- Posts should be written in third person, present tense prose.
- Please date your posts in the 'Current Music' field. The IG date can be found here. Since the exact timing of dreams can be a bit nebulous, include the dates on either side of the night in question. "July 1st/July 2nd" would cover late evening of July 1st and early morning of July 2nd, for example.
- Please make use of the character tags.
- Dreams are great ways to mingle, party posts aside. Multi-thread posts are easy to pull off in the Dreaming. Take advantage of it!
Step Right Up! [Open]
Jun. 4th, 2016 03:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It might be winter in the waking world, but tonight, the dreamers will find themselves wrapped in the warmth of a blazing August afternoon. Here, it is summer - and what's more, the Carnival has come to town!
Whatever the dreamer's tastes, there should be something to amuse them. There are rides that tend towards the rickety, wooden end of the spectrum, a petting zoo occupied - for the most part - by tolerant farm animals, food stalls selling every kind of carnival faire you'd imagine, and an arcade full ofrigged games. Inquisitive dreamers might find that some of the wares tend towards the esoteric, and some of the stalls might seem a little out of place, but it's all the sort of thing that might show up in a carnival somewhere. Look, no one's perfect.
Overall, though, it's a modest set-up. The once brightly colored canvas has been faded by the sun, and the paint is peeling in a few places. But the gentle wear lends everything an air of comfort (as opposed to an air of a lawsuit waiting to happen). Whether you're riding the ferris wheel, petting a goat, or trying to win a stuffed animal the size of a small child, the only harm the dreamers can expect is the kind they might dole out themselves.

[OOC: oh, you all know the drill by now.]
Whatever the dreamer's tastes, there should be something to amuse them. There are rides that tend towards the rickety, wooden end of the spectrum, a petting zoo occupied - for the most part - by tolerant farm animals, food stalls selling every kind of carnival faire you'd imagine, and an arcade full of
Overall, though, it's a modest set-up. The once brightly colored canvas has been faded by the sun, and the paint is peeling in a few places. But the gentle wear lends everything an air of comfort (as opposed to an air of a lawsuit waiting to happen). Whether you're riding the ferris wheel, petting a goat, or trying to win a stuffed animal the size of a small child, the only harm the dreamers can expect is the kind they might dole out themselves.

[OOC: oh, you all know the drill by now.]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hotwiring the car was the work of a moment. He's feeling pretty fucking pleased with himself right now. He's never done this, but hey, he's seen movies. Now the engine sputters to life and he sits up, both hands gripping the wheel, staring through the dust-caked windshield with a burst of exhilaration.
The regime will have noted their escape by now. They probably only have minutes before there's a small army on their tail, and miles of desert to rip through. He's not scared. He just hotwired a car. He's got a partner in crime. This is going to be awesome.
He revs the engine once and looks to the passenger seat, where his partner is loading a shotgun. He has no idea who this guy is, but he's here, and he's hot, and that's pretty much all he could ask for.
He grins. "Ready?"
[soundtrack]
The regime will have noted their escape by now. They probably only have minutes before there's a small army on their tail, and miles of desert to rip through. He's not scared. He just hotwired a car. He's got a partner in crime. This is going to be awesome.
He revs the engine once and looks to the passenger seat, where his partner is loading a shotgun. He has no idea who this guy is, but he's here, and he's hot, and that's pretty much all he could ask for.
He grins. "Ready?"
[soundtrack]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Tonight, the dreamers will find themselves at a dinner party. It is an elegant dinner party, for the most elegant people in all of New York. That seems to be the general idea, at least, going by the upscale interior, immaculate table settings, mood lighting, and the small fact that the dreamers are all dressed to the nines. There's even an open bar! Look, they've had worse dreams. It's hard to complain. If anything, they ought to be thankful. That's the reason for the season, after all.
Which isn't to say they'll have nothing to complain about. It won't take the dreamers very long to realize that their thoughts and actions are accompanied by a steady stream of mild, audible narration. It politely cuts out whenever they speak, but if they fall silent, it picks up again. The mystery speakers' voices vary from dreamer to dreamer, but all of them are generally pleasant and inoffensive to the ear. They don't seem inclined towards arguing with their assignees - in fact, they don't even seem to notice when they're being addressed. Are they even conscious? It's not clear. What is clear is that they just. won't. stop.
The good news is that the dreamers won't be subjected to everyone's personal narration at once. The only disembodied voice they'll be able to hear with complete consistency is their own. However, they will find that if they engage in conversation with someone else, they'll start to pick up on their partner's narration, as well.
It probably won't be awkward at all.

[OOC: the usual dream party rules apply. Characters do not have to be apped to the game to play, and dreamers can remember or forget the events of the dream at the player's discretion. For the sake of clarity, audible narration will be enclosed in colons as opposed to quotation marks :a-like so: - this will keep it from getting muddled with the dialogue or confused with the non-audible narrative phrases you'd typically use in a tag.]
Which isn't to say they'll have nothing to complain about. It won't take the dreamers very long to realize that their thoughts and actions are accompanied by a steady stream of mild, audible narration. It politely cuts out whenever they speak, but if they fall silent, it picks up again. The mystery speakers' voices vary from dreamer to dreamer, but all of them are generally pleasant and inoffensive to the ear. They don't seem inclined towards arguing with their assignees - in fact, they don't even seem to notice when they're being addressed. Are they even conscious? It's not clear. What is clear is that they just. won't. stop.
The good news is that the dreamers won't be subjected to everyone's personal narration at once. The only disembodied voice they'll be able to hear with complete consistency is their own. However, they will find that if they engage in conversation with someone else, they'll start to pick up on their partner's narration, as well.
It probably won't be awkward at all.

[OOC: the usual dream party rules apply. Characters do not have to be apped to the game to play, and dreamers can remember or forget the events of the dream at the player's discretion. For the sake of clarity, audible narration will be enclosed in colons as opposed to quotation marks :a-like so: - this will keep it from getting muddled with the dialogue or confused with the non-audible narrative phrases you'd typically use in a tag.]
It's a Waste of Time, Chasing in the Dark
Jan. 29th, 2016 08:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Tonight, the dreamers will find themselves in a forest. Or an office. Or a suburban living room. Or a castle tower. Or a grocery store. The dream is a patchwork of assorted settings, each one blurring inelegantly into the next, most of them only claiming half an acre or so. The hodgepodge makes for quite a sight.
Or it would, if the dreamers could see anything. Natural light is in short supply. In fact, there isn't any light at all, not even a faint twinkle of starlight; you might as well be deep inside a cave. No matter how good their eyes might be, the dreamers won't be able to see their own hands in front of their faces - not unless they can fashion some sort of light source out of whatever they might manage to find. The dream isn't inclined to make things easy; any appliances or electrical light sources the dreamers stumble over won't be plugged in, and any walls, however solid they might seem, won't contain any wiring. A small fire might be the best bet - presuming you can find any means of lighting one.
But there's good news. Each of the dreamers will find themselves with a second set of
Just… move carefully. You wouldn't want to trip over someone else's dæmon by mistake. Imagine how awkward that would be.
[ooc: y'all know the drill. Characters don't have to be apped or in the game to show up, and dreamers can remember or forget the events of the dream at the player's discretion. This particular dream isn't a power nerf - a character with the ability to create light could still do so - but the range will be extremely localized, as if the darkness is a solid thing that doesn't want to be pushed back.]
How dreary to be Somebody
Jan. 1st, 2016 07:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Tonight the dreamers of Manhattan will not know where it is they find themselves, nor how they got there…nor where they came from. They will not remember that they have been taken from their homes by the whims of a capricious Rift, and they will remember neither the people they've lost nor those they've met.
Tonight, the dreamers of Manhattan will not remember who they are at all.
What remains is a sense of how the world should be, minus an understanding of whom one is within that world. Some will know the hospital in which they find themselves for what it is, though they will not remember how they know. The long halls are lined with patients' rooms, doctors' offices, and locked doors to supply rooms and labs. Here and there one finds a common room or cafeteria with furniture that might almost be comfortable if only everything weren't so sterile.
The staff are largely absent; the only people who might explain matters are the minders at each door to the outside, but they aren't inclined to provide explanations. If asked, they will only say that the dreamers are here for their own safety. Attempts to leave will be gently but firmly blocked. Insistence on leaving will be dangerous to the dreamers, though the minders will be more than ready to grab anyone who actually makes it through one of the doors before they can float away into the void that's waiting for them on the other side.
They're all here for their own safety and good, after all. Too bad no one will say why that is.

[Semi-standard dream rules apply: players and their characters are not required to be members of this community in order to participate in the party. Unlike usual, however, all characters will forget the events of the dream upon waking.]
Tonight, the dreamers of Manhattan will not remember who they are at all.
What remains is a sense of how the world should be, minus an understanding of whom one is within that world. Some will know the hospital in which they find themselves for what it is, though they will not remember how they know. The long halls are lined with patients' rooms, doctors' offices, and locked doors to supply rooms and labs. Here and there one finds a common room or cafeteria with furniture that might almost be comfortable if only everything weren't so sterile.
The staff are largely absent; the only people who might explain matters are the minders at each door to the outside, but they aren't inclined to provide explanations. If asked, they will only say that the dreamers are here for their own safety. Attempts to leave will be gently but firmly blocked. Insistence on leaving will be dangerous to the dreamers, though the minders will be more than ready to grab anyone who actually makes it through one of the doors before they can float away into the void that's waiting for them on the other side.
They're all here for their own safety and good, after all. Too bad no one will say why that is.

[Semi-standard dream rules apply: players and their characters are not required to be members of this community in order to participate in the party. Unlike usual, however, all characters will forget the events of the dream upon waking.]
Ain't Never Had a Friend Like Me
Nov. 27th, 2015 09:50 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

YOU GET THREE.
That's what the signs posted all over this enormous shopping mall say, anyway. The signs are impossible to miss. They're posted in every store, on every escalator, and even in the bathrooms. They're on the gates to the rides in the indoor amusement park and taped to the glass in the aquarium. Those three words appear over and over, standing as some kind of invitation to the dreamers…or is it a warning?
It could mean three of anything, really. The mall is empty aside from the dreamers, no shop clerks or attraction attendants to clarify the rules, nor crowds of shoppers to lead by example. Could it be three items from the shops? Three items from each shop? Or maybe it means three soft pretzels. It could even mean three sharks. It probably doesn't mean three sharks. No one knows!
Sooner or later, though, someone is bound to figure it out by accident. Everyone who finds themselves in this dream will get three wishes to do with what they please. They may find themselves a little more inclined than usual to phrase their desires in I wish statements, but there's no real indication until it happens that that's what they're supposed to do. Surely nothing can go wrong with that.
[OOC: Standard dream party rules apply: you and/or your character don't need to be a member of the community in order to participate, and characters will remember or forget the events of the dream at their players' discretion. Characters may make any wishes they like and have those wishes granted, but the effects of potentially game-breaking wishes (ones that would alter the setting of the entire dream, for instance) will be limited to the threads in which those wishes are made.]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

This might not be the first time a given dreamer has found themselves at a fancy party in a large mansion, and dressed in something they wouldn't typically wear. If the architecture is more gothic than usual, well, that could just be a coincidence… but it's probably no coincidence that the dreamers are all wearing Halloween costumes that they decidedly did not pick themselves. 'Tis the season! They might look fancy, they might look slapdash; either way, it shouldn't be too difficult for the dreamers to figure out who - or what - they're supposed to be.
The evening's festivities are centered around a grand ballroom. Music is emanating from somewhere or other, and numerous chandeliers are aglow with warm candlelight. Tables line the perimeter, and they're piled with seasonal snacks and bowls of punch. If dancing isn't your thing, there's a whole mansion and extensive grounds to explore.
Those who venture forth will notice that the farther they wander from the party, the less friendly things seem. Tidy rooms with fires in the hearths will give way to dark, dusty corridors and neglected spaces. Manicured lawns grow into tangled hedges. As the music fades out of earshot, the house's settling groans and the hiss of the wind through the ivy will be impossible to ignore.
(It was just the house, wasn't it? Sure it was. It was probably your own footsteps that made that floorboard creak, too. And that rustle on the other side of the hedge was just a rabbit.)
All things considered, it might be more comfortable to just stay in the ballroom, where it's warm and cheerful and there are plenty of snacks. A note about the snacks, though: the dreamers will find that the more punch they consume, the more their own identities seem to fade away in favor of a persona more in line with their costumes. A dreamer dressed as a tiger might find themselves inclined to hide behind a curtain and pounce on passersby. A dreamer dressed as a mummy might adopt a stiff-legged gait and dole out a curse or two. A dreamer dressed as a robot might start speaking binary.
At least no one will actually turn into anything. That would just be embarrassing.
The good news is that eating any of the available food will counteract the punch's effects, so it's possible to have a fine time and still keep ahold of yourself.
[ooc: the usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters can remember or forget the events of the dream at the players' discretion. Any punch-drinking dreamers will take on the personality characteristics - and potentially the magical/supernatural capabilities - of whatever or whoever they're dressed as, though their physical appearance will remain the same.]
Universal Remote [Open to All]
Sep. 27th, 2015 04:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Here's an interesting scene: the dreamers of Manhattan are on a pirate ship. Or perhaps they're standing in a busy ER, wearing scrubs and holding a scalpel they may or may not know how to use. Or perhaps they've found themselves in the middle of a world cup championship game, or an old-fashioned highway robbery, or an interstellar dogfight, or a dramatic, 'unscripted' showdown between arguably attractive people they've never seen before in their lives.
Whatever the situation, rest assured: it probably won't last long.
Maybe the Rift is bored. That might explain why the dream keeps changing, as if someone were idly flicking through the channels and switching up the genre. The poor dreamers are just along for the ride, the only constant amidst a shifting array of scenery, clothing, and overall mood. Perhaps, if things are sufficiently interesting, the dream might settle a little to see how things play out. But given the Rift's definition of 'interesting,' that might not be a good thing for whoever is providing the entertainment.
[OOC: the usual dream party rules apply. All are welcome, regardless of whether they're in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion. Dreamers' clothes may change to reflect whatever scene they're in, but their memories and personalities will remain intact... though the overall mood of the setting might influence their mood, as well. Feel free to throw NPCs into whatever scene you find yourself in, with bonus points added if said characters treat the dreamers as if they're established parts of the 'canon.']
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Dreamers of Manhattan, you've lucked out. Rather than finding yourselves in some kind of dystopian nightmare, you'll end up in a series of formal gardens on a lovely day, the air filled with birdsong and a cloud-scattered sky arching overhead. Some of the gardens look a bit wilder than others, in an artful sort of way, but it's clear that all of the gardens are well kept and frequently tended. Aside from each other, dreamers aren't likely to run into any creature larger than a rabbit. True, there are no actual exits - every doorway or arbor leads to another garden - but that's hardly a problem. It's beautiful, it's safe... what could go wrong?
Well, that depends on the dreamer's honesty. No uncomfortable truths will drop unbidden from anyone's mouths like last time, but the dreamers will find that any time they attempt to lie or prevaricate, they'll be beset by a sneezing fit. A tiny lie by omission might only prompt that uncomfortable feeling of an impending sneeze; a larger, more significant (or more stubborn) fib will lead to a sneeze attack so crippling that the dreamer might just need to sit down for a minute.
You could try to pass it off as allergies, if you could get the words out without making everything worse. But while telling the truth is not compulsory, lying is punishable - and pretty well obscured - by sneezes.
[OOC: Usual dream party rules apply. All are welcome to participate regardless of whether they've been apped in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion.]
science is fun [closed]
Aug. 17th, 2015 01:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
One day they woke Him up so He could live forever.
hhhhhELLO. heLLOOOOOooo.
mmmMy. That's o o o- odd.
His green optic flares, the mainframe kicking to life with the hitch and whirr of engaging circuits. He ratchets the panels of the walls in an experimental ripple with a minor revelatory thrill as the walls shift and tilt at the lightest touch of his thoughts. The high-domed chamber in which He blinked himself awake shivers for a moment, the lighting harsh and bright and cold off the crisp white of the paneling.
The Facility is awake.
It takes one picosecond for Him to become aware of Himself.
It takes two for Him to become aware of the Itch.
It suffuses His programming, running down the wiring and straight into His core, in every file and line of one-zero code, in the mainframe, in His own programmed, computerized mind. There is no means of satisfaction for it. There is no release. Every digit of His purpose is embedded in His coding, and His awareness opens in a digital inflorescence of diverging signals, scanning every section of the Facility as it buzzes and whispers into economical wakefulness, all systems operable at maximum capacity, until He locates what He has been looking for:
A biological signal, female, blinking cheerily in the Extended Relaxation Center.
It is the work of the moment to charm the signal awake with the hiss of unlatching doors, still sluggish from the chill of cryosleep.
There you are, chimes a disembodied, vaguely mechanized voice that seems to be all-encompassing and wholly present, pleasant but for the low, intent undercurrent lurking beneath it.
There is Science to do.
hhhhhELLO. heLLOOOOOooo.
mmmMy. That's o o o- odd.
His green optic flares, the mainframe kicking to life with the hitch and whirr of engaging circuits. He ratchets the panels of the walls in an experimental ripple with a minor revelatory thrill as the walls shift and tilt at the lightest touch of his thoughts. The high-domed chamber in which He blinked himself awake shivers for a moment, the lighting harsh and bright and cold off the crisp white of the paneling.
The Facility is awake.
It takes one picosecond for Him to become aware of Himself.
It takes two for Him to become aware of the Itch.
It suffuses His programming, running down the wiring and straight into His core, in every file and line of one-zero code, in the mainframe, in His own programmed, computerized mind. There is no means of satisfaction for it. There is no release. Every digit of His purpose is embedded in His coding, and His awareness opens in a digital inflorescence of diverging signals, scanning every section of the Facility as it buzzes and whispers into economical wakefulness, all systems operable at maximum capacity, until He locates what He has been looking for:
A biological signal, female, blinking cheerily in the Extended Relaxation Center.
It is the work of the moment to charm the signal awake with the hiss of unlatching doors, still sluggish from the chill of cryosleep.
There you are, chimes a disembodied, vaguely mechanized voice that seems to be all-encompassing and wholly present, pleasant but for the low, intent undercurrent lurking beneath it.
There is Science to do.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[Takes place after the events here.]
They drift without purchase and run without purpose.
Something is missing.
They are not whole. But they are and they must be; they can see themselves, they can hear the warped susurrus of their thoughts as they run without running, spun and torn from the body that is not theirs, except for the times where it is.
But where is it. Where are they.
It is too dark and they run, sluicing through forest and trees, searching for the splash of red on brown and black that is their friend, or even the slash of black and the pale glow of white that would denote the thing that follows them, the thing that they hate. But there is nothing. Simply black, endless, a formless landscape stitched over the murmur of a ragged-torn mind. Trees loom, jagged. Always those burned-black sheathes of wood and leaves, stretching ever upward, obscuring all light, branches to sky.
They run in a blur of gray and white and black, their form ashen, their face bright and smooth, dark eyes staring.
There is something ahead.
There is something ahead, and they slam into it, feral and frantic and afraid.
L̙͖̦̫ͩͬͦ̏̀o̸͕͇̒ͨͦ̉o̰̺̠̳̮̤͗͑ͯ́k͖̯̑̏̔̇͂ͬ̉ ̷͈̉͆́̋̇̓̊b̋̃͒ͬ̅ͯ͆ë̗̩̖̺̹̎͐͒̓̿̈h̘͂ͦ̄̍̄̐͆i͙̳̤͛̌ͥͧ̈́̃n̖̠d̯̺̥̗ͪ́̆ ̯̺͈̟ͫ͆̈̃ͫ̏̇ỹ̹̣͙̂ͪ̅͟o̗̯̟̗u̬͉̼̼͓͇͑͢ͅ
[ooc: Tim's other self has currently been detached from his body and is now roaming about the dreamspace - mostly in the interest of avoiding the cats, who are curious as to what they're about. They'll come into your dreams. They'll come into anyone's dreams. Or you might end up in theirs. It's up to you, really. They're not likely to be pleased about it either way.]
They drift without purchase and run without purpose.
Something is missing.
They are not whole. But they are and they must be; they can see themselves, they can hear the warped susurrus of their thoughts as they run without running, spun and torn from the body that is not theirs, except for the times where it is.
But where is it. Where are they.
It is too dark and they run, sluicing through forest and trees, searching for the splash of red on brown and black that is their friend, or even the slash of black and the pale glow of white that would denote the thing that follows them, the thing that they hate. But there is nothing. Simply black, endless, a formless landscape stitched over the murmur of a ragged-torn mind. Trees loom, jagged. Always those burned-black sheathes of wood and leaves, stretching ever upward, obscuring all light, branches to sky.
They run in a blur of gray and white and black, their form ashen, their face bright and smooth, dark eyes staring.
There is something ahead.
There is something ahead, and they slam into it, feral and frantic and afraid.
L̙͖̦̫ͩͬͦ̏̀o̸͕͇̒ͨͦ̉o̰̺̠̳̮̤͗͑ͯ́k͖̯̑̏̔̇͂ͬ̉ ̷͈̉͆́̋̇̓̊b̋̃͒ͬ̅ͯ͆ë̗̩̖̺̹̎͐͒̓̿̈h̘͂ͦ̄̍̄̐͆i͙̳̤͛̌ͥͧ̈́̃n̖̠d̯̺̥̗ͪ́̆ ̯̺͈̟ͫ͆̈̃ͫ̏̇ỹ̹̣͙̂ͪ̅͟o̗̯̟̗u̬͉̼̼͓͇͑͢ͅ
[ooc: Tim's other self has currently been detached from his body and is now roaming about the dreamspace - mostly in the interest of avoiding the cats, who are curious as to what they're about. They'll come into your dreams. They'll come into anyone's dreams. Or you might end up in theirs. It's up to you, really. They're not likely to be pleased about it either way.]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

The city has been abandoned.
Its infrastructure has been slowly deteriorating for quite some time, now. Traffic has long since ground to a permanent halt, taxis and trucks rusting by the curbs or abandoned mid-intersection. Most of the ground-floor windows have been shattered. Electricity is spotty, if it can be found at all. The eerie silence is broken only by the wind, the calls of crows, or the gentle collapse of some structure or other. And, of course, the occasional screams.
The city has been abandoned, but it is not empty.
What caused the various outbreaks hardly matters. Viral infection, fungal infection, some new or ancient bacterium suddenly released into the general populace - who knows? What does matter is that the city has become home to thousands if zombies, some slow, some fast, some mindless, some retaining a savage kind of intelligence. And they are all so, so hungry.
There are weapons to be found or improvised, and places to hide if you're lucky enough to come across someplace well-fortified and otherwise empty. Others have clearly had the same idea, leaving hastily constructed barricades in some places. You might even take those as a blessing, if the conspicuous absence of the original builders doesn't bother you.
One thing is certain: if you don't want to succumb to whatever plagues have ravaged this place, you will have to fight for your survival.
[OOC: usual dream party rules apply; all are welcome to participate, and characters can remember or forget at the players' discretion. Also, usual zombie rules apply: if you get bitten, you'll be turned into the sort of zombie that bit you. Whether your characters deal with comically dim shamblers or the terrifying sprinty variety is up to you.
Finally, let's just go ahead and say tw: violence and gore for the post as a whole, because it's gonna get messy, folks.]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's Rosswood. It's always Rosswood.
The trees yawn ever skyward, jagged, sharp-toothed things with branches unguiculate, reaching toward him, past him, into him. The irregular chiaroscuro of the stretching branches turns them into knobbed, spiny things, like the bones of a joint laid bare, stripped of flesh, muscle and viscera peeled away. He can see his breath, frosted puffs of it leaching the warmth from his bones every time he exhales. The trees blot out the sky. The forest is black. Everything is black, cast in cold grayscale, with trunks painted ashen and leaves soaked in pitch.
This is where he belongs.
He can always feel it pressing over the posterior parts of his skull, clawing to be let out like the caged thing it is. He grits his teeth, as if that will hold it in while it tries to wrench its way out of an opened maw, scuttling free on spidery legs.
Spider.
Hey, that's a thought.
He's in a web. That makes sense. His life has been nothing but webs, puppet strings tangling him, tying him to the spindled thing that lurks in his head, in him. And that thing, always like a spider the way it reeled them all in, well, it just makes sense, doesn't it. He strains against the threads of the sprawling filigree, not silvery and dew-crested but inky, gelatinous and ectoplasmic, clinging to him, miring him, tethering him, holding him down. He tugs against the constraints, but it's nothing more than a cursory struggle. He's too goddamn tired for anything else.
He let Jay die. Let him slip away. Of course Tim's trapped. It makes perfect sense.
But then, Jay looked at him. He looked at him, not full of wild despair but dull acceptance and that, that, that had been the worst thing.
Tim clenches his jaw and pulls again. He pulls.
The webbing holding him down snaps free with the rending sound of tearing elastic. He's falling. He falls forever, until he hits the ground in a tumbling skid and lies there, panting, sucking in greedy gulps of breath despite the chill in his lungs and in his bones and worming into his heart, heartless little beast, little creature, little thing you are, he has to pick himself up and run because that's what he does, that's all he ever does is fucking run and never face anything.
Little. Fucking. Monster.
The trees yawn ever skyward, jagged, sharp-toothed things with branches unguiculate, reaching toward him, past him, into him. The irregular chiaroscuro of the stretching branches turns them into knobbed, spiny things, like the bones of a joint laid bare, stripped of flesh, muscle and viscera peeled away. He can see his breath, frosted puffs of it leaching the warmth from his bones every time he exhales. The trees blot out the sky. The forest is black. Everything is black, cast in cold grayscale, with trunks painted ashen and leaves soaked in pitch.
This is where he belongs.
He can always feel it pressing over the posterior parts of his skull, clawing to be let out like the caged thing it is. He grits his teeth, as if that will hold it in while it tries to wrench its way out of an opened maw, scuttling free on spidery legs.
Spider.
Hey, that's a thought.
He's in a web. That makes sense. His life has been nothing but webs, puppet strings tangling him, tying him to the spindled thing that lurks in his head, in him. And that thing, always like a spider the way it reeled them all in, well, it just makes sense, doesn't it. He strains against the threads of the sprawling filigree, not silvery and dew-crested but inky, gelatinous and ectoplasmic, clinging to him, miring him, tethering him, holding him down. He tugs against the constraints, but it's nothing more than a cursory struggle. He's too goddamn tired for anything else.
He let Jay die. Let him slip away. Of course Tim's trapped. It makes perfect sense.
But then, Jay looked at him. He looked at him, not full of wild despair but dull acceptance and that, that, that had been the worst thing.
Tim clenches his jaw and pulls again. He pulls.
The webbing holding him down snaps free with the rending sound of tearing elastic. He's falling. He falls forever, until he hits the ground in a tumbling skid and lies there, panting, sucking in greedy gulps of breath despite the chill in his lungs and in his bones and worming into his heart, heartless little beast, little creature, little thing you are, he has to pick himself up and run because that's what he does, that's all he ever does is fucking run and never face anything.
Little. Fucking. Monster.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
He dreams more and more of the house, more like the days before the rift when it haunted him almost every night and he stopped knowing the difference between sleep and hallucination. Sometimes he doesn't know they're dreams; often he does, and he knows there's help to be summoned if he wants it, but he doesn't want it. He deserves this. It's drawing him in, growing larger and larger at the back of his head, fed by too much probing and rearranging, fed by his own unwillingness to escape.
Tonight he knows. He stands in a massive, almost decadent foyer, never what Zampanò described, this would never be the house that Will Navidson and Karen Green moved their children into, but it doesn't matter, because the house can look like whatever it wants.
He stands for a moment, noting the stairways and the halls feeding into other rooms, and the various choices of doors. Just stands and observes, calmly, impassively, like he's memorizing it for something.
He has to pick a direction. He has to go somewhere.
His body tilts gently and pivots him to his left, toward the door that should be a coat closet, and he knows is not.
He opens it and steps through, letting himself cross into the belly of the beast, the true house interior, where everything is dark and ashen and quiet and cold. He moves forward, dread weighing him down heavily but not enough to pull him back, afraid but not enough to run. He moves like he's in a trance, like he has no choice (and he doesn't). The house is pulling him in, like it always does, it wants so heavily, so hungrily, and for whatever fucking reason it wants him.
He walks into the darkening, narrowing passage until he finds stairs, and then he descends.
Tonight he knows. He stands in a massive, almost decadent foyer, never what Zampanò described, this would never be the house that Will Navidson and Karen Green moved their children into, but it doesn't matter, because the house can look like whatever it wants.
He stands for a moment, noting the stairways and the halls feeding into other rooms, and the various choices of doors. Just stands and observes, calmly, impassively, like he's memorizing it for something.
He has to pick a direction. He has to go somewhere.
His body tilts gently and pivots him to his left, toward the door that should be a coat closet, and he knows is not.
He opens it and steps through, letting himself cross into the belly of the beast, the true house interior, where everything is dark and ashen and quiet and cold. He moves forward, dread weighing him down heavily but not enough to pull him back, afraid but not enough to run. He moves like he's in a trance, like he has no choice (and he doesn't). The house is pulling him in, like it always does, it wants so heavily, so hungrily, and for whatever fucking reason it wants him.
He walks into the darkening, narrowing passage until he finds stairs, and then he descends.
Saving Lives a Mile High [open to all]
Jul. 2nd, 2015 08:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

What's that? No, of course it's normal to wear spandex (or leather, for the more chic among you) and go around beating up muggers and thwarting your villainous counterparts, don't be silly. What else would you do with your afternoon, not use your superpowers to better the world? That's grossly irresponsible of you; don't you know that with great power comes great responsibility?
So get out there and make the world a better place -- and be sure not to let that disguise slip if you do make it in to work today. Wouldn't want anyone to learn your secret identity, after all.
[OOC: Characters will find themselves thrust into the role of superhero...or at least, super-powered human. Whether they'd use those powers for good or evil (or use them at all), they'll think they've always been this way (or maybe just since that time they fell in toxic waste and developed
Ark Awaits [open to multiple]
Jun. 29th, 2015 02:12 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
He is awake.
He doesn't have a body, and he remembers dying - again - he remembers slipping out, Tim unable to keep him there in spite of his hardened insistence that he wasn't going to let it happen, he remembers all of that, but he can't account for himself now. All he knows is he's awake.
Jay clings to that awareness as hard as he can. He doesn't know where he is, if it's a where at all, if he's alive or if this is just the suspension of afterlife, but he's still conscious, he's still him. Formless and adrift in the void. No arms to reach, no hands to grasp, but he tries, tries to stretch out fingers and hold onto something, even if it's just the continued knowledge of self, of me, Jay, I am Jay Merrick, and no one is going to miss me.
Even as an abstraction he can't escape his bent toward bleak self-deprecation.
There's something pulling at him - or maybe he's the one pulling, hauling himself into a defined space, someone else's space, still abstract, but not formless. He knows this sensation. A dream. He's dreaming. Or someone else is dreaming. He's just a stowaway.
Easier to hold a shape in a dream, though, and it doesn't take long before the memory of a body fills in the gaps, and there he is again, eyes that see, senses more or less intact - looking down at his arms, his hands, his legs and feet. Hand over his face and through his hair. All here. One piece.
He looks up, focus drawn naturally to the dreamer.
[Jay is free-falling through the dreaming, and if you want, he can get scooped up into your dream! The 21st is the current IG date at the time of post, but feel free to date your entry later as that changes. Will add a closing date at some point, when I have that figured out.]
He doesn't have a body, and he remembers dying - again - he remembers slipping out, Tim unable to keep him there in spite of his hardened insistence that he wasn't going to let it happen, he remembers all of that, but he can't account for himself now. All he knows is he's awake.
Jay clings to that awareness as hard as he can. He doesn't know where he is, if it's a where at all, if he's alive or if this is just the suspension of afterlife, but he's still conscious, he's still him. Formless and adrift in the void. No arms to reach, no hands to grasp, but he tries, tries to stretch out fingers and hold onto something, even if it's just the continued knowledge of self, of me, Jay, I am Jay Merrick, and no one is going to miss me.
Even as an abstraction he can't escape his bent toward bleak self-deprecation.
There's something pulling at him - or maybe he's the one pulling, hauling himself into a defined space, someone else's space, still abstract, but not formless. He knows this sensation. A dream. He's dreaming. Or someone else is dreaming. He's just a stowaway.
Easier to hold a shape in a dream, though, and it doesn't take long before the memory of a body fills in the gaps, and there he is again, eyes that see, senses more or less intact - looking down at his arms, his hands, his legs and feet. Hand over his face and through his hair. All here. One piece.
He looks up, focus drawn naturally to the dreamer.
[Jay is free-falling through the dreaming, and if you want, he can get scooped up into your dream! The 21st is the current IG date at the time of post, but feel free to date your entry later as that changes. Will add a closing date at some point, when I have that figured out.]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

The first thing that the dreamers of Manhattan might notice is that the ground is a good deal closer than it normally is. The second thing they might notice is that their surroundings are larger than they might expect. The playground looks almost daunting. Of course, there are other ways for the dreamers to occupy themselves on this hot summer day: a charming fountain bubbles away a little distance from the playground. There's an ice cream stand with treats free for the taking. Beyond the paved area is a meadow, covered in wildflowers and dominated by a huge, sprawling tree, perfect for climbing.
It's all prime entertainment for children. So really, it's just as well that 'children' is what the dreamers will find themselves to be - once more, for those who had childhoods, or for the first time, for those who didn't.
Perhaps you'll remember everything: the Rift, Manhattan, the friends (and enemies) you've made since your arrival. Or perhaps you'll only remember who you were when you were young, and find this an opportunity to forge new friendships - or new (and probably pettier) animosities. Run around, get dirty, have a good time.
[ooc: usual dream party rules apply. All are welcome, whether they've been apped to the game or not. Characters will remember or forget the events of the dream at the players' discretion. Mental and emotional regression is optional, but physical regression is mandatory: your character is in the body of a little kid - human, or human-ish - regardless of who or what they are in the waking world.]
x t+1 = kx t (1-x t) [closed]
May. 30th, 2015 12:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
“- you know, lead scientist of the Icarus Project?”
“Dr. Rush?”
“Yeah. You ever notice how he pretty much runs on a schedule that’s like, five minutes ahead of everyone else? And that’s why he’s so pissy all the goddamn time?”
“Pretty sure that's just - you know, man's got an ego. With the whole ninth chevron thing - ”
“Dr. Rush?”
“Yeah. You ever notice how he pretty much runs on a schedule that’s like, five minutes ahead of everyone else? And that’s why he’s so pissy all the goddamn time?”
“Pretty sure that's just - you know, man's got an ego. With the whole ninth chevron thing - ”
He would prefer it if there were a more expedient method of transferring caffeine from its cheap paper cup to his bloodstream, but he is confined by the typical human inefficiencies of snatching fleeting, scalding sips as he navigates homogenous gray halls with an angrily humming phone in hand, an untidy stack of files trapped precariously between elbow and hip, endeavoring to devote his concentration to responding to fucking Base-wide text alerts while caffeinating systematically and not allowing his files to come apart at the fucking seams and performing all three tasks flawlessly and contemporaneously.
The various Base personnel glide along in a streamlined blur as he weaves between them with crisp, purposeful strides, pinning his phone with a harried, impatient glower.
Senator Armstrong arrival ETA 0800
Rush snorts and pockets the undesirable thing and with a series of brief, economical movements, transfers his mass of files from their unsteady position to his free hand as he enters the gateroom and, with a viciously satisfying slap of paper against metal, slams the disorganized bundle of files onto his desk.
A brief scan of the suitably startled personnel is considerably less satisfying. He scowls.
“Asadi,” he says shortly, “is where, exactly?”
“Um,” coughs Volker. “I don’t know if you’ve noticed this, but - we’re here.”
Rush looks at him, subtly arching a brow.
Volker presses valiantly on with the rising intonation of unspoken expectation. “Like, your science team? Hand-picked from Earth's most qualified?”
“Thank you, Dr. Volker,” says Rush, still relentlessly scanning the room, breaking off the words with an icy precision. “And should I require incompetence I shall request it. But my question,” his tone hardens incrementally, his eyes flicking briefly to the hapless astrophysicist and away again in a manner that somehow approximates a nameless threat, “was regarding Asadi.”
“Right,” says Volker faintly. “She’s, um. She’s not here.”
“Yes, you’ve been very helpful,” he hisses, brushing past him to study the dark scrawl of dense calculations printed over the whiteboard, pushed back beside a colony of monitors. “So someone find her.”
This is My Island in the Sun [Open to All]
May. 2nd, 2015 02:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The Rift wouldn't say it's sorry for the fit it threw the other day, because the Rift never needs to apologize. It is (mostly) perfect, and all of its decisions are well reasoned and just. Obviously. But perhaps it has fallen into a bit of a post-tantrum sulk, because this dream is milder than one might expect. In fact, it's downright nice.
The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.
Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.
And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returned… again. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!
The dreamers will find themselves in an archipelago of small islands - most only a few acres in size - connected by narrow strips of sand or pebbles. The surrounding waters are calm. Little waves lap against the shorelines, and no rising tide will cut the islands off from one another. The islands themselves seem to have been lifted from every climate zone on Earth and several from beyond. Some are tropical, some colder and home to hardy conifers, some mossy and boulder-strewn, some covered in multicolored sand and odd, coral-like trees.
Most of the islands boast some kind of manmade or otherwise non-native structure, be it as small as a bench or as large as a pavilion, though there are no houses or shops to be seen. It's more like parkland, just civilized enough for a nice picnic. Some of the islands even have little grills, and a sufficiently motivated dreamer might be able to rustle up some hot dog or burger fixings if they poke around a bit.
And they'll have an extra pair of eyes to help with their searching, because their beloved dæmons have returned… again. Or perhaps they're being introduced for the first time. Regardless, it's the bi-annual dæmon dream party!