expression to her when the topic shifts though.
"Nobody thinks I should fight. They just want me to go to school and be normal."
Kicking her feet lightly, it's clear she's not sold on that. She's not a normal girl. And maybe she doesn't want to fight exactly, but she doesn't want to pretend, either.
no subject
If she'd been normal, adjusting to life in New York would have been a lot more difficult.
"Anyway," she continues, "everyone should know how to defend themselves, at least, especially girls." If her ma had known how to fight, maybe the farm wouldn't have fallen to the bandits. It's still common in Daine's universe for folk to say that women shouldn't learn to fight, but Daine doesn't hold with that nonsense at all.
no subject
And that's why she kept quiet about that, for the moment, as she was still trying to decide how she felt about it. Instead, she commented on what Daine had said earlier.
"Are you sure that it's magic? Mohinder says it's genetics."
no subject
She has no idea who 'Mohinder' is, but at the moment, that doesn't seem very pressing. Instead, endeavoring to sound as non-threatening as possible, Daine asks, "Do you have some sort of magic, Molly?"
no subject
She chews on the inside of her lip for a small moment, not quite in hesitation, but maybe consideration, before she answers. "I can find people. If I think about them, I know where they are."
no subject
no subject
She doesn't feel distrustful, not really. But there's a loyalty to her foster parents there. Not wanting to disappoint them in case it turns out bad.
"I don't think so", she answers, kind of like she's shrugging. "I haven't tried that far yet. I'm not supposed to tell people about it."
no subject
"But I'm glad you told me," she adds. "And I'll keep it secret." She's good at keeping secrets. You sort of have to be, if you want animals to give you the time of day (though mice are, admittedly, terrible gossips).
She's about to comment on the limits of her own powers, distance-wise, when they round a corner and are confronted by a door. It's a relatively nice door, all things considered - not rusted shut or anything unpleasant like that - but the only apparent means of opening it is a numbered keypad.
"Huh," Daine says, poking at a few of the buttons and getting nothing but a red blinking light in response. "Well, this is silly. Are we supposed to just guess?"