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applesaucedream2014-09-28 06:38 pm
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Entry tags:
- character: daine sarrasri,
- character: desire,
- character: eliot waugh,
- character: gabriel,
- character: iman asadi,
- character: james t. kirk,
- character: johnny truant,
- character: lucifer,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: alianne,
- dropped: andrew noble,
- dropped: dana cardinal,
- dropped: daniel jackson,
- dropped: jodie holmes,
- dropped: seth,
- dropped: the doctor (12),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: crowley,
- retired: peter vincent
Encampment Under the Sea [Open to All]

Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.
The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.
Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.
Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.
[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
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Sorry, Daniel, you brought it up. Andrew is never not going to be curious and nosy about it now.
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Okay, so that's one thing Daniel never thought he'd have in common with anyone.
"Well the first few times nothing changed much, really," he stammers, entirely taken aback. "Other than the fact that I, uh, tended to do it a lot. Really a lot. It was only when, um, I was dying and I, I learned, er, I was taught how to Ascend. To, um. Another plane."
So much for not being forthright. But the mention of present company having some experience with death and then undeath has greatly reduced Daniel's already underused ability to think things through.
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No, that wasn't incredibly rude or anything, obviously. He's just being
brutallyhonest, that's all.no subject
It's honestly a little surprising (no more so than anything else, Daniel supposes) that Andrew seems to know about it. He wasn't sure if the concept even existed in this universe.
"How do you know about Ascension?" he asks curiously, head to one side.
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"It's...something my people wanted. Some of them wanted." His voice sounds oddly stilted now. "Talk about committing to your ivory tower -- but you can just come back?"
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He smirks bitterly at his feet, a self-deprecating twist to one side of his mouth.
"I was wrong." So very, very wrong on oh so many counts. "The Others weren't interested in helping lowers, or anyone else. And since I wouldn't stop interfering with the lower planes, they sort of unanimously decided I wasn't worth keeping around."
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"Lower planes," he scoffs. "Doesn't that just say it all right there? That's exactly how it would have been if the Time Lords had managed it, too. How it already was, really."
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"Time Lord," he repeats thoughtfully. "Is that you? Er, your, your race?"
Time Lords. Ancients. Who lets these aliens name themselves? Hopefully there's no relation. Though apparently there's a similarity in general attitude towards more "primitive" (Daniel always did hate the the Others' word for it) races. Thus far Andrew's been nothing but open and agreeable if a bit inquisitive, but Daniel himself is no better so he can hardly fault him for that.
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He's looking up at what appears to be an escape hatch. There are ladder handholds in the wall and everything.
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So naturally Daniel doesn't hesitate to climb up and start working on getting the hatch open with very little consideration as to what may be on the other side. It looks like it leads up - up is good, right?
"More or less," he repeats, voice sounding slightly strained as he tries to muscle the thing open but it feels like it might be a bit rusted shut. It's a bit of a coping mechanism in any situation to just keep talking to maintain his calm, but it certainly helps that Daniel's just as fascinated with Andrew as Andrew appears to be with him. "So you're a bit like me then? Kind of a, a physiological gray area?"
With a grating squeal and a faint hiss of shifting air pressure, the hatch opens, swinging outward.
"That a good thing, you think?" he asks nervously, peering upward but not fully willing to go poking his head through the other side quite yet, a rare display of caution.
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Of course, climbing a ladder in his condition won't be the easiest thing, so he stays on the floor and watches Daniel attack the hatch. If he had a torch he'd point it helpfully upward, but he doesn't so he just directs his gaze that way. "You could say that," he admits. "Not quite the same way as you're thinking, though. And we're not being crushed under a wall of water, so I'd say we're doing quite well, really. You going to go up?"
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In the midst of all the scientific rhetoric Daniel had forgotten that fifty percent of them were pregnant and therefore probably not in the best physical shape to go scrambling up and down ladders all over the place. If there's a chance this next destination is less damp and cold and creepy, Daniel will take it, but if it leads to someplace worse he won't make Andrew go to the trouble. He hesitates for another minute, debating on whether he should mention all this, but decides it won't matter if he gets eaten or anything unpleasant like that on the other side anyway. So, with his usual disregard for his personal well-being, up the hatch he goes. It opens onto a very lateral surface, a clear deviation from the curved walls of the tunnel.
It's very dark, at least at first. The floor Daniel hauls himself onto is flat, smooth, and cool but at least it doesn't feel slick with water like the tunnel below. He's going to call that an improvement, but he can't glean anything else about his surroundings on account of being unable to see. He stretches one hand in front of his eyes and brings it closer and closer until he can make out its vague outline in the gloom, until it's roughly three or four inches away from the tip of his nose. Fantastic.
He takes a few tentative steps forward and then, out of nowhere, the place flares to life. Quite literally. A ring of lamps actually ignite as he moves toward the center.
The room, it turns out, is less of a room and more of a sphere. Huge and globular and made of glass with what appear to be old-fashioned gas lamps arranged in an azithumal configuration around the circumference of the room-globe-thing, the sources of the unexpected light.
Everywhere, above and around and on every side except the floor - is water.
Daniel shivers. He can't even see a surface. And he doesn't like glass. It's too fragile, too unstable, too easily broken or shattered or cracked. And the thought of all that water pressure pressing down on this groaning structure, however sturdy it may seem? He's not particularly a fan. Still, Andrew might prefer it to the cheerless cramped little passageway they've been making their way through this whole night.
He shakes himself out of his reaction of fascinated horror long enough to flatten himself to the ground and poke his head through the hatch.
"Looks like some kind of observation sphere," he calls down. "Complete dead end, and get this - we're underwater. Like, completely."
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And then...and then. Andrew doesn't even get to his feet before he sees it, just stays seated on the floor and cranes his neck up and around and back and back down to take it all in. "Oh, but this is gorgeous!" he exclaims, apparently not sharing Daniel's apprehensions. "View's not the best, but this hardware -- very steampunk. Very stylish. Gas lamps in an underwater observatory, can you imagine?"
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And unlike Daniel, he seems completely taken with the room. If one could call it a room. Daniel doesn't know how else to define it other than "sphere" so he's going to stick with that.
"Sure," he answers, pulling out the word tentatively. Daniel would ordinarily be thrilled to study this...bizarrely anachronistic internal building layout and discern what its purpose could possibly be (other than to, well, observe) but the amount of glass sets him on edge. More specifically, it's how much of this building's structure seems to rely on the glass and if it were to break -
Daniel is not going to think about what might happen if it were to break. He does not like glass. Or trust it. At all. It just takes a few shots from a Beretta and a quick dive through the window to separate one from their own slow, painful, electromagnetic disintegration.
"Doesn't seem particularly, erm, safe," he offers, now eying the lamps with an equal amount of distrust. "Whoever engineered this place had some interesting tastes."
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He wants to stand and get a better look
and poke around at all that glass because really, wow. This time he actually looks for help, wordlessly holding a hand up in expectation that Daniel will take it and help haul him to his feet.no subject
"Who designed this place, anyway?" he muses aloud, very carefully not looking at the glass dome they're both in but focusing on the lamps and the floor and really everywhere else. "It feels, I dunno, temporally displaced, maybe. The layout and construction don't look modern at all but the engineering required to get this place underwater definitely is, I mean, it's like a, a metachronistic mess."
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He toddles toward one of the lamps in question, though he quickly finds himself trekking up the inside of the sphere to reach it. "This definitely looks like a gas line," he muses, leaning on the glass wall of the sphere and looking up at the pipe feeding the lamp above him. "Not the best idea in the world, really."
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"Maybe we, uh," he shuffles to the middle of the room, eying the lamps with serious trepidation, "shouldn't stick around. What if something...?" He gestures vaguely upward to indicate a failure in building stability, or the glass collapsing under the water pressure and drowning them both, or any of the innumerable bad things that could happen with this much glass in the room.
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That's not very kind, though, and he knows it. "Alright," he sighs, abandoning his exploration to join him back at the hatch. "With any luck we'll find something a bit less dead-endy up ahead."
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He does not like the glass.
Andrew's arch verbalization of his fear does nothing to alleviate the jangling nerves. Tight-jawed, wordless, he scrambles back down the hatch as quickly as he can and offers a hand to Andrew to help him down.
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So he clambers back down the ladder, slower than Daniel and slower than he'd like, conscientiously closing the hatch behind them as if it will make any difference. Andrew accepts the hand down and gives it a little squeeze before letting go, though his cavalier attitude doesn't seem to change. "Well," he says, "That was a bust. At least we know a little more now than we did before."
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Still, that might be a sign they're getting closer to civilization. Or at least a more pleasant place than this.
"Keep going, do you think?"
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Not that colds work that way, but having wet feet is really starting to make him miserable. More miserable than a heavily pregnant man normally is, even.
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Apologizing seems to be the thing to do, however Andrew chooses to interpret it, whether for dragging him out of the first dry area they've seen since they got here or for the sake of conversational social norms or for...whatever reason, really. Daniel slogs ahead doggedly in search for another passage or hatch.
It's not long before they find one. Just like before, a small ladder leads up to an innocuous little metal hatch angled upward. He pauses and rests a hand on the bottommost rung and considers the likelihood that this will just lead to another observation deck or whatever that place was supposed to be. Not much to be gained in wondering, he starts up the ladder hesitantly to start wrenching open the hatch, hoping there isn't a pressing mass of water on the other side.
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When Daniel does get it open, what comes flooding into the tunnel is not water, but light. Andrew breaks into a wide grin, though he can't see much beyond Daniel's silhouette. There's glass between them and the dark ocean outside again, but this time the lamps are already lit and they reveal an almost airy (and blissfully dry) walkway in much better condition than the tunnel in which they've been walking. It stretches off perpendicular to the passage below, terminating at a door to a building at each end not far away.
"Let there be light," grins Andrew, unaware that they've got the same problem as before, more or less.
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