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applesaucedream2014-07-05 01:52 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: cecil palmer,
- dropped: croach the tracker,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: ianto jones,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: lucy saxon,
- dropped: seth,
- dropped: the doctor (8),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: peter vincent
The Shavings Off Your Mind are the Only Rent [Open to All]

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.
The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.
There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.
Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.
Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one⦠and heaven help anyone who dares to explore the hedge maze.
[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.
Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
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othervermin whatsoever. When he comes to a grate with openings wide enough to admit his body he pauses and peers inside, curious about the ducts and other spaces inside the walls. In such a lovely house, perhaps other borrowers have set up home -- or at least he can get into the sort of enclosed spaces where he feels most comfortable and scout out routes to other rooms. Adjusting the strap of his shoulder bag, he clambers between the bars and into the dim space behind. He'll get out his candle stub once he's inside and has his hands free, of course, and then he'll explore.Only when he gets inside it's suddenly a lot darker than it looked from the room. Aglet balks, glancing at the grate to see why the light isn't coming through -- only it's changed since he climbed through. Now there's a filthy air filter covering the inside of the grate, held firmly in place by a metal mesh. "Huh?" he asks, reaching out to touch it. "But --"
But what he never says, because it's then that Aglet hears motion behind him. Whirling to face it and then standing stock still, he strains to hear. A skittering sound sends chills up his back, and he fumbles for his candle stub, hurriedly getting it out and setting it on the floor so he can light it with his flint and steel. The sparks reveal shapes moving in the darkness, and it takes Aglet several desperate tries before the wick lights, revealing that the space he so blithely climbed into is crawling with insects. He lets out a cry and steps quickly away from one right beside him on the wall, the circle of firelight making the others shy away...though nowhere near as far away as he wishes they would. Bugs he's seen before and bugs he can kill, but there are so many, and not all of them are the kinds that only eat plants or wood chips. Some he recognizes as the kind that eat other bugs...or meat.
How long Aglet is inside the wall he wouldn't be able to say, but by the time he emerges from a crack in the wall elsewhere he's lost both his candle stub and one of his shoes. "Get off! Get off!" he howls as he finds himself stuck partway through, legs kicking at awful crawling things while his upper half sticks out into another room as lovely as the first.
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She wants to be delighted by the smallness of him, but now is not the moment. He's in trouble! She crouches down quickly, cupping her hands beneath him.
"I'm here, little one!" she says softly. "It's all right. Grab onto me."
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"Oh, darling," she murmurs. "You're bleeding." She doesn't want to get too close to him or prod around without being able to see better. And poor thing, he's so afraid. "Can you tell me how bad it is?"
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"...Um," he says. "I. Oh. You...you don't seem surprised."
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Still, he's not going to turn his nose up at help, even if it's more direct help than he'd like to accept from a strange bean under most circumstances. He starts to roll up his trouser leg, but soon finds it isn't happening. "Hold real still so I don't cut myself," he requests, getting out his knife to cut the fabric off.
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"What's your name?" she asks after a moment.
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"It's not that bad," he declares with relief when he finds a long but shallow cut rather than the puncture wound he'd been afraid of.
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"Aglet," she says gently (what a sweet name). "My name is Bee. Would you like me to put you down?"
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This whole interaction is just surreal to him. Since when do beans react to seeing borrowers with polite introductions and immediate offers to put those borrowers back on the floor where they found them? On top of the handful of others he's met over the months, it's almost enough to make him think Aunt Euphony might have wrong about beans in general...but Aunt Euphony's never been wrong about anything else.
"You've seen borrowers before?" he asks, jumping to the obvious conclusion.
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"Is that what you are?" she inquires with interest. Borrower sounds familiar - little people, like in fairytales. She smiles at the thought. "I haven't had the pleasure. But I've already met so many interesting people - human and otherwise - since I came through the Rift... a little one like you doesn't surprise me that much."
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"Uh huh. There are probably borrowers where you come from, too; you just wouldn't know about them. I...I don't think I'm very good at hiding anymore," he confesses, thinking of just how many humans he's let see him by now.
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"I live in my friend Jennifer's apartment," he replies. "That's where I came through the rift, and I just...never left, I guess."
Hang on. "...And I don't remember coming here," he says, things suddenly clicking. He's hopeful as he adds, "Does that mean this is another dream?"
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Not that anyone's attacked him yet, but he hasn't entirely given up being afraid of strange beans.
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"I'm sure she knew what she was talking about," she says with a sage nod. "And that it was to protect you. But you're on your own now, aren't you? You might have to start trusting a few of us beans." She grins, tickled by his adorable slang. "We're not all so bad. And those of us who've come through the Rift, well, we've got to look after each other, haven't we?"
Bee's never met any harmful rifty-beans either, as it happens.
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He looks thoughtful, and it finally occurs to him to try to learn a little more about her beyond the fact that she's a bean and she's nice. "What kind of place are you from?" he asks.
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She scoots back a bit, moving carefully, not wanting to cause undue vibrations or startle him at all. She slips down onto her stomach, resting her chin in her hands, her legs kicking slightly behind her. She can be very like a child, when she feels complacent and calm enough.
"To be honest I rather like it here," she says. "Having come through. It's an adventure."
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