The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2013-08-03 04:09 am
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Let's Do the Time Warp (Again)
It's that time again, but time seems to be a bit muddled. As usual, people from all over the multiverse are being drawn into the Dreaming by the rift. This time, in addition to (or sometimes instead of) picking up the residents of Manhattan, they take them from their home universe but from a different point in time. You may find yourself suddenly encountering a future version of yourself, or perhaps you bump into a friend taken from long before you met them.
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
Tonight's setting is also time-twisted. You're still in Manhattan, but it seems to be closer to the 1930s. Specifically, you're in an old hotel. There's the dimly lit lobby, with chairs and tables for relaxed mingling. The bar, where tables are front of a stage, on which a band is playing various hits of the 30s. There's also an outdoor area if you need fresh air. Or you could explore the hotel, but it's mostly corridors, unless you stumble upon an unlocked room.

[Mod note: Usual dream-party rules apply. Both members and non-members are welcome to use any character, be they already in the game or no.
For game-specific characters, you can choose whether or not they will remember their time in Manhattan if they're taken from the future. You can take your character from multiple different points in time, if you want.]
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"You don't have the authority to throw me out," she points out. "You don't work here."
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death-lizardsseriously ugly little dogs generally aren't allowed in these sorts of places.no subject
The Quarkbeast, meanwhile, is intrigued enough by Peter's shouting to waddle beneath the little swinging door that separates the area behind the desk from the rest of the lobby. "Quark?" it says inquiringly, blinking at the boy with intelligent, mauve eyes.
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"FUCK!" That'll be Peter discovering the presence of the Quarkbeast. Panicking, he grabs the nearest thing to hand and lobs it at the beast's face. Unfortunately for him, the closest thing to hand turns out to be a couple of keys off the pegs.
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"Don't feed him; you'll only encourage him to pester you," Jennifer advises, casually leaning against the counter so she can watch the action. She could call the beast off, but Peter's been a prat. More to the point, she's not sure the beast would listen if it thinks more keys are forthcoming. Apparently, it does: it steps forward and glances hopefully from Peter's face to the wall of keys again.
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The Quarkbeast, meanwhile, shuts its eyes as a few keys bounce off its head. Once they've landed on the floor, it opens its eyes and commences gobbling them up. With a sigh of resignation, Jennifer adds 'replace keys' to her list. She'll have to apologize to the owner for this.
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To the beast, she adds, "Come on out from there." After snuffling around to make sure it hasn't missed any fallen keys, the beast complies.
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And with that, she turns to take her leave.
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Without turning around, she lifts a hand in a sarcastic little wave. Then she lowers it and claps it against her leg, encouraging the Quarkbeast to follow her. The beast glances over its shoulder at Peter, as if to make sure that he's not going to throw any more treats its way, then reluctantly follows.
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