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[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg


The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
rae_of_sun: (listening - sidelong)
[personal profile] rae_of_sun
As if to make up for the previous evening's kali horror show, Sunshine's dream is warm and familiar. She's in a bakery - her bakery in her stepdad's coffeehouse, though elements of her new workplace sneak in here and there. She hardly notices the inconsistencies as she churns out trays of muffins and sheets of cookies. Charlie's working the register, Mel's in the kitchen, Mary's waitressing, and her mom is probably in her office giving someone hell over the phone. All is as it should be.

If she knew she was dreaming, she would probably think it fitting that anyone drop in, relax, and eat some cookies (well, okay, if she knew she was dreaming she might not recommend eating anything, but whatever, she breaks that rule all the time). Last night was rough, and people deserve a break - and a toxic sugar concoction or two. As it is, she's not paying any particular attention to the customers as she carries out a tray of Killer Zebras and transfers them into a display case.
applesaucemod: (Default)
[personal profile] applesaucemod
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.

Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.

Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.

At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.

Welcome to the Quarter Quell.


[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
adventuressing: (wide eyes)
[personal profile] adventuressing
In her dream, Charley is frozen. She knows, in the way that one knows these things in dreams, that she's in cryo-sleep aboard the Viyrans' ship, despite the fact that she can't be, that she's awake and conscious to know horribly her own inability to move, to feel the seconds draining past slow and immutable. Her pulse is thready, high and fast under skin that feels too tight, but she can't so much as breathe to calm herself.

Everything is white, Viyran white, and all she can smell is antiseptic and plastic; there's nothing organic aboard the Viyrans' ship-- she never found out if they had bodies, under their robotic-looking shells, and even she isn't organic anymore. A ghost, a disease, Patient Zero, a thought of a dead girl, her body stolen away and her mind frozen behind a wall of frosted perspex.

Time passes, interminable, awful, millennia, and gradually the muttering engine-hum of the Viyrans' ship is replaced by footsteps, two sets of them, and Charley can't see (of course she can't see, they'd had nothing but sound here), but she knows to whom those feet belong. But this time she can't even talk, doesn't even have the comfort of humming a song, or chattering to fill the great white emptiness; she's trapped, bodiless, inconsequential, dead-but-not.

And then-- and she doesn't know if he's always been there and she's only just now noticed, or if he's faded into being suddenly-- there's another Doctor sitting in front of her, sat magisterially in his chair as if it were a throne, blue coat and spats and dandelion-puff of blond curls, looking past her with his eyebrows raised, unimpressed, addressing a Viyran who towers as an indifferent plastic monolith.

'Charlotte Pollard?' he sniffs, 'Never heard of her. Honestly, if you're attempting to bludgeon me into cooperation, threatening the life of a dead girl hardly seems the most efficacious way of going about it.'

Doctor, she wants to shout, wants to pound her fists against the cryopod window, wants to apologise because she did this, she's the one who wiped his memory, or as good as. She left him here, and he's here again now and he can't see her, wouldn't know her if he did. She doesn't notice the illogic in his words.
applesaucemod: (Default)
[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
The communal dreams of Manhattan have been downright pleasant lately, haven't they? Here's another sunny day for dreamers to enjoy in their sleep, though of course the tropical climate may prove just a little uncomfortable for northerners. The verdant jungle has its own sort of charm, though, teeming as it is with all sorts of exotic animals.

Make that very exotic animals.

Those who arrive close by any of the old buildings or fences will see that it's been a long time since the humans that made them disappeared. Everything here was once sleek, shiny, and state of the art. Now formerly electric fences stand bent and torn, automated SUVs sit rusting on their tracks or lie smashed to pieces where they were thrown by some enormous creature, and the jungle slowly works to reclaim a mildewy hotel and visitors' center.

Whether one finds oneself in the formless jungle that was once paddocks, in the aviary that would have housed a luxury resort, or even in the halls of what should by all rights be the most heavily fortified hotel in the world, one is always in danger here. The barriers that once separated human from dinosaur have long since fallen. Here dinosaurs have eked out a new ecosystem, the carnivores not particularly bothered about eating herbivores from entirely different epochs…or, for that matter, the funny little hairless apes that have appeared here on occasion. Here one is always in danger of running afoul of hungry tyrannosaurs, stampeding triceratops, or cunning deinonychus velociraptors (they're totally velociraptors, yup). Enjoy the eye-searing venom of that strangely undersized dilophosaurus, by the way, as well as the toxic bite of the swarms of compsognathus. Or maybe the dreamers will luck out, and the worst they'll encounter is an indifferent, bumbling brachiosaurus or an unassuming microceratops. Who here is ever that lucky, though?

Welcome to Jurassic Park.



[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death.]
brink: (Serious | Upset | This secret we have)
[personal profile] brink
Tonight's dream party is, unconventionally enough, not organised by the rift, but by Topher!

Thing is, he was sort of supposed to only pull in a few very specific, targeted people, and all of a sudden, this whole lot comes pouring in. See, he's working with someone with the power of ability amplification, making Topher's dream abilities obscenely powerful for tonight, and he's not quite used to it.

The dreamers will find themselves in an old mansion at nighttime. Lots and lots of rooms; several bedrooms and bathrooms of various sizes, studies, library, sitting rooms, kitchen, dining rooms, games/billiards room, even secret passageways... There's a fire roaring in every grate, everything is warmly lit, with lots of dark corners to sneak off to, comfortable couches, plenty of drinks tables. There's also a pervasive feeling that you're safe, that you can relax. That whispered secrets in the dark will be kept. And everyone will feel much less compelled to judge or mock upon hearing those secrets. A night for confessions. All of a sudden, it's hard to resist opening up...

Of course, the dreamers don't know there's someone listening in, seeing everything that goes on, sometimes even manipulating things to go the way he wants. Certain people with psychic/telepathic/dream abilities may eventually cotton on, though. But it'll take a while. But the secrets you tell in the meantime may not remain secrets for that long. Especially if those secrets are useful to certain other important players in the city, quite apart from the two factions our rifties have become familiar with.

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion. Bear in mind that any events or information shared in this dream will be available to Topher, and, by extension, probably his bosses, such as Beatrice.]
bluesuit_handy: (.misc | trapped)
[personal profile] bluesuit_handy
It's been a long day of scanning the bunnies that appeared in the flat he shares with James for signs of dimensional instability and/or sinister intent. Or, alright, that part only took about half an hour, and since then they've been keeping the bunnies corralled in the living room and supplying them with lettuce while Andrew made a few calls to verify whether this was an isolated occurrence.

When he sleeps, it's the sleep of a man who has not found much in the way of answers. With bunnies on his mind, the rift overactive, and several personal problems elevating him to constant low-level anxiety, it's probably not much wonder that when he dreams, it's a dream wide open to intrusion.

And maybe it would be good if someone did intrude, because at the moment Andrew is struggling to dig himself out of a giant pile of fluffy bunnies. Every time he thinks he can glimpse light above him, the squirming pile shifts and he's shunted deeper, until all he can feel are warm bodies against him, smothering his attempts to emerge into fresh air.
applesaucemod: (Default)
[personal profile] applesaucemod
It's Wednesday night, and the rift has once again pushed and pulled the dreamers of Manhattan and beyond, gathering them together for its own mysterious purposes.

Why, for instance, have the dreamers been placed in an office building? And why, for that matter, is everyone weightless? Everything is weightless, for that matter, which might make maneuvering a little difficult with all those floating tables, chairs, and office supplies floating about. There's nothing stopping anyone from leaving the building and exploring the parking lot and green spaces nearby, but is a wide open space really where one wants to be right now?

[Mod note: Usual dream party rules apply. All players and characters are welcome, current members or no. Characters will remember or forget all dream events at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod
To what dark realm will the rift bring the dreamers of Manhattan tonight? Another dark, craggy island? A deathly, abandoned place where they will be forced to confront their deepest, darkest demons?

No, not so much. Tonight the dreamers of Manhattan will find themselves alighting in a beautiful, sunlit zoological park. Well-kept paths wind between spacious enclosures, state of the art habitat design allowing visitors close-up views of the animals without depriving the latter of room to roam. One might wander into the indoor aquarium with its tropical microclimate, or go for a stroll in a shady arboretum. Food stands dot the pathways, each one serving up a variety of oddly themed foodstuffs, free of charge. It's hard not to be happy in such a wondrous place.

No, really, it's hard not to be happy. Feelings of well-being permeate the air and the people and animals breathing it -- one has so much to be thankful for, after all.

Oh, and those animals? Probably not what one would expect to find at a typical, earthly zoo. Creatures of myth and fantasy occupy the many enclosures: sea serpents in the aquarium, winged horses in the aviaries, and everything that flies or crawls or slithers through the imagination of the universe's many cultures in the various enclosures.


[Mod Note: Once again it's time for a shared dream! We're back to optional themes this month, so players are free to choose whether and how much to have the happiness whammy apply to their characters. As always, all players and all characters are welcome, including players who are not members and characters who are not in the game. Memories of this and of all dreaming threads may be retained or forgotten at players' discretion.]
applesaucemod: (Default)
[personal profile] applesaucemod


As far as dreams go, this seems surprisingly...normal. True, the dreamers of Manhattan and beyond will find themselves stranded in the middle of the ocean on a fairly deserted rocky island, but it's nothing so unusual as the labyrinth from last time, and no one appears to have become an animal or reverted to an insane past (or future) version of themself. Besides, well, rocks and grass, there's nothing here but an abandoned lighthouse, the doors and windows broken, and the spare furniture worn by the weather. You can go up the spiral staircase to look at the view, but there's nothing to see but the endless ocean. One might almost think tonight was a night for simple socializing via the telepathic current.

As if anything to do with the rift is ever that simple, you silly bumpkin. How quickly each person realizes what is unusual about tonight's dream will depend in large part on their personality. Some might go the entire night without noticing (except from the distress of others, naturally), but some will find out the instant they open their mouths to converse with another dreamer. You see, each and every dreamer will be completely unable to tell a lie for as long as the dream lasts. The truth might be evaded by omission, but any attempt to say that which is untrue will result in the corresponding truth emerging instead.

Good thing it's just a dream and everyone's going to forget in the morning, right? Right??


[Mod note: As usual, players can choose to have their characters remember or forget anything that happens in the Dreaming. As per usual party rules, both members and non-members are welcome to play any character in this post, regardless of whether that character is currently in the game. Unlike usual, tonight's theme is not optional; all characters will be subject to the enforced truth-telling. Have fun!]

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The Big Applesauce Dreaming

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