fucking_ebay: (frightened | hit in the head)
[personal profile] fucking_ebay
When he comes to himself, Peter cannot see. He gasps into awareness, his own breath rasping loudly in his ears, and it takes him several moments of straining to understand that he is not blinded but blindfolded. His wrists are heavy when he reaches up to tear away the cloth tied over his eyes, and when one stops partway to his face, halted by tension, he realizes that he has been chained. Hurriedly, almost panicking, he yanks off the blindfold with the hand that can reach to find himself blinking in the dim light of a stone room.

On either side of him is a man in a similar predicament, one of Peter's wrists connected to one of the wrists of each by a chain about two feet long. Each man's other wrist is chained in turn to a bolt in the crumbling walls of either side of the cell, and each is similarly blindfolded -- or was. Peter recognizes both of them as he turns his head back and forth to stare at each in disbelief -- first Seth on his right and then on his left --

"Oh, come on!"
powerdealer: (73)
[personal profile] powerdealer
Seth is having a familiar dream. He's sitting in an underground interrogation room, cuffed hands resting on the cold metal table. Head bowed, eyes fixed on the table. Waiting. He's alone, but who knows who's on the other side of a one-way mirror next to him.

Elsewhere, as Daniel enters the dream, Seth casts him as someone being shown around the rebel base, perhaps as some sort of inspector, or someone who's just gotten their security clearance upped. The man showing him around is some sort of doctor, or a supervisor, probably both.

"Our next prisoner, J-19, has been working with us for three and a half months now. Doing good work, mostly compliant these days, though he can get a bit unruly sometimes," the man says, leading the way down one of the many underground corridors.


[Warning: ...I don't even know what all to warn for. Imprisonment, abuse, torture, temporary paralysis, NPC death, guns, a lot of emotions, sensory overload, suicide mentions... It's heavy.]
all_the_gifts: (concerned)
[personal profile] all_the_gifts
Melanie stares at the door to her cell. There is something different about it today. She's having a little trouble placing it, but she knows there's something off. It's concerning. She has been so clear about what ROMAC needs to do to keep everyone else safe from her, and the suspicion that they're messing up somehow makes her very, very nervous.

It's the locks, she realizes after a few moments of intense scrutiny. That is what's wrong. There are supposed to be five, but she only counts four. That can't be right. Melanie approaches the door with a little frown on her face, her fingertips hovering a few inches from the metal, wary of the shock she'll get if she actually touches it. Her hand flits from lock to lock like a hummingbird. Now there are six. How are there six? She counts again, baffled to find that the number has halved itself to three.

She tries to count again, but this time, there are none.

Now she does reach out to touch the door, she can't help it - she can't believe it. They can't have taken the locks away. They're important. Hasn't she made it clear how incredibly important it is that they keep her in here?

The door does not shock her. Instead, it swings open beneath her hand, smooth and silent.

Melanie presses her lips together, her mouth a thin, disapproving line. She doesn't like the thought of leaving her room, but someone has to be told about this so they can get it fixed. Keeping her movements slow and even, as if she's trying to sneak past a group of hungries, Melanie carefully steps out into the hall to look for help.
applesaucemod: (Default)
[personal profile] applesaucemod
 photo encampmentunderthesea_zps98ceddce.jpg


Since the dreamers of Manhattan had such a lovely time at the last vaguely-nautical-themed party, the Rift has decided to step things up a notch. Tonight, the dreamers will find themselves in what appears to be a city very much like the one they inhabit in the waking world, full of towering skyscrapers, neon signs, and heavy traffic. But there is one rather crucial difference: this city is located deep underwater, and the aforementioned traffic is mostly whales and fish, with the occasional submersible thrown into the mix.

The walls and windows are heavily reinforced to withstand the pressure of the water outside, and the people who dwell in these buildings seem to be doing rather well for themselves, for the most part. Buildings are connected by enclosed walkways, so barring any horrible accidents, the dreamers should have no problem getting around without getting too wet.

Much like the city they inhabit in the waking world, some areas are more obviously affluent than others, and the dreamers are as likely to stumble upon an upscale club as an underwater pub. But while the chances of a full structural breakdown are slim, there are definitely some areas that are on the leaky side, and a general sense of claustrophobia pervades the city wherever you might find yourself.

Explore. Or, if you're feeling particularly ambitious, attempt to escape. Either way, take care - it's hard to say what might be lurking in the darkness just beyond the city lights.



[ooc: Y'all know the drill. All characters are welcome, whether they are in the game or not. Characters can remember or forget the events of the dreaming at the player's discretion. And the party never stops - backtag into infinity!]
applesaucemod: (Default)
[personal profile] applesaucemod
Tonight, the dreamers of Manhattan will find themselves transported to what is unmistakably a high school gymnasium. Granted, it's lavishly decorated in blues, greens, and violets. There are jellyfish made of tissue paper and streamers, painted cardboard fish are dangling from ceiling, and an abundance of transparent balloons serve as substitute bubbles. Tables and chairs are clustered around the periphery for those who'd like to sit, but the majority of the floor is open for dancing. Along one wall, folding tables hold snacks and bowls of punch. There's no DJ to be seen, but a sound system is playing a steady stream of classic dance songs.

It's impressive work for a nonexistent prom committee, all things considered.

But the setting is not the only thing that hearkens back to one's teenage years. The dreamers will find, regardless of age or species, that they're now saddled with the hormones of an average sixteen-year-old human being… and with the delightful mood fluctuations and bouts of irrationality that come with the package. (Dreamers who are already teenagers might be said to be getting a reprieve… but dealing with adults in such a state will be trying enough on its own. Someone has to chaperone, right?)

The good news for dreamers who aren't into dances is that there's an entire high school to explore, though the hallways will only be half-lit and many of the classrooms will be locked up. Even the parking lot and athletic fields are accessible, but dreamers may find themselves getting mysteriously turned around if they try to actually leave school property.


[ooc: you all know the drill. Any and all characters are welcome, regardless of whether or not they're in the game. Dreamers may remember or forget the events of the party at the player's discretion.]
bluesuit_handy: (.worried | head scratch)
[personal profile] bluesuit_handy
Andrew can't find his children.

He's looked all around their flat, both the parts that are in New York and the parts that are in space. He's looked in the nursery, under the sink, between the couch cushions, and in the time rotor's casing, but they're nowhere to be found and he knows it's his own fault for being a terrible mother. He wasn't surprised in the slightest when he had a natural birth that resulted in a litter of kittens, but sometime between then and now he has the vague but pervasive idea that he forgot about them, neglected them, possibly for weeks. He certainly doesn't remember caring for them, only giving birth to half a dozen balls of fluff and then letting it slip his mind that they existed. Now that he remembers, of course, he's nothing but remorse, but they're long gone. James must hate him. Their children must hate him, if they even know they had a mother who was supposed to look after them.

Eyes rimmed red, belly flat without his brood, he wanders a disjointed domestic space that can't decide which of his many homes it is, trying the same places (or are they the same places?) again and again. "Please," he begs the rooms he finds painfully devoid of kittens. "Please, please, no."

Halfway

Aug. 1st, 2014 06:41 pm
applesaucemod: (Big Apple)
[personal profile] applesaucemod



Tonight each dreamer of Manhattan will find out they're half the person they used to be.

No, really. Or at least, they're half the human[oid] they used to be. One way or another, each dreamer has been transformed into a hybrid creature from mythology. Fortunately, they find themselves at stunning fjord where those of the more aquatic persuasion can relax in the calm waters (unless, of course, the rift decides to beach them for fun) while others remain on dry ground (then again, who says a centaur can't swim?). There are trees in which bird-people can roost and warm rocks on which the cold-blooded can sun themselves, and the water of the fjord is cool, clear, and inviting. There's nothing man-made to be seen, no hint of civilization other than the dreamers themselves…and in this state, are they really so civilized?


[OOC: The usual dream party rules apply: all players and characters welcome, regardless of whether or not the character (or any character of yours) is in the game. Despite the wording, characters who did not start out looking human are welcome. Characters may remember or forget everything that happens in the Dreaming at players' discretion.]
brink: (Upset | Scared | Betrayed)
[personal profile] brink
Topher's having a nightmare. It's the first nightmare he's had in over eight months. Really, Topher's having many nightmares. Being suddenly robbed of his powers while in the Dreaming, instantly his lucidity is gone, his dream control is gone, and he's unable to wake up when he wants.

The Rift takes this opportunity to throw multiple other dreamers at him, one after the other, each with their own nightmare scenario. There's eight months worth of nightmares to catch up with, after all.


[OOC: Tag in with the number of the scenario you want, and I'll write a longer dream introduction/setting in reply. Multiple people can totally claim the same scenario, but, yanno, variety is fun.

1. The apocalypse is here. No civilization, no power. All the people are either blank slates wandering aimlessly, or ravaging killing machines, both groups equally mindless.

2. Alpha awakens. Bloody, mutilated bodies are littering the rooms of the Dollhouse, and the only guards to be seen are already dead. And Alpha is on the hunt.

3. Trapped inside Romac. Escaping from a cell after having been experimented on, running through sterile underground rooms. If the guards don't get you, perhaps one of the other prisoners will, and they've been locked inside for a reason.

4. Rift invasion. Manhattan is under attack. Endless amounts of monsters and alien creatures and appearing in the park and roaming the streets, attacking anything in sight.

5. Overstimulation hell. There's people everywhere, the sun is too bright, everything is too loud, the smell of smoke and sewers and traffic permeates the air, there's nowhere to hide and breathe, and you've forgotten where you're even going.

6. High School panic. Yep, one of those.

7. Wildcard. Make up a scenario yourself or discuss one with me privately.]
applesaucemod: (Default)
[personal profile] applesaucemod
 photo JulyDreamPartyImage01_zps8d9e51ff.jpg


Picture a house. Actually, picture two houses. They're (almost) identical structures that share an uneasy coexistence, tangled together on a quantum level. One of the houses is Good: bright, cheerful, full of comfortable furniture and a pervasive feeling of safety. The other house is Evil: dingy, dilapidated, and haunted by the dreamers' greatest fears.

The good news - and bad news - is that travel from one house to the other is as simple as passing through a door. All a dreamer has to do is walk through a doorway, any doorway, and they'll find themselves in whichever house they weren't in before they crossed the threshold. Perhaps they'll step out of a beautiful library and find themselves in a threatening hallway - or perhaps they'll flee a menacing kitchen and find themselves in a perfectly safe dining room. That is the nature of the houses' entanglement: every door is a portal between the two.

There are, of course, complications. Dreamers in one house can't perceive the other; if you're in the Good house and looking through a doorway, the space beyond will look as nice and inviting as the space you're in now (until you step through that doorway, of course). Dreamers also can't really perceive one another if they're in the same room, but in different houses, though they might see a flash of movement out of the corner of their eye, or think they heard something.

Perhaps the greatest complications are the houses themselves. They have rather strong personalities, and they aren't very fond of one another. Each house will want to keep you if it can (keep you safe, in the case of the Good house, or keep you for itself, in the case of the Evil one). Dreamers may attempt to cross a hall and find the door that looked open and inviting a moment ago is now barred shut, leaving them trapped in the hall - or have doors suddenly close in their faces before they can end up anywhere unpleasant. Still, there's only so much either house can do, and even a locked door can be jimmied open or busted down.

Escape from the houses is possible, but the formal gardens beyond are similarly entangled, with neatly trimmed lawns and expertly plotted flower beds becoming overgrown tangles of nettles and algae-choked reflecting pools. An archway is as good as a door, as far as the gardens are concerned, and there are plenty of arbors and arches over the paths. Of course, dreamers may find that a sound arbor in the Good garden has collapsed in the Evil one… and heaven help anyone who dares to explore the hedge maze.





[ooc: y'all know the drill. ALL characters are welcome, regardless of whether they're in the game. Characters can remember or forget the events of the dream at the players' discretion.

Also, this dream party marks the aforementioned calendar freeze. For the next three weeks, the IG date will sit on July 3rd. Posts dated July 3rd or earlier are allowed and encouraged. The calendar will resume forward motion at a 4:1 ratio on Saturday, July 26th.]
johnny_truant: (prayer)
[personal profile] johnny_truant
[[cw: claustrophobia; also egregious liberties taken with formatting]]


I know it all. I know everything:
the little secrets that you keep.
I'm gonna haunt your dreams at night;
you'll have to hide those kitchen knives.




I̻͙͛ ̞̰̋ͦ̋̚s͖̮̯t͂̍í̗͉̮̼̻̊̑͒̔ͦl̤͌̓l̻ͣ̾̿̆ ͎̯̑g̫̠̈̀̏͒̊et̠̦͔͈̓ ͋̽n͍̱͖̠̥͋ͫ̓i̪̜̩̝̱ͣͫͪ͛̂ͨͬğ͙̝͊ͧͮ̚h̲̹̲̪̘͙ͣͭͣͣ̚t͇̠m̰̯̱̝͈͉̹aͨ͗̀̿̚r̽e̟̞̭̠̎̇s̺̅ͭ̂.̩̘̲̥͍̋͑̅̈́͗̔̚

Johnny's running, it doesn't matter what from, only that he keeps running, doesn't stop, doesn't look back, Orpheus and Eurydice but she's not a longlost love she's a m͖͉͖̏͒̽̂̓͒̚ọ̜͕̖̰̝̹̏͋ͪ͛́̂͆ṇ̝̲̫̱̯͇s͎̱ͯte̦̙͉̻͚͎͍ͭ̐͛̆͆r͉̙͔͖͇͇̋ͦͪ̐ͧ and she's coming for him.

N̲̩̣ͪ̑͛̈ŏ͖̭͈̟̃̔̾̏̾ ͔̤̙̙̻ͤ̀̀͂ͦ̇̚ͅǒ͓͔͔̪̿͒ͣ̃n̞̪̹̮̝͂̍̚ẹ̭̖̮̺͇͍̒ͫͯ ̮̱e̗̪̥̍ͩ̅̋̄v̹̪͍̪͓̤̗͌̈́e̪ͯ̌͐r̥̝̭̪͊ͨ̃̒ ̮̮̩̠r̤̺̖͚̰͚͂̓͗͋e̻̭ȁ̑̐̿ͣl̼ͣ̑͊ͥ̏ly̬̘̞͇̻̮͐ͮͮͧ̽̾ ̎ͩg̯͇͇̲̰̙ͧͩ̾̉ͬē͕̗̣̪͙͖̙ͭ̐̇ͧt͖̅̏͗s̔̾̌̒̎ ̟̖̝͓ͩ̆̄̊ŭ̬̞̰̣̽̉̓ͫs̋ͬ̎̓ͪ̑̊e̠͚̭̼̎͂d̹̙ͭ̃̒͊̿ͪ̇ ̦͓͕̻͈̟͑t̩̮̺͙ͯͧ͐͒͂ͅó̤̤͎̭ͪ̄͒͐ ͉̦͕̣̮̯̂̽ͯͣn͚͍͛i͈̻ͦ̔̚g̬̟̤͖̺̿͋̏̆̾h̗͍̜̘ͦ̓̂͗ͨ̚t͎͕̩̪̯̓̎̇ͫm̞͎̹͓̪̠̩͂̓ͥ͂a̳̿̈r̥͕̤̫̝͕ͪě̬̖̝̖ͮ̇̇͐ͧs̙.̻̰͖̪̙͙͋

Echoes bouncing off the walls. The tunnel warps around him, dirt, brick, vile rotting wood, bending and creaking and twisting to narrow the passage up ahead, making it harder to move, forcing him down, hands in the dirt, crawling now, scrambling and desperate. She's very, very close.

F̟̹̙ͅͅȏ͇̙̈̈͐r̰̓ ̮͖̺̩̻̠͗ͨ̈͗ă̝̬͍͔̾́ ̉̉͋w͎ͭ̇h̼̟͉̠͕̻̲͑̽̾̓͗i̳͎͚̹͎̎͑ͪͯ̽ͫͫl͔͉͙̥͚̽̓̏é͒ ̙̻ͧͥͨ͌̏ͥ̿ẗ̲́͛̏ͤ͆h͔̠̙̊̾̏̒̈ͣe̺͎r͚̯̣̙e͙̥̦͓̖̓̑̅̍ ͎̠͇̬͈̤̲ͮI͓̳̞͛̾̔͌ͅ ̝t̅͑̓̾̑̏ͣr̬̻̐i͙ͯ̂̽̆̇̒e̩̻̩̦̘̪ͮ́͛d̞͗̌͂ͥ̒̒͊ ̻͇̥̖͓̘͉̄͐̍̏͊̌̔ẹ͎̠̼̫͇̥̏͐ͣ̆v̼͙̐̓ͣe͕͕̞͔͈̪̋̀ͦͭṙ͓̦̗͕ͮͅy͔̼ͥ ̙͙͚̥͔̱̾̿ͯp͕͚̱̟̋͋ͩͪi̞̠̪̤͖͂̓̅̽̃̓̍ͅl͓̩͇̯̤͚̟ĺ̌̓̋̒ͫ ̟̟i̗̻̗̻̞̞͒ͧͪ̓͐m͎̫͚̩̬͓ä͋ͤ̓̓g̪̭̚ỉ͖̯̭̠͉̐̌͐̌ń͓͖͓̩͍ͧ͗̏̆ͤa̳̜̖̻̹͑ͥͬ͊̽̍b̬͎̱̲͙̳ͣ̍̒́l̹͉̦͇̓̇ͫ͆ͤ̊̊e̼̲̪̬͕

He's heard this refrain before, or maybe seen it? Typeset before him from his very own fingertips. That stupid story he never should have told. It keeps catching up to him. Again and again. Can't get away from it. It's in him now. The house, the abomination of it, it's in his blood and bones, the tingle in his hands when he reshapes architecture like a goddamn monster, exactly like the thing that is chasing him, chasing himself. It's an ouroboros and there's no escape, inevitably, that's the way the thing works, after all. Escape would defeat the purpose. Maybe dreams are punishment for his lifetime of fuckup. Maybe they're reminders that nothing will ever change. Maybe maybe maybe.

S̯̲̙̯̘̜ͮͧ̒̇ͫ̏l͓̩̜̝̭͉̤̂̎̑ͧ̎ͫe̻ͨ̑̽͋ep̦̲̫̱̘̅̎͊͊̆͗'̩̳̤̠̰̩̍ͥ̈́̽̍̏s̭͕̬͇̃̋̀ͅ ͇͙̠͉̩̩̽̎͒̂ͤͯb̞̹̔ê̜̹̖͕͒́̅e̖̞̙͍ͦ̈̾̒ͪͦñ͋̈́͆ͩͥ̾ ̣s̭͍͎͓͋̌̂̐͂tͬ͊ͤͤa̎̿̋ͪ̑ͤl̬̲̪͎̟ͮ̈̀̑̄k̳̮̯̓̈́̄̍ͯ̋̐i̳ͤͫ̂n̘͙̜̘͕͍ͥg̃͋͗̾ ̥̾m͈̭̳̗͇̓ͬ̈́̄ͅe̘̫̣̽̾̍̑ͫ ͧͬ̔̓ͣf̠̞͚̽̍̃o̤̩̩̓ͣr̹̩ͬ̍ ̠̣̩̣̙̌̽͐̔͒tͪͨ͋̍ö̭̼̝̪́͊̃o̫̯̞̾ ̗̻͎ͬ͐̔̋̀̓̑l͇͓ͬo͕͖̼̤̹̜͊ͦͮͯ̇nͦ͊g̬̤̪̪̝͕̲̊͂̄͋ ͙͕̥̣͗t͔̤̦ͦ͑̑̉ͤ̚o̳̖̞̣ͦͭ̄̆ ͈̊́͒r͕̭͉̝̹ͭ͛̓ͭe̒ͩ̑ͣm̠̲̤̪̯̄̌ͩ̉̒̃e̘̜̦͔̪͈ͅmͫ̃͛̆̏͊͆bͮͦē̉ͮ̓r̻̜̟̙͓ͬ͂̈́.̻̣̂̄͊

Johnny runs writhes in the dirt, the corridor so tight now that it's pressing around him on all sides, oh god oh god, too small, too close, can't get a hand free to change it, can't breathe at all.

But still here. Still alive, for a certain definition of life. Dreamed up life. Pinioned and trapped in his little enclosure, worm on a hook, fly in a web, the tail of the snake. Devouring himself.

Things settle. He's scared, but not panicking. He's not sure he's still being chased. Maybe he's already caught. Maybe she wasn't behind him so much as all around, housing him. Now she's trying to crush him. He's still breathing, in fact his breath is all he can hear now, hot and loud and heavy, but he can't shake the sensation of being smothered, wrung out.

And there's something else now. Something familiar. A little shift in the atmosphere. Hard to parse. Everything's more tangible now. Not a proper dream. He recognizes it all too quickly, too easy with all the traces left in him, sense memory lighting him up like a goddamn beacon. Oh no, no.

This is not better.

He's here.
applesaucemod: (Default)
[personal profile] applesaucemod
 photo tumblr_mk4dl8Cqzk1qitc0qo1_500_zps9a9cfe5e.jpg


The water is calm, and the night sky is filled with stars. The only light is natural: a patchy, bioluminescent glow coming from the water below, and the bright swath of the Milky Way above. It's not much, but it's more than enough to see by.

The dreamers will find themselves sitting in their own little rowboats, each stocked with two oars, a length of rope, some cushions, and a little picnic basket full of snacks. There is no visible shoreline, but it won't take the dreamers long to realize theirs are not the only boats in this shallow sea. Anything stirring in the water, be it fish or paddle, causes phosphorescent plankton to glow a bright blue, so there isn't really anywhere to hide.

Feel free to paddle around and visit the other dreamers, perhaps tying your boats together and sharing your snacks in an impromptu picnic. Or you could go for a swim - the bioluminescence makes it difficult to see the bottom, but it's not too terribly deep, so the risk of drowning is all but nonexistent. This setting, unlike the last one, isn't actively out to kill you. Or you could simply lie back and look at the stars.



[ooc: Same drill as always, folks. All are welcome, regardless of whether or not your character is in the game. Characters may remember or forget dream shenanigans at the player's discretion.]
powerdealer: (10 | Angry | Brooding)
[personal profile] powerdealer
Seth sits in his bed, back against the wall, facing the door.

This is not his current room. No trace of the sleek, clean style he favours. No decorations, no furniture at all except for the bed. The walls are brick and stone, the floor dirty cement, the air musty and heavy, with just a hint of smell from the sewers coming from the toilet in the corner. There's a constricting feeling of anxiety and dread, his attentions focused on the heavy, bolted door.

There used to be books and writing equipment at least, but they took that away before they returned him here. They even took away his nice blanket. It's funny the simple things you get attached to when there's nothing else.

Any moment now, he knows, one of the rebels will come through that door and discipline him. Tell him he'll do as they say, or else. He wonders what it is he did this time. There's been quite a few times over the more than three months they kept him here that he didn't want to do what they told him to.

He's had this dream before. He doesn't quite know it's a dream yet, but it'll soon come to him. And while it's not a nightmare that makes him wake with a start and a strangled scream, it's the sort that weighs heavily on him the entire following day, like a weight on his chest, making it hard to breathe, making any small room feel like a trap.

The door opens, and someone steps in, the door closing heavily behind them.

[This is a recurring dream for Seth, so he can have a different visitor on different nights. If you tag in, merely pick a date.]
johnny_truant: (terrified)
[personal profile] johnny_truant
[cw: violent transformation-style body horror in the last paragraph]


This again.

Johnny dreams, as vividly as ever, of a house. In the dream, it's his house, he's lived in it all his life, but for some reason he can't remember where any of the rooms are. He's stuck ascending a staircase, passing by more and more doors that lead into empty, identical spaces. Two windows each. Hard wood floors. Nothing on the white walls. Everything is deadly, ghostly silent.

He climbs. Now there are no doors, only doorways, empty gaps in the wall. He can't avoid looking at those gaping, mocking rooms. Each one the same. Its windows laughing at him. He's making no progress, not really. Anyway there's no way to mark it. He can't see the bottom. He can't see the top.

Something's different. This room is distinct. It's the same as all the others except it has something growing up in the middle of its floor, impossibly, wrongly: a lamp post, such that one would see on an old Victorian road. Johnny presses onward, shaken.

The next room is worse. There's no wood floor: instead there's water. Perfectly still, a reflecting pool, stopping at the edge of the threshold without a barrier to contain it.

These deviations continue as Johnny climbs the stairs, faster and faster, heart pounding, losing himself slowly to the crawling darkness. If he looks behind him, he knows he'll see it, the beast, the minotaur, whatever it is. He can practically feel it breathing down his neck, and oh god, he's so terrified, his lungs are on fire, his legs aren't working right, but he has to keep moving.

He staggers and trips suddenly, that sickening lurch in his gut, jerking his body but not enough to wake him. He strikes his head on the step above, curls over, feeling the pain acutely, spreading through him.

His fingers come away bloody, but there's something else wrong, something that shouldn't be there. He touches the cut again. Something's protruding from it, spreading out from the wound. Oh god, oh fuck, what is that? He can feel it growing, extending, tangling into his hair, and it feels like rough wood, like a tree. It's a tree, growing from the open wound, he's been broken open and now he's exposed, now it's free and it is going to overtake him. He seizes up with panic, tearing at the roots as they coil around his face, his neck, down to his shoulders and the rest of him. He can't break the branches, they're too, too strong, and he knows it would hurt just as much, like cracking his own bones. He screams, raw and afraid, as the tree engulfs him.
rae_of_sun: (listening - sidelong)
[personal profile] rae_of_sun
As if to make up for the previous evening's kali horror show, Sunshine's dream is warm and familiar. She's in a bakery - her bakery in her stepdad's coffeehouse, though elements of her new workplace sneak in here and there. She hardly notices the inconsistencies as she churns out trays of muffins and sheets of cookies. Charlie's working the register, Mel's in the kitchen, Mary's waitressing, and her mom is probably in her office giving someone hell over the phone. All is as it should be.

If she knew she was dreaming, she would probably think it fitting that anyone drop in, relax, and eat some cookies (well, okay, if she knew she was dreaming she might not recommend eating anything, but whatever, she breaks that rule all the time). Last night was rough, and people deserve a break - and a toxic sugar concoction or two. As it is, she's not paying any particular attention to the customers as she carries out a tray of Killer Zebras and transfers them into a display case.
applesaucemod: (Default)
[personal profile] applesaucemod
In the dream there is a jungle. In the jungle, there is an impossible inland sea, briny like the ocean but surrounded by land on all sides. Around the sea there is a beach, and in the sea there is an island. On the island, there is a a cornucopia, a great curled golden horn with an opening that yawns twenty feet high. Around the cornucopia, land bridges stretch like spokes of a wheel from the island to the beach.

Inside the cornucopia, there are weapons. Everywhere, hidden well enough to escape the attention of all but the most carefully observant, there are cameras. Above is a false sky, an electric dome that stretches over the round expanse of jungle and disguises itself as the illusion of more jungle where it touches the ground. To touch it is to be electrocuted.

Those who hike off into the jungle may not ever reach the edge of the dome and learn how thoroughly they are trapped. An invisible, almost always intangible line extends from each of the island's spokes to the edge of the dome, a barrier between dangers for which there is no warning. Viewed from above, this round jungle begins to resemble a clock with its face divided into twelve wedges that all converge on the cornucopia. Unfortunately for the dreamers, this clock keeps time.

At the stroke of twelve, lightning strikes in the segment toward which the tail of the cornucopia points. At the strike of one, catastrophe moves clockwise and the next segment rains blood. Disaster strikes at the beginning of each hour, moving slowly but inexorably all the way around the jungle until it comes back to the beginning and starts again. Some segments represent near-inevitable death for anyone caught in them at the wrong moment, while others simply torture their captives or twist their perceptions. The beach and the island might seem to represent safety and reprieve, but some threats, like the wall of saltwater that comes crashing through the jungle at ten o'clock, reach even that haven. And though the world outside the jungle may be watching, that world is beyond the dreamers' reach. No one may pass beyond the dome except by awakening from the dream and leaving this place entirely in favor of the waking world.

Welcome to the Quarter Quell.


[Mod note: Same drill as always. All players and characters are welcome, current members or no. Characters will remember or forget any and all dream events at players' discretion. Death in the dream does not result in real death. Post your tags under the header for the section of the clock in which your thread takes place (if the thread takes place in multiple sections, put it under the header for the section in which it begins). Threads can take place at any time; note what time your thread begins when starting a new one so other players know whether the section will be active. Multiple threads per header are allowed. Dream time passes more quickly than real time (and is kind of timey wimey anyway), so feel free to subject your characters to as many or few hours as you wish.]
johnny_truant: (Default)
[personal profile] johnny_truant
[[ooc: This post is Jazzy Approved for Zagreus visitations: we have a standing agreement that Johnny has a little hallucinatory Zagreus running around in his subconscious, just giving a face and a voice to Johnny's preexisting issues.]]



It's hard to say Johnny's dreams are getting worse when they've always been terrible. Sleep has been an enemy for a long time, and it's no different now. What's changed are the circumstances. More and more he dreams communally, or finds himself an active participant in someone else's nightshow. More and more, the poison left in his head manifests into the predator that put it there, sneering at him from the dark, whispering lessons into his ear.

Tonight Johnny sits in a circle of blood, at the center of an endless room, its walls too distant to be perceived; infinity frightens him, dizzies him, and he curls over himself, wanting to be found.

Zagreus stalks around him outside the lines, as if unable to cross. "You can't hide there forever," he says.

"You're not welcome here," Johnny retorts, a tired refrain.

"That old chestnut." Zagreus chuckles and stops, his feet coming as close as they can to the bloody threshold. He leans over, precariously balanced, until he's close enough to curl his fingers into Johnny’s hair. "It's always you who welcomes me, Truant."

Johnny holds himself stiffly, corpselike, incapable of movement, positioned like a stone. Not tonight. Not tonight.

His fingers sink into the hard wood, crack it apart beneath his enemy's feet. Zagreus staggers back, forced to release him. Johnny experiments, twisting the floor harder, pushing the invader away. Wishful thinking though it may be, this action is not insignifcant: a symbolic resistance against a symbolic entity, and Johnny knows, somewhere, that his power is about establishing domain.

Zagreus waits and watches him hungrily on the outskirts and Johnny turns his attention away. To break the floor is not enough. He wants to be elsewhere.

He slips aside, trading the blood circle for one made of stones, piled neatly, only ankle high. He steps out of it gingerly. The walls are no longer distant, but invisible: made from glass. Sunlight pours through it. This is better. His muscles relax. His guard lets down, just enough.

"Should have stayed put," whispers the voice, so close behind him now. Johnny wants to run, or better, to shatter the whole enclosure, but Zagreus' hands are in his hair and on his throat, holding him back. Johnny struggles with an adrenaline burst of violence, but he's always been shit at defending himself from his own demons. "Should have stayed there in the dark, Johnny dear."
adventuressing: (wide eyes)
[personal profile] adventuressing
In her dream, Charley is frozen. She knows, in the way that one knows these things in dreams, that she's in cryo-sleep aboard the Viyrans' ship, despite the fact that she can't be, that she's awake and conscious to know horribly her own inability to move, to feel the seconds draining past slow and immutable. Her pulse is thready, high and fast under skin that feels too tight, but she can't so much as breathe to calm herself.

Everything is white, Viyran white, and all she can smell is antiseptic and plastic; there's nothing organic aboard the Viyrans' ship-- she never found out if they had bodies, under their robotic-looking shells, and even she isn't organic anymore. A ghost, a disease, Patient Zero, a thought of a dead girl, her body stolen away and her mind frozen behind a wall of frosted perspex.

Time passes, interminable, awful, millennia, and gradually the muttering engine-hum of the Viyrans' ship is replaced by footsteps, two sets of them, and Charley can't see (of course she can't see, they'd had nothing but sound here), but she knows to whom those feet belong. But this time she can't even talk, doesn't even have the comfort of humming a song, or chattering to fill the great white emptiness; she's trapped, bodiless, inconsequential, dead-but-not.

And then-- and she doesn't know if he's always been there and she's only just now noticed, or if he's faded into being suddenly-- there's another Doctor sitting in front of her, sat magisterially in his chair as if it were a throne, blue coat and spats and dandelion-puff of blond curls, looking past her with his eyebrows raised, unimpressed, addressing a Viyran who towers as an indifferent plastic monolith.

'Charlotte Pollard?' he sniffs, 'Never heard of her. Honestly, if you're attempting to bludgeon me into cooperation, threatening the life of a dead girl hardly seems the most efficacious way of going about it.'

Doctor, she wants to shout, wants to pound her fists against the cryopod window, wants to apologise because she did this, she's the one who wiped his memory, or as good as. She left him here, and he's here again now and he can't see her, wouldn't know her if he did. She doesn't notice the illogic in his words.
applesaucemod: (Default)
[personal profile] applesaucemod
Congratulations, dreamers of Manhattan - you get to go to Oxford! It's probably not the Oxford with which any of the dreamers are familiar, though. This one is a bit… different.

 photo DreamPartyImage_zps22e8499e.jpg

The dreamers will find themselves in Jordan College, the oldest and grandest of all the colleges in this version of Oxford, a rambling structure that includes dining halls, libraries, classrooms, chapels, courtyards, a botanical garden, and an extensive network of cellars and tunnels beneath the ground. There are plenty of places to explore!

Sharp-eyed dreamers might notice some subtle architectural quirks. Doors look larger than they'd need to be for solely human use, and every staircase has a little ramp built in - not large enough for a wheelchair, but large enough for, say, a small, scampering animal.

And speaking of - the dreamers are a bit different here, too. Upon arrival, they will realize that they now possess dæmons: physical manifestations of their souls. Be gentle with them; they're undoubtedly confused by being suddenly made manifest. They come with all the side effects and complications inherent with dæmons. They can't travel more than a few yards from their person without it being painful for both parties… and it probably won't take the dreamers long to realize they shouldn't be touching one another's dæmons, what with the shared sensations and all. Still, it's a rare opportunity for the dreamers to chat with their own souls - and the souls of others.

What could possibly go wrong?



[Mod note: you know the drill. All players and characters are welcome, regardless of whether they're current members or not. Characters will remember or forget any and all dream events at players' discretion.]
theoldgirl: (I am part of history)
[personal profile] theoldgirl
The TARDIS is feeling her insides burst. Something has grabbed hold of her, pulling at her with a force as violent and unpredictable as a torrent, and for some reason that she can't quite remember all her shields are offline. She is vulnerable and she is being gutted. Corridors are on fire, rooms are filling with toxic fumes, fuel is running out and choking and burning her like blood-filled lungs. As she writhes in agony, the flow of time and her dimensions twist with her, and suddenly there are creatures in her that don't belong, pained, furious things, but she has no thought to waste on them. They roam her halls unchecked, skulking in the dark and the debris and the unsteady flashes of emergency lighting, taking their clue from the destruction they were born into.

Her only thought now is to keep the Doctor safe. So she struggles to control her panic and the chaos, to hold herself together, to hold onto... something, yes, there's something she mustn't let go of, but her memory is failing her again and everything hurts. The Doctor is back now, she pushed him away but he came back to her, of course he wouldn't let her die alone. He brought someone with him and she hates them immediately, smells the greed in their minds, like scavengers eager to tear apart their prey while she's still alive. She wants them out, but the Doctor isn't listening to her and maybe that's why she pushed him away, because he can't bear to listen to her cries and she didn't want him to hear. He's talking about the girl instead, another thing she can't quite remember, though hardly surprising; there's always a girl. A hot flash of bitterness is cut short by a hotter explosion as the last fuel cell tears up her interior, and her tenuous control wavers.

She knows she's clinging to something so important, but it feels like pressing down on glass splinters, piercing and ripping her hold. She's screaming, and her  screams turn into the reverberating voice of a heavy grim bell, tolling doom throughout her structures and into the void.
heysoulsister: (game - young (scared))
[personal profile] heysoulsister
Jodie Holmes, age six, sits in an unfamiliar bed in an unfamiliar room. One wall is lined with a mirror that is not really a mirror. There are cameras mounted in the corners, their power lights like unblinking red eyes in the dimness (not darkness; they left the light in the hall on for her). She surveys the sparsely furnished room with her back against the headboard and her chin atop her teddy bear. There is a flashlight on her bedside table, and she knows Cole is just outside. They should be safe here, and she tries to be brave - brave for Aiden, whose fear shivers the tether that binds them.

"Don't be scared, Aiden," she says, hugging her teddy closer. "We're gonna go to sleep, and nothing bad is gonna happen." The phrase has a practiced cadence to it, like a prayer, or a magic spell. But God hasn't stopped the monsters, and she doesn't know if she believes in the good kind of magic anymore.

She pushes her legs beneath the covers, but she doesn't lie down. Something is coming. She can feel it.

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The Big Applesauce Dreaming

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