The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2014-07-05 01:52 pm
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Entry tags:
- character: daine sarrasri,
- character: gabriel,
- character: johnny truant,
- character: rashad durant,
- character: sunshine,
- dropped: aglet bottlerack,
- dropped: aiden,
- dropped: andrew noble,
- dropped: cecil palmer,
- dropped: croach the tracker,
- dropped: dana cardinal,
- dropped: edgar sawtelle,
- dropped: gus fring,
- dropped: ianto jones,
- dropped: jennifer strange,
- dropped: jodie holmes,
- dropped: lucy saxon,
- dropped: seth,
- dropped: the doctor (8),
- dropped: the tardis,
- dropped: zagreus,
- party post,
- retired: aziraphale,
- retired: bee,
- retired: peter vincent
The Shavings Off Your Mind are the Only Rent [Open to All]

Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.
The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.
There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.
Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.
Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.
[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.
Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
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Jodie takes a breath, still holding the boy's hand. This is better. The shift in the atmosphere is palpable. "What's your name?" She's hoping he might find his voice now that they're someplace safe.
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He takes a few deep, shuddering breaths of air, adjusting to the sudden shift in mood.
He blinks at Jodie for a moment, her routine question somehow strange given the past few minutes. Then, seeing their hands are still clasped, he responds.
I'm Edgar, he thinks at her. His mouth twists in a small, wry smile. And I probably sound like someone you know.
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Aiden feels her surprise, but doesn't understand its cause. The boy did something, he must have done something, but what? He hovers above the two, uncertain and suspicious, but not to the point of lashing out.
"How are you doing that?" Jodie asks. It should probably occur to her to drop the kid's hand, but she continues to hold on despite the fact that he's looking a lot better and doesn't seem likely to either bolt or collapse.
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I'm mute, but I can talk to you using my mind so long as we are touching, he patiently explains, lifting their joined hands to illustrate. I'll sound like people you know at first, but eventually my voice will settle into something that isn't anyone in particular.
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"… Uh-huh," she says, a bit unsteadily. There's a ripple of frustration from the tether, and Jodie belatedly realizes how out of the loop Aiden is right now. It's okay, she thinks, he's just… talking in my head. It's okay. Aiden doesn't feel particularly mollified, and she adds, He's named Edgar, he's mute, and he's some kind of telepath.
Unsettled as she is, she can't help feeling a bit curious about his ability. It seems like the sort of thing the DPA would eat right up, and she finds herself wondering if he can make himself understood regardless of language barriers, or if he just thinks in English. "Have you always been like this?" she asks instead.
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"Yeah, I know about the rift." She rubs the back of her neck with her free hand. "I take it you got one of those rift powers or whatever people are calling them."
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He stares at his free hand for a moment, eyes distant, then smiles crookedly. It is a lot easier being able to talk to someone this way, instead of writing everything down or teaching them how to read signs. It isn't always easy for the person I talk to, though, as you know, he adds, smile turning slightly sad and rueful.
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"It is getting better," she reassures him. God, he must have to go through this whole spiel with everyone he talks to; at least she's only going through it once. Then, because she hasn't forgotten what happened in that room even if it does feel better out here, she adds, "Are you okay?"
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Yeah, I'm okay, he replies, giving her a nod and the faintest hint of a smile.
He shifts his attention to where they are now. It's a wide hallway with plush carpeting and the kind of wall hangings that remind Edgar of the illustrations in his books of fairy tales. Do you know where we are?
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But that doesn't mean she's going to pry, either. "Okay," she agrees, giving his hand a little squeeze before turning to examine the hallway. "And no, this is all new to me. I came from down that way," she adds, gesturing back down the hall, "but I haven't been in any of the rooms besides… that last one."
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This looks completely different from the other room, he says, confused. He supposes it's possible to have such a run-down room in a place that seems as large as this one, but it still seems unusual. Maybe the other rooms are more like this? he asked hopefully.
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She's not opening the door again.
"Let's head this way," she says, nodding in the direction she and Aiden had been going before. Maybe Edgar's right, and things will remain pleasant. They can put a little distance between themselves and this particular room, if nothing else.
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As they walk, Edgar idly wonders what time it is. The hallway is an interior one, flanked by doors but not a window in sight. There had been light in - in there - but the windows it filtered through had been so dirty, it wasn't possible to tell if it was sunlight or moonlight. Or even artificial light.
He also wonders about where they are. It seems to be a very large place, and while it doesn't seem abandoned (he refuses to think about the room they've left behind), it doesn't appear to be bustling with the number of people who might require so much space.
Do you think anyone lives here? he finally asks. It seems so quiet.
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She tilts her head toward the doors they're passing and asks, "Wanna try one?"
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Okay, he says, giving her hand a faint squeeze. You pick.