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applesaucedream2014-07-05 01:52 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: cecil palmer,
- dropped: croach the tracker,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: ianto jones,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: lucy saxon,
- dropped: seth,
- dropped: the doctor (8),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: peter vincent
The Shavings Off Your Mind are the Only Rent [Open to All]

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.
The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.
There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.
Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.
Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.
[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.
Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
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Ianto approaches cautiously, the wood giving softly and damply under his shoes, but no matter how close he gets (not so close), no matter the angle, he cannot seem to see her face. With the cold crawling across his skin and into his cheeks, he's not sure he wants to. There's a high-backed chair in the corner against the far wall, next to a crumbling fireplace filled with piles of ash, and Ianto gamely brushes away the grime and brittle shells of long-dead insects before he sits, to wait. He's not sure what scares him more - that she will turn around, or that she won't.
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Down by her feet, the Quarkbeast sneezes.
"Erm." Jennifer shivers in spite of herself. "Sorry. Wrong… room." She isn't sure what she's interrupting, here, but she's reasonably certain she doesn't want to be interrupting it anymore. She turns to leave, then lets out a little 'tsk' when she realizes the door has transformed into a boarded-over ruin. God, she's probably getting tetanus just by looking at the nails holding it all together. She throws a sheepish, uneasy look over her shoulder at the man in the chair. "D'you mind?" she asks, gesturing to the door.
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"I've tried to open it," he admits quietly. "Sorry."
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She presses her lips together, considering. Then, being careful to keep her voice low, she ventures, "Would you like to leave?" She's assuming the answer is 'yes,' but sitting in a corner isn't exactly conducive to an escape.
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She weighs the pros and cons of trying to talk this guy into wanting to leave versus just getting the door open and giving him the option whether he wants it or not. She'd certainly like the option, and there's her decision made for her. Jennifer looks down at the Beast, then gently raps a knuckle against the door. "Who'd like some nice, rusty nails?" she asks the creature in an undertone. "Would you?" The Beast's tail wags in a broad arc, and Jennifer steps back to give him room to work before softly urging, "Get 'em!"
The Quarkbeast darts forward, fangs flashing in the dim light and clawed forepaws gouging at the rotted wood. Jennifer lifts a hand to shield her eyes from wayward splinters as a sizable hole starts to appear in the door. It should be big enough to crawl through, at the very least, before very much longer.
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"Stop," he hisses urgently, "stop," and this, again, is what finally stirs the old woman. She folds her arms, wrapping the shawl tighter around her shoulders. It gives in the back, fibers tearing under the slightest movement. It tangles in the ends of her hair, a mousy brown flecked with grey and with silver roots. The chair rocks again, knocking against the uneven floorboards.
"Hello?" she calls, voice thin but young, young for her age. She doesn't turn around. "Yes, who is it?"
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She's not expecting a reaction from the woman in the chair, and she furrows her brow in the old (is she, though?) woman's general direction before returning her focus to the door. The hole is large enough for her to fit if she wriggles a bit, and while she doesn't like the idea of wriggling her way through the ragged gap, it's more appealing than staying where she is.
"No one important," she says, dropping to her elbows and knees. "We're just leaving." And by 'we' she means the Quarkbeast and herself; she's not speaking for whats-his-name in the corner. And with that, she shoos the Beast aside so she can cram her head and shoulders through the hole.
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"Is that you, love?" the woman asks, lilting, wavering, and she does turns her head now to look in Jennifer's direction, eyes staring endlessly into the middle distance; not blind, just not seeing. She reaches out a trembling hand. Her nails have recently been done, a conservative but warm mauve, the most (only) kempt part of her. "It's just that no one comes to visit me anymore," she says hesitantly, and the greatest escape Ianto can manage is covering his face.
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The Quarkbeast, on the other hand, turns to the woman and cants its head to one side uncertainly. "Quark," it offers, club-like tail thwacking against the wall and dislodging a portion of rotting plaster.
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"It's not a dog," Ianto says weakly from the corner. Then, to the Quarkbeast, "Shoo. Go on, go with her."
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"Is that you, dear?" the woman asks again, and she cannot turn all the way around to look at Ianto, though she tries. She continues, sadly, "It's just that no one comes to see me anymore."
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Jennifer, meanwhile, pokes her head back through the hole in the door, wondering what's keeping the Beast. When she sees that it's trying to convince whats-his-face to accompany them, she sighs. Sentimental creature. After casting an uneasy glance the old woman's way, she hisses, "Are you coming, or what?"
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He takes a bracing breath and exhales slowly, shakily, crossing to the chair and putting his hands on the back of it so he can lean down next to the woman. Startled by the movement, she turns her head to look at him. "I'm... I'm gonna go now, Mum," Ianto says haltingly, with a tight smile. "I might come back later, yeah?"
He waits for a moment, heart sinking visibly when she stares at him with the same empty expression she had for the window. "That's nice," she says, reaching up to pat his hand once. "Tell me when I have a visitor, won't you? No one visits me these days."
"Okay," Ianto answers, barely an exhalation of sound, and pulls away from the chair, turning back to the Beast. He nods to the hole in the door. "Alright, then, dig me out."
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She doesn't. She drops her chin and hopes that wherever her mother is - if she's anywhere at all - it isn't a room like this one.
She doesn't miss the inherent irony in the fact that now that the man actually wants to come out, leaving the two of them alone seems like the better thing to do. But she doesn't have the energy to argue the point, so she squirms back into the hall to give the Beast room to work.
It's odd - from this vantage point, there's nothing to see but an innocuous, open doorway leading to a pleasant looking guest room. But she can almost hear the sound of numerous fangs making quick work of the door, and it isn't too long before the Beast appears, tail wagging cheerfully. Jennifer sits back against the opposite wall and strokes the leathery scales along its side. "Good boy," she murmurs absently. "Good boy."
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If it's possible to crawl through a ragged hole gracefully, Ianto does it, sitting back once he's through and brushing dust from his knees. A quick glance behind him shows a clean, quiet room. Right. He starts to get up, and when none of his limbs cooperate he sags against the wall of the hallway instead, pressing the heels of his hands into his eyes. "Sorry," he says, and then, "thanks," and if his eyes are red after he takes his hands away, well, that's because he was just pressing on them.
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Foundlings don't often think of themselves as lucky. It's not a comfortable notion.
Jennifer pushes herself to her feet. She doesn't want to linger by this doorway anymore. After a moment, she offers a hand up to the man. "I'm Jennifer Strange." It still sounds a bit hollow without the old 'acting manager of Kazam Mystical Arts Management' to follow it, but at least she's no longer at the point of having to belatedly cut herself off.
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"Ianto Jones." He accepts her hand, using that and an arm braced against the wall to pull himself up. He was kind of hoping she would introduce herself as Hermione and maybe the animal was an Animagus or something? Weirder things have happened. "Let's... not go through any more door. Or not that door. This is nice. For a corridor."
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"Works for me," she agrees, relieved that they're on the same page, there. She hasn't explored many of the rooms here, but if the others are like that one - deceptively nice from the outside and unpleasant on the inside - she'll pass.
She starts to introduce the Quarkbeast ('explain the Quarkbeast' might be more accurate), but then wonders if she even needs to. Ianto's taken the Beast in stride to a greater degree even than Mr. Fring, who always seemed to be remaining calm through sheer force of will and not due to any inherent familiarity with nonevolutionary animals.
"Are you from the Ununited Kingdoms as well?" she hazards instead, picking a direction and starting to walk. Wouldn't that be a novelty.
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There's a loud crunch from below, and Jennifer frowns down at the Beast. It appears to be making short work of a discarded aluminum can, but she can't imagine where he found it. The hallway doesn't seem like the sort to accumulate litter. "Where did you get that?" she asks the creature. He quarks at her unhelpfully, tail wagging.
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He crouches down to the animal's level, giving it a stern 'I am disappointed in you' look. "Oi. Drop it." He holds out his hand expectantly. "That cannot be good for your mouth. Pantry, do you think?" he muses. "That must smell great, if it's anything like the other rooms."
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The Beast looks startled by the request, ears tucked back and gaze shifting uneasily from Jennifer to Ianto and back. It doesn't drop the can, though, and there's a brief squeal of fangs on metal as it shifts its grip.
"Oh, he eats metal," Jennifer says reassuringly, "among other things. It just seems an odd thing to pick up in a hallway." The Beast, taking that as implicit permission to carry on, gives Ianto an apologetic wag of the tail before crunching down the can. Jennifer casts a glance back the way they came, but there's no trace of other stuff lying around on the carpet.
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