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applesaucemod) wrote in
applesaucedream2014-07-05 01:52 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: cecil palmer,
- dropped: croach the tracker,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: ianto jones,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: lucy saxon,
- dropped: seth,
- dropped: the doctor (8),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: peter vincent
The Shavings Off Your Mind are the Only Rent [Open to All]

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.
The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.
There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.
Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.
Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.
[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.
Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
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She clears her throat softly, still just peeking out. "Hello," she says. For good measure she adds, "You're all right now."
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Aiden, for his part, doesn't like being caught off guard (not that Jodie enjoys it, but Aiden really dislikes it). He darts over to Bee, gives her a grumpy once-over that reveals no weapons - unless she decides to hurl the book she's reading - and then hurriedly checks the rest of the library for other lingering beings. Once he's satisfied that there's no one else hiding behind a shelf or something, he returns to Jodie, all but audibly grumbling. Take it easy, Jodie thinks. I don't think she's gonna hurt us.
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She double-checks her hand for blood (it's the same one she'd been using to prod her scraped cheek) before reaching over to shake Bee's. "I'm Jodie."
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Of course, there's still the issue of the liability she carries around with her on a fucking leash. If anyone's putting their safety at risk, here, it's probably Bee.
"A couple months," she says with a one-shouldered shrug. "What about you?"
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Perhaps a little too honest. But she gets the sense that although Jodie may be formidable, she is not an unkind person. Bee's always preferred to be trusting wherever possible.
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"I've managed to avoid both of them," Jodie admits. Telling the truth still gives her a faint twinge of unease - it's been such a historically risky move - but she doesn't know enough about either faction to convincingly lie about being involved
(not that she's a convincing liar at the best of times)and saying she's unaffiliated is bound to be less potentially offensive than saying she's with the wrong group.Then again, here's a chance to gather some intel. "How is it, with the rebels?"
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She blinks back at Jodie. "But what about you? Where are you living, how do you get by? It must be difficult without their help."
Noooo idea that these might be awkward questions.
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"I've had help, too," she says, ignoring the palpable disapproval Aiden's sending down the line. I'm not going to mention you, idiot, she thinks, before adding aloud, "Just not from the factions. There are other unaffiliated rifties out there."
That's fair enough to say. Hell, if Bee isn't sure about sticking with the rebels, she should know there's a third option instead of heading straight for the shady government group.
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"What was your home universe like?" she asks. "A lot like this one? Mine is almost identical, I think. Apart from the Rift. Did you know there's aliens here? Do you come from one with aliens?"
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She blinks a little at the irrepressible flood of questions, but they're all normal enough. There's a typical list of questions rifties ask one another, and Bee hasn't really strayed from it. "Uh, it's pretty similar to this one, yeah." And the ways in which it differs are not anything Jodie wants to discuss. Even if she did, Bee practically radiates good-natured innocence. Jodie's not about to ruin her day with stories about monsters. "No aliens back home. Not that I knew of, anyway." Presuming entities don't count. "But I have met a few since I got here."
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She looks Jodie over for a moment. Not for the first time, she wishes she could read her patterns - Jodie seems maybe a little shy, and she's not sure asking more questions is the thing to do.
"Do you like it here?" she asks eventually.
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She considers the woman's question for a minute, then nods cautiously. "Yeah. It's not that different from where I come from, but it's…" she hesitates, wondering how much to divulge, then settles on, "better. A little." Better by virtue of the fact that she doesn't officially exist, that there's no DPA, no infraworld (or no bleed-through from there to here). Safer.
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She leans back, letting her legs stretch out before her. "Want to read a book?" she asks, gesturing around them.