The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2014-04-25 09:59 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: peeta mellark,
- character: spike,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: bruce banner,
- dropped: james wood,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: the doctor (8),
- party post,
- retired: peter vincent,
- retired: yuri kostoglodov
May the odds be ever in your favor
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.
Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.
Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.
At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.
Welcome to the Quarter Quell.
[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.
Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.
At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.
Welcome to the Quarter Quell.
[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
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"C'mon!" he says, as much to himself as to Daine.
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There are screeches of pain and fury on all sides as the monkeys closest to them fall back as if a small bomb had gone off. The ones a little farther off are less effected, but they pause and flinch, giving Daine and Peeta enough time to stumble out of the jungle and onto the beach.
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"I told you so," he wheezes. It's without menace, but when he turns and sees Daine's face, he feels horrible. Crawling to her, he pulls her into his arms. "I'm sorry. I'm sorry."
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"Sorry," she says, unable to meet Peeta's eyes. "You were right."
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She shouldn't even be here, and the thought crosses his mind that if they are dreaming, this has to be his dream. Meaning it's his fault. The very idea makes him sick, but there isn't much he can do about it now except protect her the best he can.
Hauling himself to his feet, he offers a hand to Daine. "C'mon, we should keep moving. Staying in one place for very long isn't a good idea here."
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She follows Peeta along the beach in sober silence for a minute, then quietly asks, "Have you seen anyone else here?" She's not sure if they should be watching out for fellow dreamers or for fellow competitors - or both.
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There's no one in the cornucopia when they arrive, and Daine gapes at all the weaponry available. Plenty of folk back home have seen battle - her more than most - but the knowledge that all these weapons are intended to be used by unwilling participants in a fight to the death turns her stomach. There is a bow, though, prominently displayed as if it was waiting for her. She hurries over to it and picks it up, swinging a quiver of arrows over her shoulder with practiced ease. It's a fair strange bow, lighter than her own and made of a material that isn't wood, but she hefts it and decides the balance is good enough.
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She turns to Peeta and blinks at the expression on his face. It takes her a moment to guess why he's looking at her like that, and then she flushes unhappily. Katniss used a bow, didn't she?
"It's not much like what I'm used to," she admits, breaking the silence.
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At her proclamation, he gives the machete in his hand a look caught somewhere between angry and sad. "It never is," he murmurs.
Turning his attention back to Daine, he nods at a collection of small knives to her left. "You should probably grab a knife, too." Even more than being a secondary weapon - which he hopes won't be needed here - they're useful for basic tasks, like cutting up food. Better to have one than not.
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At his suggestion, she picks out a knife small enough to tuck into her belt. Most of the ones on display are wickedly large, but she'd rather have something practical than something that looks as if its primary function is just to scare folk.
She joins Peeta outside the cornucopia and nods back at the shoreline. "You said it was a big clock, right?" He's given her a rough overview of the arena before, but she wasn't about to press for details at the time. Now, though, she'd best hear them.
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Pointing to each in turn, he names the ones he knows: tidal wave, insects, lightning, blood rain, poisonous fog, monkeys, jabberjays, and some kind of animal. "I don't know what's in the others. The beach is safe for most of the areas, except the tidal wave. Each sector is active for an hour, starting with the lightning section."
Doing a quick count, he adds, "The monkeys are from three to four."
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She pulls out one of the arrows and examines it, turning it between her fingers and frowning. Much like the bow, the shape is more or less right - it's the materials that throw her. It's not even fletched with proper feathers, just with some sort of plastic - or it is metal? For a moment, she's reminded of stormwings, and she jerks her fingers back in sudden fear of being cut open by the not-feathers' edges.
"Back to the beach?" she asks as she carefully puts the arrow away.
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As they restart their circuit, he glances over at her. "I'm sorry for pulling you into this."
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Even as she says it, though, she knows how little comfort it will be. Accident or no, she's still privy to something personal that he'd rather she didn't see. She drifts closer to him and briefly rests a hand on his shoulder. "I've had folk drop in on my nightmares, too. It's not much fun, but it can only last so long before we wake up."
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"Don't suppose you can wake yourself up, huh?" he asks Daine with a wry smile.
A short, but loud, rustle in the trees off to their left draws Peeta's attention, and he pauses for a moment to study the treeline.
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Daine pauses when Peeta does. "It's all right," she says. "It's a tamarin - a normal one. They're primates, but very small." And this one is more scared of them than they are of it; they probably wouldn't have heard it at all if it wasn't in such a hurry to get away.
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