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[personal profile] applesaucemod
 photo spookydream_zps6b871cec.jpeg


The woods are dark and deep, but not particularly lovely. If anything, they feel dangerous, as if something terrible might come lurching out from behind any given tree and tear into the nearest warm body. What that terrible thing might be is anyone's guess. A cat with hands? Slenderman? Stegosaurus? Actual cannibal Shia LaBeouf? All of the above in a horrible mob? It's anyone's guess. But every dreamer will be absolutely convinced that there is something unspeakable out there, and that it's after them.

The dreamers have two things on their side. The first is that there is actually nothing dangerous lurking in these woods (with the possible exception of other dreamers). The pervasive terror the dreamers are feeling is just that: a rift-given feeling, nothing more and nothing less. That snapping twig or rustle in the undergrowth is almost certainly just a squirrel or something else equally harmless.

The second is that no dreamer is alone. They all will be reunited with - or introduced to - their dæmons, a source of comfort in this dark, intimidating wilderness. However frightened the dreamers might be, at least they have someone with them who definitely doesn't want them dead.

[OOC: as ever, any and all are welcome! You don't have to be in the game to join the fun. Dreamers can remember or forget the events of the dream at the players' discretion. And the party only stops when you want it to; feel free to backtag forever.]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]

Halfway

Aug. 1st, 2014 06:41 pm
applesaucemod: (Big Apple)
[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
applesaucemod: (Default)
[personal profile] applesaucemod
To what dark realm will the rift bring the dreamers of Manhattan tonight? Another dark, craggy island? A deathly, abandoned place where they will be forced to confront their deepest, darkest demons?

No, not so much. Tonight the dreamers of Manhattan will find themselves alighting in a beautiful, sunlit zoological park. Well-kept paths wind between spacious enclosures, state of the art habitat design allowing visitors close-up views of the animals without depriving the latter of room to roam. One might wander into the indoor aquarium with its tropical microclimate, or go for a stroll in a shady arboretum. Food stands dot the pathways, each one serving up a variety of oddly themed foodstuffs, free of charge. It's hard not to be happy in such a wondrous place.

No, really, it's hard not to be happy. Feelings of well-being permeate the air and the people and animals breathing it -- one has so much to be thankful for, after all.

Oh, and those animals? Probably not what one would expect to find at a typical, earthly zoo. Creatures of myth and fantasy occupy the many enclosures: sea serpents in the aquarium, winged horses in the aviaries, and everything that flies or crawls or slithers through the imagination of the universe's many cultures in the various enclosures.


[Mod Note: Once again it's time for a shared dream! We're back to optional themes this month, so players are free to choose whether and how much to have the happiness whammy apply to their characters. As always, all players and all characters are welcome, including players who are not members and characters who are not in the game. Memories of this and of all dreaming threads may be retained or forgotten at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod


As far as dreams go, this seems surprisingly...normal. True, the dreamers of Manhattan and beyond will find themselves stranded in the middle of the ocean on a fairly deserted rocky island, but it's nothing so unusual as the labyrinth from last time, and no one appears to have become an animal or reverted to an insane past (or future) version of themself. Besides, well, rocks and grass, there's nothing here but an abandoned lighthouse, the doors and windows broken, and the spare furniture worn by the weather. You can go up the spiral staircase to look at the view, but there's nothing to see but the endless ocean. One might almost think tonight was a night for simple socializing via the telepathic current.

As if anything to do with the rift is ever that simple, you silly bumpkin. How quickly each person realizes what is unusual about tonight's dream will depend in large part on their personality. Some might go the entire night without noticing (except from the distress of others, naturally), but some will find out the instant they open their mouths to converse with another dreamer. You see, each and every dreamer will be completely unable to tell a lie for as long as the dream lasts. The truth might be evaded by omission, but any attempt to say that which is untrue will result in the corresponding truth emerging instead.

Good thing it's just a dream and everyone's going to forget in the morning, right? Right??


[Mod note: As usual, players can choose to have their characters remember or forget anything that happens in the Dreaming. As per usual party rules, both members and non-members are welcome to play any character in this post, regardless of whether that character is currently in the game. Unlike usual, tonight's theme is not optional; all characters will be subject to the enforced truth-telling. Have fun!]
applesaucemod: (Krissy 4)
[personal profile] applesaucemod
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.

Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.



[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.

For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
applesaucemod: (Default)
[personal profile] applesaucemod
It's that time again! The rift has caught the good little dreamers of New York (and beyond) in its currents and washed them ashore on a desert island in a dream wonderland. This time, however, quite a noticeable change has come over each of the attendees of this nocturnal party.

All the people who arrive in this shared mindspace will find that they have been transformed into some sort of animal they find familiar or that resembles them. They will find that they can still communicate with one another and that they still have all their mental faculties, but might be a little…well…influenced by the forms they have taken on.

They will also find that they have been deposited in the middle of the largest, most elaborate playground they have ever seen. Climbing equipment and slides of the sort meant for human children are in evidence, but so are cat trees, meadows, tunnels, pools and ponds, aerial obstacle courses, and anything else the mind can imagine, for as far as the eye can see.



[OOC: The usual dream party rules apply: players apply the party's theme (in this case, transformation) to their characters according to their own discretion, and both members and non-members are more than welcome to use this post to try out characters not yet in the game. Usual dreaming rules also apply, in that players can choose whether or not their characters will remember this in the morning. Have at!]
fucking_ebay: (Default)
[personal profile] fucking_ebay
Peter's having a fairly ordinary dream -- that is, he's onstage in front of an audience, doing his old Vegas show in the nude, and none of the fire effects are working. He's not actually bothered by the nudity, which his dreaming mind seems to think is just part of the act, but he keeps getting confused about what part they're on. He hasn't rehearsed in weeks, and he's stumbling through all his lines and illusions.

Around the time the Hard Rock Hotel and Casino (TM) melts away to be replaced by Central Park, Peter's remembered that he doesn't live in Vegas anymore, and his befuddled mind is well on its way to working out that he's dreaming. He doesn't get a chance to come to his senses and enjoy his shot at lucid dreaming, though, before something goes terribly wrong. This time as the backdrop melts away, there's nothing to replace it. He feels himself being pulled, drawn away somehow -- and, helpless to resist, his sleeping mind is sent spinning off into the ether of the Dreaming. Flailing at nothing, he's carried away -- until, of course, he collides with another mind and finds himself in another person's dream.


[OOC: Peter's been carried off like a twig in a river -- and he's going to smack into a few rocks other minds before the night's through. He can still be naked for the first one if desired. Have at!]
applesaucemod: (Kathryn 1)
[personal profile] applesaucemod
Sometimes the rift only gives the denizens of Manhattan strange dreams. Sometimes, two people will find themselves together in the Dreaming. And other times? Other times, the Dreaming takes hold of dozens of people at once, throwing them all together into one shared mental space while they sleep.

Tonight is one of those nights -- what's more, the rift has outdone itself this time, telepathic tendrils reaching out through the rift into other universes to pull in even those who haven't been physically transported to this world...yet. You might meet a stranger from another world, or you might run into your next-door neighbor. You might notice right away that this isn't the waking world and that you are not alone, or you may drift through blissfully unaware that anything is out of the ordinary. You might not even remember this in the morning at all.

And that's probably going to be fortunate for at least a few people, because what you will notice is the overwhelming desire to get cozy with someone. It's chilly in this big house where you've found yourself, but luckily for you, there are beds, beanbags, and blankets galore, all of them just perfect for getting cuddly with your new friends. Consider yourself lucky that dream-world cameras can't upload photos to the real-world internet.


[It's a Dreaming party, and everyone is welcome! Tag a friend, tag a stranger, whatever! Everyone who's been pulled in will be feeling unusually friendly and cuddly, so get a-snuggling. Some characters (particularly those with strong telepathic defenses) may not be as strongly affected as others; the extent of the Dreaming's effect on each character is up to the mun's discretion.

Also, when we say everyone, we mean everyone. Non-members are welcome to tag into this post, so feel free to voice-test new characters here, and to invite friends who aren't in the game to come do some meeting and greeting. If you've come upon this post and aren't a member of this game, you are welcome to tag into this post.

For those who are familiar with the brbG parties, this is basically like that. Post a tag with your character's arrival and await replies. Time is bendy in here, so each character can have multiple replies/threads. Have fun!]

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The Big Applesauce Dreaming

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