The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2014-04-25 09:59 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: peeta mellark,
- character: spike,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: bruce banner,
- dropped: james wood,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: the doctor (8),
- party post,
- retired: peter vincent,
- retired: yuri kostoglodov
May the odds be ever in your favor
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.
Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.
Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.
At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.
Welcome to the Quarter Quell.
[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.
Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.
At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.
Welcome to the Quarter Quell.
[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
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"No. Daine - you can't help them." Knowing Daine as he does, Peeta understands that this will be hard for her, so he lays a steadying hand on her arm. "They aren't normal animals. They're muttations. You can't - they'll just hurt you."
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In desperation, Peeta moves to stand between Daine and the jungle. "Daine, don't do it," he half-pleads, half-commands.
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"I have to at least check," she says, gently twisting her arm out of his grasp and side-stepping him. "I won't go far," she adds as she heads into the jungle.
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He's partially lost track of where they are - near the fog, he thinks - so he asks for clarity, "What kind of animals are you sensing here?"
The jabberjays won't hurt them, at least not physically, but he'd rather not have Daine experience them. From what she's told him of her past, it wouldn't be pleasant. The monkeys, though, or whatever animals mauled the Victors they found - escaping from those alive would be very difficult.
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"Daine," he says in a low voice. "Daine, we need to go."
He replays the past few hours in his mind, trying to guess how close they are to the hour. Even as he calculates, he spots movement in the trees. The first monkeys appear slowly, but Peeta doesn't relax. He and Daine might have arrived after the hour has already passed, but he has the feeling they're just in time for it.
Edging closer to Daine - ready to grab her and pull her to the beach if necessary - and with one eye on the approaching monkeys, Peeta whispers. "Daine, I almost died here. These monkeys almost killed me. They did kill someone else. We need to get away from here."
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Tree-brothers, she calls out silently, frowning in concentration. They don't just feel wrong, they feel upset. What troubles you? Who did this?
One of the monkeys peers down at her, eyes narrowed. Like most creatures encountering her for the first time, he's surprised to hear her speak. Unlike most creatures, he doesn't seem pleased, and he shifts his weight anxiously from side to side. You are not our sister, he says. Leave our jungle.
I can help you, Daine insists. If you just let me look at you--
Leave! the first monkey repeats. For a moment, she thinks he sounds almost as desperate as Peeta. No help… you… no… he shuts his eyes and drops his head as if under some kind of assault. But it's not just him - something inside all of the monkeys is changing, as if someone somewhere has flicked a giant switch. Their illness is suddenly much, much worse. She can feel them tensing, ready to spring, as Leave our jungle! echoes all around her.
As the first monkey crouches, Daine lifts a hand. "NO!" she orders with her voice and her magic, taking a step back toward Peeta and reaching for him with her other hand. He was right. They need to go. The monkeys are obeying her for now, but it's clear that they're fighting the order, snarling and screeching and making brief, aborted charges before falling back.
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"Stop!" she cries before lashing out with the only weapon she has at her disposal: her magic. A monkey drops to the jungle floor, slain mid-leap. "Stop!" They're not listening. She's not even sure if they can understand her, at this point, but they aren't so far gone that her magic can't affect them. Gritting her teeth as she stumbles after Peeta, she clamps down on the monkeys, forcing them back. Get back in your trees, NOW.
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"C'mon!" he says, as much to himself as to Daine.
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There are screeches of pain and fury on all sides as the monkeys closest to them fall back as if a small bomb had gone off. The ones a little farther off are less effected, but they pause and flinch, giving Daine and Peeta enough time to stumble out of the jungle and onto the beach.
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"I told you so," he wheezes. It's without menace, but when he turns and sees Daine's face, he feels horrible. Crawling to her, he pulls her into his arms. "I'm sorry. I'm sorry."
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"Sorry," she says, unable to meet Peeta's eyes. "You were right."
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She shouldn't even be here, and the thought crosses his mind that if they are dreaming, this has to be his dream. Meaning it's his fault. The very idea makes him sick, but there isn't much he can do about it now except protect her the best he can.
Hauling himself to his feet, he offers a hand to Daine. "C'mon, we should keep moving. Staying in one place for very long isn't a good idea here."
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She follows Peeta along the beach in sober silence for a minute, then quietly asks, "Have you seen anyone else here?" She's not sure if they should be watching out for fellow dreamers or for fellow competitors - or both.
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There's no one in the cornucopia when they arrive, and Daine gapes at all the weaponry available. Plenty of folk back home have seen battle - her more than most - but the knowledge that all these weapons are intended to be used by unwilling participants in a fight to the death turns her stomach. There is a bow, though, prominently displayed as if it was waiting for her. She hurries over to it and picks it up, swinging a quiver of arrows over her shoulder with practiced ease. It's a fair strange bow, lighter than her own and made of a material that isn't wood, but she hefts it and decides the balance is good enough.
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