The Big Applesauce Moderators (
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applesaucedream2014-03-28 03:03 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: peeta mellark,
- character: spike,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: alianne,
- dropped: almondine,
- dropped: andrew noble,
- dropped: charley pollard,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: julian bashir,
- dropped: sandalia de rabiffano,
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: peter vincent,
- retired: yuri kostoglodov
Far Side of the Aurora Borealis
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!
Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.
And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.
What could possibly go wrong?
[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!
Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.
And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.
What could possibly go wrong?
[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
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Still, though. Wine. Disgusting.
Augustine had moved away once Sadie had regained her equilibrium, and now he pipes up, "I think I've found a lantern." His pale fur stands out in the shadows on the other side of the doorway, and beside him, Sadie can just make out a little table with what appears to be an charmingly quaint oil lamp sitting on top of it.
"Well spotted, Augustine!" Sadie crosses to the little table and manages to light the lamp with only a minimal amount of fumbling. Hmm. It appears her previous buzz is beginning to wear off a little. Still, it's with a little smile of triumph that she offers the lamp to Frank. "Here we are, darling."
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"Well, dear Gertrude?" asks Frank cautiously, afraid of another disappointment.
Gertrude hesitates for a breathless instant, then turns, gives them a big dog smile, and says, "GIN!"
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"Well," Sadie continues, "shall we try and roll one of these barrels out of here?"
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"Hmmm," he says.
"We're not sure how to extricate one barrel without causing a gin avalanche," Gertrude confesses to Sadie and Augustine.
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"That sounds like the best kind of avalanche," Augustine says, sounding a little wistful.
"Yes," Sadie agrees. "It's the barrels that complicate things." She eyes the pile, then says, "Do you suppose we ought to go for the top one?"
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"Frank Linda Ronstadt Regan Doyle, don't even think about it," says Gertrude out loud, apparently in response to some internal debate. "I am not that strong."
"No, of course not, Trudy, you're right," admits Frank. "I don't suppose rolling it down would be a very good idea." He gives it a good think for a moment more, scanning the room with truly distressing sobriety, then snaps his fingers. "I know what let's do!! Trudy, be a dear and bring us one of those empty barrels, would you?"
Gertrude rushes to the task, rolling an empty barrel over with ease. Frank pries off the lid and places it beneath the top barrel. "I call this Frank Doyle's Theory of the Transitive Power of Gin!" he declares, and opens the spigot.
Beautiful, clear gin rushes from one barrel into the other. Frank watches delightedly, and Gertrude can't help but lap at the stream just a little.
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Noting Gertrude's behavior, Augustine attempts to get at the stream as well. Unfortunately, he doesn't have the dog's height advantage. He tries to jump up to it, succeeds only in getting some gin up his nose, and has to turn away to let out a mighty sneeze. "Bother," he mutters, licking his muzzle. "We'll have to get some bowls, too, when we find that kitchen."
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"We love you too," she says.
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And then the last of the gin makes its way into the second barrel, and Sadie reluctantly straightens with a sniff.
She has a head cold."It ought to be light enough now that we could tip it forward," she says, because there's no sense in leaving any behind.no subject
"That should do it!" says Frank, and he sets about closing the barrel back up.
"It's so beautiful," sighs Gertrude happily. "Augustine! Let's find a dumbwaiter! A place like this has to have a dumbwaiter."
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Sadie watches him go with a fond smile, but as the distance between them grows, her smile fades and her brow furrows. Something isn't right. She opens her mouth to call Augustine back to her, and then a terrible pain seizes her heart, and she starts to crumple to the floor.
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As Gertrude rushes to Augustine, Frank starts to feel the pain too. He gasps and lurches, struggling to pull himself and his wife up.
"Quickly!" he shouts to no one in particular - or everyone in particular. He staggers toward their strayng souls, helping Sadie along, just as Gertrude turns tail and runs back as fast as she can.
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"You didn't know," Sadie replies, managing to sound reassuring despite the fact that they're both still shaking. "We didn't know that would happen, but it's all right, now. We just won't do it again." Still hugging Augustine tightly, she turns to see how Frank and Gertrude are recovering. "Frank? Gertrude? Everyone all right?"
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Sadie shudders. "Don't speak of it, darling." To Frank, she adds, "Could you and Gertrude handle the barrel while Augustine and I find a dumbwaiter?" It might be more sensible for the souls to do the searching while the humans do the pushing, but at the moment, she doesn't like the thought of either soul straying too far from their respective person.
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"We'll follow you!" he calls. "Onward!"
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They don't have to wander too far before Sadie spies a metal handle gleaming in the lamplight, and closer inspection reveals said handle to be attached to a large, rectangular sliding door. "Frank, Gertrude, I believe we've found one!" Sadie cries as she slides the door open and shines the lamp inside.
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Augustine leaps lightly into the dumbwaiter and then onto the barrel. It seems that as Sadie's sobriety increases, so does her fox's dexterity. Piling in after him, Sadie scoops her fox into her arms, trying to make as much room for Frank and Gertrude as they can.
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"Cozy!" remarks Gertrude, nuzzling at Augustine.
"Ah, Sadie," says Frank lovingly. There's a pause. "How do you suppose we make this thing go?"
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Before any such thing can be located (if one or the other even existed), the dumbwaiter starts to rise of its own accord. "Ooh!" Augustine says. "Like magic!" It continues to rise for what feels like several stories, and then the door slides open to reveal what appears to be a serving girl with a startled-looking chipmunk-shaped soul perched on her shoulder.
"Oh!" the girl says, almost dropping the covered platter she's holding as she takes in the dumbwaiter's unanticipated contents. Her chipmunk squeaks and darts down into her apron pocket, then pokes his head back out to stare at them.
"Don't mind us, darling!" Sadie says, swanning out of the dumbwaiter with Augustine still wrapped in her arms. "We'll be out of your way in just a moment!"
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The girl's mouth drops open, but she recovers quickly, like any good serving girl who's ever had to deal with this kind of thing. "Right away," she says, mystified, and wanders off.
"What a polite young lady," says Frank.
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The serving girl returns a minute later with a wicker basket tucked under her arm. Inside said basket is a bowl and two glasses, all wrapped in linen napkins to keep them from rattling against one another. "Would you like me to carry these anywhere in particular?" she asks uncertainly.
"Oh, there's no need at all for you to trouble yourself," Sadie reassures her, reaching for the basket. "If you would just give me the basket, we'll be on our way. It'll be as if we were never here!"
The girl doesn't seem entirely convinced, but she also doesn't seem overeager to deal with these two strangers any more than she must. "If you're sure," she says, passing the basket to Sadie.
"Positive. Thank you, dear," Sadie says as she tucks the basket under her arm. The girl bobs a quick curtsy, then hurries off.
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