The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2013-08-03 04:09 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Let's Do the Time Warp (Again)
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
no subject
The Andrew nearer Daine flaps an arm at the other, smacking him in the chest. "So back off!" he hisses. The one who first spoke draws in an indignant breath, but a look at the state of the Daine convinces him. Reluctantly, he stalks away, hands stuffed in his pockets, and turns to watch from further off.
"Look, Daine -- it's just me. Just little...little me," says the remaining Andrew.
So AIM just shat itself and refuses to work, FYI.
Still, she feels less hemmed in. Keeping the knife aloft, she starts to creep along the fence to her right. Maybe there's an opening if she goes a bit farther, and if nothing else, at least she'll be putting more distance between herself and the two-leggers.
Yeeeeah
"Just tell me what's wrong!" he calls, confused and more than a little disturbed by her behavior.
Re: Yeeeeah
She's reluctant to pick up the knife again, but she has just enough sense to know she shouldn't let either of them near it, either. Lifting her injured arm, she sniffs at the wound - which isn't much more than a graze - and begins to lick it clean, her gaze still darting between the two Andrews.
no subject
"Go find the TARDIS," the one in front orders. The other gives them both a hesitant look, then turns and hurries away. The remaining Andrew watches Daine, worried she'll try to bolt. "Just me now," he tells her. "Daine, you're alright -- err, no, actually, you're not, but I'm not going to hurt you."
no subject
If she was thinking clearly, she'd wonder how he knew her name, as he's a complete stranger to her. Instead, she sinks back onto her haunches, taking the weight off her one good arm. She's ready to run if he comes any closer, but she's hoping he'll follow the other one and leave her alone.
no subject
no subject
no subject
He frowns thoughtfully. "At the moment. Is there a reason you're not an animal right now? I mean, if you're already acting like one...."
no subject
... Could she make him leave? She's bigger than he is, and he doesn't have any weapons she can see. Still, she doesn't like the thought of tangling with any more two-leggers. She just wants to get back to the Pack.
Dropping back to all fours, she turns to stare at him directly, growling low in her throat.
no subject
"Unless this is some sort of reversal -- you did lose the power to transform in another dream, remember? This is a bit more extreme, but it's not entirely unprecedented...why are you looking at me like that?"
no subject
no subject
no subject
pawshands is solid and rough. It scrapes her palms and sends fresh pain through the cut on her arm, and she pulls up her arms without thinking. Her legs are still working, though, and they send her plowing right into the two-legger. No! She snaps repeatedly in her panic, though she doesn't actually succeed in biting him, then shoves herself away from him and stumbles back to the fence, her injured arm held close to her body.This would probably be a good time to bolt, but she's too distracted by how badly that went - and how much it hurt - to do more than shiver and pant for air.
no subject
This is oddly familiarAndrew sucks in a sharp breath and pivots on one heel, launching himself away before she's even taken two steps. With his titchy legs, though, and with her failure to feint, he's quickly plowed under. Then it's all flailing limbs and snapping teeth, and Andrew can really hardly be faulted for splitting in three and scattering in all directions.no subject
Two-leggers with the fire inside are even more dangerous than hunters. They don't need weapons to hurt you. She cringes against the fence, expecting to have fire thrown at her at any moment, and knowing that there's nothing she could do to stop it.
no subject
The others come to a stop further away when they realize they're not being followed. "That could've gone better," comments one. The other steps closer, and by silent agreement they grab each other's hands and merge, the resulting Andrew standing a little over a foot and a half high. "Andrew?" he calls.
The smaller Andrew doesn't answer, but stares at Daine and tries to work out whether he should run back the other way.
no subject
no subject
no subject
no subject
The further Andrew isn't so content to just roll with her fear. "Daine, look at him," he sighs. "He's titchy; what's he going to do to you?"
no subject
Her uninjured arm is the first to give out, and her legs soon follow, causing her to awkwardly collapse to the ground. She lets out a low whine, but doesn't try to rise. The Pack is missing, not that they could help her against a mage, and she's exhausted. Where would she run to, even if she could? Shivering, she waits for one of the Andrews to lash out at her.
no subject
"Come on," says the larger one to him, holding out a hand. "It isn't helping -- better if there were fewer of us." With a doubtful glance, the little one reluctantly starts moving toward him again, away from Daine.
Meanwhile, the larger (though larger as in a whopping 2'9") Andrew is hurrying through the rooms he's seen in search of a trusted telepath -- specifically, the TARDIS. It's not the TARDIS he first runs into, though.
no subject
The Doctor jumps a bit at pummeled into by something that... barely reaches his waist. And this isn't even one of the taller Doctors.
"Hello there," he greets the tiny man, once he realises it's an actual person, even if a half-sized one.
no subject
"...Oh," he says, not sure how he feels about this. "You."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)