The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2015-05-31 11:47 am
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Entry tags:
- character: asmodia antarion,
- character: daine sarrasri,
- character: gabriel,
- character: greta baker,
- character: iman asadi,
- character: johnny truant,
- character: lucifer,
- character: rashad durant,
- character: spike,
- character: sunshine,
- character: the balladeer,
- dropped: mako mori,
- dropped: nicholas rush,
- dropped: seth,
- dropped: tim wright,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: crowley,
- retired: melanie,
- retired: peter vincent,
- retired: yuri kostoglodov
Here You Are, Stick Figure and a Busted Grin [Open to All]

The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.
It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.
Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time.
[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
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She can hear them giggling at her as she makes her way along a branch, far more slow and clumsy than even a young squirrel. It's a friendly sort of giggle, though, like they're pleased she's trying. They're not jeering, like the children from the village do, sometimes. So it's with a lopsided grin that she tells the nearest one, "You'd be slow, too, if you was wearing these," and gives her skirt a pointed flap with one hand.
[ooc: Daine's about eight and remembers nought of the Rift or Manhattan.]
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Asmodia huddles as low as she can in the crook of the big branches, all her limbs curled in tight as she tries very hard to breathe quietly. Maybe the girl won't come up this high, and maybe she won't see Asmodia and yell and bring grown-ups that'll ask questions and want to know whose she is and why she's somewhere that's meant for citizens. Maybe. And maybe Asmodia will suddenly learn how to make herself invisible like she's always wanted. Neither seems very likely.
She shouldn't even move, but she has to see. Quietly, slowly, she peeks over a branch at the girl below. She can't see who the girl is talking to, but she doesn't dare keep her head out in the open long enough to really look, and quickly retreats back into the little hiding place that no longer seems so secure.
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Instead she just curls in tighter, grabbing her tail in her hands to stop it uncurling into view, and tries even harder to be quiet. Be invisible, she says in her head, squeezing her eyes shut. Turn invisible right now.
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But it's not talons or claws she sees. It's horns. For a moment, she's fair a certain a sheep has managed to get stuck up in a tree, but that can't be right. It's not a sheep, or any of the People. It's something she's never seen before, and she clutches tightly onto her branch as she looks at the... the two-legger? That can't be right, either. Even the Gift gone wrong doesn't leave someone looking like that.
"Um," Daine says, wide-eyed.
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Or maybe she'll climb right up and see Asmodia. Asmodia's eyes fly open at the sound of the girl's voice and she stares back, equally wide-eyed. "Um," she replies, trying to think how she can possibly explain herself. "I'm s-sorry," she stutters too quickly. "I, um -- I didn't know this was -- I didn't mean to, to, um -- I'll go, I can go, just please don't tell. Please."
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"You've got horns," she breathes, astonished. "What are you?" She doesn't even have the wherewithal to consider that the question might be rude.
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It occurs to her that she could lie.
It also occurs to her that if this girl tells the wrong person about it and describes her well enough, the watch could come to the inn and demand that her parents punish her for lying. They need people to tell each other good things about the Antarion family and their inn; she knows she makes it hard for them when she acts out and other people see.
"It's when you have fiendish blood," she explains after a moment's shocked silence. "But not like a half-fiend, it's after that, when it's your grandparents or your great-grands."
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"I don't know what a fiend is, either," she admits, a little sheepishly. "It's been a long, long time since there was anything but humans and animals in this realm. That's what Grandda says. All the immortals are in the realm of the gods."
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As for not knowing what a fiend is...Asmodia's told some whoppers in her day, but that's such a blindingly obvious lie even next to the other part that she doesn't know what to make of it.
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She should still be polite to any human, no matter what their age, but if this girl's an ignorant foreigner her legal reasons to have to do so just got a lot less important to her. What's a foreigner going to do to her?
...Other than tell her parents not to stay at the inn while they're in town. Drat it.
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Not that she has any business taking ownership of Corus; she's never been there, or even set foot in Tortall. But everyone's heard of Corus, she's fair certain of that.
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The fierce grin she turns on the girl is triumphant even as the feeling that she really, really shouldn't be talking back to a human this way twists inside her. Who goes to a trade city and doesn't even know what country they're in, though? Idiots, that's who.
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She...doesn't think she went anywhere? She's never gone anywhere before. She's met plenty of people from outside Kintargo, but that doesn't mean she ever went anywhere herself.
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A leap and a scurry, and a few moments later, a head swings down through the foliage to peer at Daine, wild sandy mullet and eyes that seem to take up a good half his face, and a twitching smile at the corner of his mouth, attached to the body of a six year old Vince Noir, hanging from his knees from a branch. He looks nearly painfully skinny, and his t-shirt has his own name in glittering pink rhinestones across his chest.
'Alright?' he offers hopefully. 'Who're you?'
Despite the improbability of it, his accent is still thoroughly Cockney urchin.
The squirrels in the branches chitter their laughter, wanting to know why she's got all that stuff around her legs, she can't hardly climb in it! and Vince waves a hand at the nearest of them. 'It's clothes, people wear them, you know that.'
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"Who are you?" she blurts before remembering she didn't introduce herself. "I'm Daine. Are you really talking to the squirrels?"
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'I'm Vince!' he says cheerily. That's kind of a weird question, though, and he wrinkles his nose a little. ''Course I am. They're a little silly, but I like that.' Vince is a little silly himself, or so he's told by some of his friends.
'They're right, though; that's a daft thing to wear for climbing trees.'
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She glances down at her skirts with a sigh, nose wrinkling in weary frustration. "Girls aren't allowed to wear breeches, elsewise I'd dress more sensible," she informs both him and the squirrels.
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Good to know that she's a girl, though, and Vince nods judiciously, even though the idea that girls aren't allowed to wear breeches doesn't make much sense. He curls up to grab onto the branch with his hands as well, flipping backwards to drop down to the branch below him, landing with his knees bent and a steadying hand in front of him. With his other hand, he reaches out to pluck at the fabric of her skirt curiously. It's rough, heavy fabric of some sort he's never encountered before. 'Why can't girls wear breeches? That's stupid.'
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She frowns a little when he starts to poke at her skirt, and smoothes a palm over the fabric self-consciously. "I don't know," she says, frown turning into a pout of general dissatisfaction. "The Lioness gets to wear them, but she's a Lady Knight. Ma said I wasn't allowed 'less I was trying for knighthood, and then she said 'don't you dare.'" Daine wrinkles her nose. Truth be told, she doesn't want to be a knight. She just wants to wear breeches. Seems like they'd make life easier.