The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2014-07-05 01:52 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: cecil palmer,
- dropped: croach the tracker,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: ianto jones,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: lucy saxon,
- dropped: seth,
- dropped: the doctor (8),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: peter vincent
The Shavings Off Your Mind are the Only Rent [Open to All]

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.
The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.
There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.
Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.
Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.
[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.
Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
no subject
Yeah, I'm okay, he replies, giving her a nod and the faintest hint of a smile.
He shifts his attention to where they are now. It's a wide hallway with plush carpeting and the kind of wall hangings that remind Edgar of the illustrations in his books of fairy tales. Do you know where we are?
no subject
But that doesn't mean she's going to pry, either. "Okay," she agrees, giving his hand a little squeeze before turning to examine the hallway. "And no, this is all new to me. I came from down that way," she adds, gesturing back down the hall, "but I haven't been in any of the rooms besides… that last one."
no subject
This looks completely different from the other room, he says, confused. He supposes it's possible to have such a run-down room in a place that seems as large as this one, but it still seems unusual. Maybe the other rooms are more like this? he asked hopefully.
no subject
She's not opening the door again.
"Let's head this way," she says, nodding in the direction she and Aiden had been going before. Maybe Edgar's right, and things will remain pleasant. They can put a little distance between themselves and this particular room, if nothing else.
no subject
As they walk, Edgar idly wonders what time it is. The hallway is an interior one, flanked by doors but not a window in sight. There had been light in - in there - but the windows it filtered through had been so dirty, it wasn't possible to tell if it was sunlight or moonlight. Or even artificial light.
He also wonders about where they are. It seems to be a very large place, and while it doesn't seem abandoned (he refuses to think about the room they've left behind), it doesn't appear to be bustling with the number of people who might require so much space.
Do you think anyone lives here? he finally asks. It seems so quiet.
no subject
She tilts her head toward the doors they're passing and asks, "Wanna try one?"
no subject
Okay, he says, giving her hand a faint squeeze. You pick.