The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2013-08-03 04:09 am
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Let's Do the Time Warp (Again)
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
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A version of Topher quite starkly different than the one working at ROMAC is roaming the corridors. He shies away from large groups of people, so you won't find him hanging around the bar. He's skittish, tense, fiddly, and avoids eye contact. He may also be difficult to get through to, but strangely enough, he might also be more lucid in a dream state.
Apart from the behavioral differences, he's quite a few years older, and almost frail looking, skinny and unkempt, unshaven and with much shorter hair. Time has not been kind, and he looks worn down.
And this version of Topher does not have any control over the dreaming - at most, perhaps he'll make some phantoms appear by accident.
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This Gabriel shouldn't be familiar to Topher unless he can sense his Grace. His entire bearing is different, his body different, his face lacking it's usual smirk.
"Hello, Topher. You needn't be afraid of me."
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Topher doesn't recognise Gabriel. Whether it's because he can't remember his time with Romac or because he's not able to sense his Grace is uncertain, because Topher doesn't remember a lot of things. His mind doesn't work in the way it used to.
And being told not to be afraid of someone isn't actually that helpful. He's heard that before. And given this someone knows his name makes him even more wary. He assumes now it's someone he knows in a different body - which is true enough, really.
"No thanks," he answers, which makes sense in his own head.
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"Who are you?" he asks, because that's something he'll want to know before accepting any kind of help. And any kind of direct fiddling with his mind is.. well. Not something he is particularly comfortable with, even though it's different in here.
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"I don't like people playing with my mind," he informs Gabriel, twitching a little. He's still debating it.
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When he pulls his hand away, he tips his head to the side, considering his work. "How do you feel?"
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It's not particularly pleasant. Having your mind messed with is jarring, and there's a good reason his brain has become this tangled to begin with. A flood of painful memories he'd repressed rush at him, but then the dust starts to settle.
Once Gabe is done, Topher reaches up to rub his forehead. "Like you put my head through a blender," he answers, but he feels... clearer. Like putting him through the blender cleared out the nasty chunks and left him smoother. Though the metaphor might need work.
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eat themask them many questions. Hurrying toward where he saw the stranger 'disappear,' he calls out, "Hey!"no subject
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"I'm not going to hurt you," he says in what he thinks is a reassuring tone. "I'm Andrew. Do you know where the ice machine is?"
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