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applesaucemod) wrote in
applesaucedream2014-07-05 01:52 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: cecil palmer,
- dropped: croach the tracker,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: ianto jones,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: lucy saxon,
- dropped: seth,
- dropped: the doctor (8),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: peter vincent
The Shavings Off Your Mind are the Only Rent [Open to All]

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.
The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.
There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.
Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.
Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one⦠and heaven help anyone who dares to explore the hedge maze.
[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.
Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
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"What's your name?" she asks after a moment.
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"It's not that bad," he declares with relief when he finds a long but shallow cut rather than the puncture wound he'd been afraid of.
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"Aglet," she says gently (what a sweet name). "My name is Bee. Would you like me to put you down?"
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This whole interaction is just surreal to him. Since when do beans react to seeing borrowers with polite introductions and immediate offers to put those borrowers back on the floor where they found them? On top of the handful of others he's met over the months, it's almost enough to make him think Aunt Euphony might have wrong about beans in general...but Aunt Euphony's never been wrong about anything else.
"You've seen borrowers before?" he asks, jumping to the obvious conclusion.
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"Is that what you are?" she inquires with interest. Borrower sounds familiar - little people, like in fairytales. She smiles at the thought. "I haven't had the pleasure. But I've already met so many interesting people - human and otherwise - since I came through the Rift... a little one like you doesn't surprise me that much."
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"Uh huh. There are probably borrowers where you come from, too; you just wouldn't know about them. I...I don't think I'm very good at hiding anymore," he confesses, thinking of just how many humans he's let see him by now.
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"I live in my friend Jennifer's apartment," he replies. "That's where I came through the rift, and I just...never left, I guess."
Hang on. "...And I don't remember coming here," he says, things suddenly clicking. He's hopeful as he adds, "Does that mean this is another dream?"
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Not that anyone's attacked him yet, but he hasn't entirely given up being afraid of strange beans.
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"I'm sure she knew what she was talking about," she says with a sage nod. "And that it was to protect you. But you're on your own now, aren't you? You might have to start trusting a few of us beans." She grins, tickled by his adorable slang. "We're not all so bad. And those of us who've come through the Rift, well, we've got to look after each other, haven't we?"
Bee's never met any harmful rifty-beans either, as it happens.
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He looks thoughtful, and it finally occurs to him to try to learn a little more about her beyond the fact that she's a bean and she's nice. "What kind of place are you from?" he asks.
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She scoots back a bit, moving carefully, not wanting to cause undue vibrations or startle him at all. She slips down onto her stomach, resting her chin in her hands, her legs kicking slightly behind her. She can be very like a child, when she feels complacent and calm enough.
"To be honest I rather like it here," she says. "Having come through. It's an adventure."
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"And haven't you developed even a little taste for adventure?" she asks him. "There's so much out there to explore, and to be borrowed." She grins. "I could help you, if you like."
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Heaven help him, he thinks that's all the variation there is in the world.
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Granddaddy used to say this to her, when she was smaller and more easily frightened by the unknown. It was through him that she learned to cherish and even desire it. She hopes that she inherited a bit of his profound powers of persuasion.
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That would certainly be a place to start, after all.
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