The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2013-08-03 04:09 am
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Let's Do the Time Warp (Again)
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
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Seeing Daine like this scares Aly more than she can say, more than even her own predicament has done to her. Aly's used to being afraid, in pain, and in control, but Daine...
Carefully, slowly, she crouches in front of her.
"Hullo."
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Aly doesn't follow. She stays exactly where she is and lifts her hands to show Daine that they're empty. Daine had told Aly, when she was younger, about her wilder and less controlled days, but seeing them is another, painful, matter.
"Daine?" she asks softly. "Veralidaine Serrasri?"
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Something stirs inside her at the sound of her name - especially her full name, which she hasn't heard in a while. She rocks back onto her haunches, eyeing the stranger uncertainly, until it hits her: that's the name the villagers know. This two-legger must be with them. She's one of the hunters.
Daine's limbs are shaking, and she uses both hands to steady the knife as she points it at the two-legger. She won't be captured, though she'd much rather run than fight. Risking a glance up at the fence, she registers that it isn't that tall. Could she jump it?
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"Daine? I'm Aly. I'm a friend."
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Daine growls at the stranger in warning, then reaches for the top of the fence with one hand and pulls herself upright, the other hand still aiming the knife in the two-legger's general direction. Her intention was to leap over the fence, but standing on two legs causes her head to spin. She shouldn't be standing like this... should she? She lurches forward almost as if she's going to be sick, then topples gracelessly over the fence and lands on her back on a manicured lawn, too winded to run.
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"Do you want some food?" she asks. "We can find some? Or look for your friends?"
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Maybe she's not with the hunters. Daine turns her head to look at the girl on the other side of the fence, belatedly noticing her bruises. Did she escape the bandits, too?
She wants to ask, but it takes her a moment to remember the words and how to shape them. Finally, in a cracked whisper, she asks, "The bandits?"
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"All gone," Aly points at her broken nose and the bruises surrounding it. Fibbing to Daine doesn't feel good, but she needs to get Daine to trust her a bit.
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Daine's vision blurs as her eyes fill. She wants her friends back. If she can't find them, she'll have nothing. "Where's the Pack?"
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Daine rolls onto her hands and knees, blinking down at her hands for a moment. They're two-legger hands, and she spreads her fingers, as if to verify that they belong to her. Then, she turns to the bald girl, squinting in curiosity - and a little suspicion. She doesn't recognize her, but it can be hard to recognize folk without their fur.
"Who are you?"
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Daine rocks back into a crouch, not quite sure whether she wants to stand up on her hind legs or go galloping off on all fours. She has a vague suspicion that the former would be the proper thing to do, but the latter is still tempting. It'd be more tempting if she knew where the Pack was, but she can't hear them. Scenting the air doesn't get her very far, either. Where is she?
"I'm lost," she finally admits, frowning at Aly as if it's somehow her fault that things are so confusing just now.
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"D'you want to try and find food?"
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She doesn't trust Aly, or anyone outside the Pack, for that matter. But she still has her knife if she needs to protect herself, and she really could use some help finding food. Looking sidelong at Aly, she nods once.
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"I think I saw something inside."
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"How far inside?" she asks, eyeing the hotel warily. She doesn't like the thought of being cornered indoors.
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"If you wait here, I could go and get you some instead?"
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"Just wait here, all right?"
And she's off like a shadow, stealing through and returning with a small feast before they notice her.
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So she paces, instead, relearning how to be comfortable on two feet. As her balance improves, she starts to feel more like herself: Veralidaine Sarrasri from Snowsdale. A small part of her doesn't want to be Veralidaine Sarrasri anymore, but it can't be helped. At least this definitely isn't Snowsdale. Pack or no Pack, she might be somewhat safe here.
Or not. How did Aly get that broken nose, and all those bruises?
When the other girl returns, Daine manages a brief, tentative smile, and a, "Thank you." Then, brow furrowing, she asks, "Who hurt you?"
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She spreads out a stolen napkin and lays out cooked pieces of steak with potatoes as well as a couple stolen sandwiches. In the interest of speed, she'd picked and grabbed indiscriminately.
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When the food appears, she carefully sits and looks it over. The steak is tempting, but she makes herself take a potato, instead. It takes some effort to stop herself from
wolfingbolting it down, nevertheless. She feels as if she hasn't eaten in days.no subject
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